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Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Old 10-15-2012, 06:08 PM   #337
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Anyone noticing the simulated stats seem very conservative??
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Old 10-15-2012, 06:08 PM   #338
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Originally Posted by Danimal
Do you have a link to this because I don't see any such announcement.
Changing Schemes in Offline Connected Careers: Added the ability to change offensive and defensive schemes as a coach. (Coming to Online Connected Careers on October 19th)

I don't know how to do links, but I googled Madden 13 title update #3.
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Old 10-15-2012, 06:09 PM   #339
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Haven't bought the game due to No Player Ratings editing Inside of CCM. Now that ratings editing is available, can someone verify for me that Draft Picks/New Generated Players Ratings can be edited at some point in Coach Mode?

If so, I'll buy.

Taking Re-rated rosters into CCM Coach Mode is useless if rosters will revert back to cpu generated programmed levels.

Thanks.
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Old 10-15-2012, 06:09 PM   #340
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Played first post-patch game in my solo online CCM (Year 2). It was Seahawks (me) vs 49ers (CPU). I'm happy to say that Alex Smith threw the ball 42 times. 42! The CPU running game was improved. Gore was consistently gaining yardage against me. I won the game 17-9.

Some CPU stats:
Smith: 21-42
Gore: 26 for 132 (5.1); long of 23

The 49ers had a 31 run/42 pass ratio.

It's encouraging to see this from a run-heavy team. This was on All-Pro level sliders.
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Old 10-15-2012, 06:11 PM   #341
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Anybody having trouble signing into the EA servers?
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Old 10-15-2012, 06:13 PM   #342
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by JHeyBraves
Played first post-patch game in my solo online CCM (Year 2). It was Seahawks (me) vs 49ers (CPU). I'm happy to say that Alex Smith threw the ball 42 times. 42! The CPU running game was improved. Gore was consistently gaining yardage against me. I won the game 17-9.

Some CPU stats:
Smith: 21-42
Gore: 26 for 132 (5.1); long of 23

The 49ers had a 31 run/42 pass ratio.

It's encouraging to see this from a run-heavy team. This was on All-Pro level sliders.

to me it is not encouraging, in the last 2 years smith has not thrown the ball 42 times in a game. he threw it 30 times yesterday and 35 times against the vikings. most weeks he avg. about 25
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Old 10-15-2012, 06:13 PM   #343
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by iamgramps
Changing Schemes in Offline Connected Careers: Added the ability to change offensive and defensive schemes as a coach. (Coming to Online Connected Careers on October 19th)

I don't know how to do links, but I googled Madden 13 title update #3.
Here you go:

http://www.easports.com/madden-nfl/n...date-3-details

Guess I'll be waiting a few more days.
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Old 10-15-2012, 06:14 PM   #344
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by roadman
Actually, I need more than just a few games myself.

Just giving initial impressions.

Played a full game 12 minute quarters Niners vs Packers.

Niners had 15 passes to 29 rushes.

First game in real life, Niners had 32 rushes and 20 passes.

Not too bad.

That looks good - hopefully other teams will vary nicely. Brings up a similar question since it was a run-heavy scheme against an elite QB (Rodgers), wonder if that factored into going even more run-heavy than they usually do (around 50%, which is run-leaning for the NFL)

Just like vs the Jets, they ran 2/3 of the time, but of course, when you're pitching a shut out and have a 17 point lead going into the 4th quarter and the other team hasn't proved they can do a thing on offense, it makes a lot of sense.

Then against the Vikings, more passes - but they were trying to rally.

So if the CPU AI considers score (which, I would think is obvious but that "2-runs-with-13-seconds-left-and-need-a-TD scenario makes me wonder), considers match-up and opponent, and makes some adjustments as the game goes on around a realistic base for each team (for example: 49ers going from base 50/50 to sometimes 35/65 favoring run and 65/35 favoring pass when situations warrant), I'd be cool with that...in general (that Ravens/Packers stuff that was mentioned needs fixing...though - I'd hate to win a game because the other team didn't even try for the tying TD)
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