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Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Old 10-16-2012, 06:17 AM   #529
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

In relation to the run/pass ratio questions
I downloaded the new patch and started a new OFFline CC as a coach
Created my own coach and went to the off and def playbook screens while creating a coach
I changed the off playbook to run heavy and put the run to 99% and aggression to 99%
Left the defense to default
After starting the league, I went to the scheme screen and put it on power run and adjusted the players accordingly for a 99% run game
Simmed some preseason games and checked the team stats page
Turns out my team was middle of the pack in rushing yards and it wasn't even that close to the top, maybe half
I don't understand what has changed b/c I would do this in the old Madden's and I would have my backs getting 2000+ yards every season
To me this is a deal breaker and I will probably trade my game in b/c I enjoy the simming aspect and stat sides while building my franchise
This is basically saying we have no control over how the simulations work and it upsets me
That's my rant and if anyone else has similar results or suggestions, I would appreciate it
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Old 10-16-2012, 06:38 AM   #530
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Well just WANTING to rush for 2000 yards a season doesn't mean you can in Real Life so why should it be that way in Madden?

I mean, you have to have the players to do that. I simmed about 8 seasons in with Harbaugh and finally got a 2000 yard rusher with all my lineman in the mid 90's.

That to me, is the way it should be. Not, "but I put all my settings to run!!!"
Well the CPU put all their settings to "run stop", which is exactly what would happen if you ran 99% of the time. lol
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Old 10-16-2012, 07:07 AM   #531
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by havokeff
Editing Quarterbacks, Fullbacks, Offensive and Defensive Linemen completely distorts the way they look in the game.

EXAMPLE: Changing the gloves on DT Issac Sopoaga of the 49ers, reduces all his editable sizes (i.e., arm, thigh, calfs,) to ZERO. A 6'2" 330lb NT is now the smallest player in the game.

There are similar effects of varying degree for all the positions I listed.

That is not "complaining", that is a fact.

And it is not just if you go in and change body size when it happens, it happens the moment you enter the editing screen and if you save, can not be undone.

The patch does not work properly in the aspect that it added. That is not "complaining" that is a fact.
I understand your argument but what I'm saying is that some people sound like they're complaining to the extent that EA has just ruined their life.

There are such a large number of factors that come into play that could be the cause of player editing being messed up. Say you're an EA developer and your superior says, "Hey, let's get this patch out early because fixing the AI is most important right now. We'll finish up the player editing later in another patch." I'd agree since it could take another month to get player editing right because of coding, scheduling, other tasks needing done, etc that's part of working a job. Personally I would rather the AI work right before player editing and I assume that's the general consensus among most players.

Most of the "facts" people talk about "sound" like complaining because of how it's brought up such as, "F#$@k EA for this stupid patch" and so on.

Point is, you can lay out the facts and I'm positive EA developers are also aware, but you don't know what their work life is like, they're schedule, priorities or whatever else the project manager has laid out for them. So once again, if it's a matter of priority because of time constraints, I would prefer AI over player editing and hope they plan to finish up the patch later.
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Old 10-16-2012, 07:21 AM   #532
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by atgunnels21
In relation to the run/pass ratio questions
I downloaded the new patch and started a new OFFline CC as a coach
Created my own coach and went to the off and def playbook screens while creating a coach
I changed the off playbook to run heavy and put the run to 99% and aggression to 99%
Left the defense to default
After starting the league, I went to the scheme screen and put it on power run and adjusted the players accordingly for a 99% run game
Simmed some preseason games and checked the team stats page
Turns out my team was middle of the pack in rushing yards and it wasn't even that close to the top, maybe half
I don't understand what has changed b/c I would do this in the old Madden's and I would have my backs getting 2000+ yards every season
To me this is a deal breaker and I will probably trade my game in b/c I enjoy the simming aspect and stat sides while building my franchise
This is basically saying we have no control over how the simulations work and it upsets me
That's my rant and if anyone else has similar results or suggestions, I would appreciate it
Wait, this is your rant and you want realistic football? I'd have to agree with what the other guy said about your post.
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Old 10-16-2012, 07:24 AM   #533
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Hi, I would like to ask something. It has been bothering me that the madden stats of CPU vs CPU games are horribly inflated. We can regularly see teams go for 55-34 score games. Also, runners too easily get crazy stats. Is there a way to make this more realistic, has the patch done anything to address this? I was hoping for maybe a SIM quarter length option or a more realistic CPU vs CPU game stats so that we aren't always #1 in D in the league if a 1 player coach mode game..
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Old 10-16-2012, 07:39 AM   #534
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

what abt those iusses, which of them got fixed with title update #3?

1. Will you be able to select the uniform for the CPU at play start?
2. Will the Bears have their navy pants vice the orange color currently in game?
3. Has the ability to select press coverage for the WR to the far left of the screen been addressed?
4. Has the jumbled depth chart for CPU been fixed for pre-season games ( punters as kickers, etc) ? This is important in order to make the pre-season meaningful.
5. Will the play clock now actually stop for an injury time out?
6. Will the full payer card career stats be included in CCM, to include former teams played for and statistical columns totaled?
7. Will the player card season stats in CCM include the opponent against which stats were accumulated and total up the individual stat columns ( yds ,TDs,etc).
8. Will assisted tackles and half sacks be recorded and tracked?
9. Has the scheduling glitch been addressed in CCM (playing non-divisional opponent twice in one regular season, etc)?
10. Will there still be a glitch in the fair catch logic that allows the ball to be advanced by the CPU after calling for the catch?
11. Will the CCM simulation stats be tuned for accuracy? THIS IS CRITICAL FOR CCM RELEVANCE AND IMMERSION.
12.Man coverage assignments for defense?
13. Transaction log for CCM?
14. Zoom camera angle fix ( too low)?
15. Team specific songs and sounds?
16. Ability to view free agent player card stats and attributes during free agency?
17. Proper wind direction indication for kicking field goals?
18. Custom play books in CCM?
19. Will formation subs stay as selected and carry over to subsequent games?
20. Will the ability to scroll through free agents and all players in NFL be added to the roster menu, as in previous Maddens?
21. Will the CPU play calling tendencies be more representative of their real life counterparts (or at least have more passes mixed in to the selection) and be more effectively utilized in the 2 minute scenario?
22. Will instant replays be adjusted to show the entirety of the play from beginning to end?
23. Will the D Linemen going into an automatic "Stumbling forward" motion - every time - when disengaging from a block and rushing the QB be eliminated? "Hunchback" RB animations eliminated?
24. Will supersim be fixed for individual player CCM careers? Drives are sometimes over within ten to fifteen seconds, resulting in unrealistic stats in this mode as well.
25. Will there be more fine tuning to the physics engine (seems to have changed after patch #2) ?
26. Will there be the option to select team captains in CCM?
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Old 10-16-2012, 07:59 AM   #535
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Has anyone noticed whether formation subs are in? I don't expect them as they weren't mentioned at all in the patch notes, but I can always hope right?
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Old 10-16-2012, 08:16 AM   #536
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Ok. So the patch cleaned up a lot of bugs and issues.

However the CPU AI is still a lot to be desired. And long term this is a killer for me personally.

I am hanging on to the game as it is a lot of fun to play with another human being in the same room. Madden has always been at it's core a two player party game. So when my brother in-law or a good buddy comes over we usually pop in Madden and go at it.

As far as offline CCM and the replayability long term.....again Madden this gen has let me down.

Last year it was the complete lack of passing trajectories and pinball tackling. M12's AI was the best it has ever been and why they did not just carry over the brains of M12 and implement the IE and beautiful new passing system around that is beyond comprehension.

M12 and M13 leave me SMH...two games that both could have been epic. But a couple of critical issues hold them back.

Overall the patch is doing everything it advertised (even though there are graphical glitches with lineman etc etc, which I don't get worked up about but that's me). And the game is playable in offline CCM finally. I will play out my year one and probably make it through year two and then...like last year probably put it away for good.

Madden is still not in the big leagues. (The Show 11/12, NBA 2K11, NHL 11/13).


Madden 13 is a step forward in many ways but it took a step back in the most critical area for solo gamers with shoddy AI......a real shame.
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Last edited by Armor and Sword; 10-16-2012 at 12:38 PM.
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