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Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Old 10-15-2012, 03:47 PM   #233
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.



How do u do this without retireing and losing all your xp for online ?
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Old 10-15-2012, 03:48 PM   #234
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quote:
Originally Posted by SECElit3
So I guess no one in all of this controlled chaos thought to check offline CCM with two controllers hooked up. Guess what... I am now able to change the opposing team's uni or even play as them. This was a huge deal to me... Playing against the Pats in their classic unis!
I was just about to try that.

Good find.
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Old 10-15-2012, 03:48 PM   #235
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Originally Posted by agidio3
anyone confirm that the pass/run ratio is fixed? or the playcalling is not as predictable?
i can't comment on the predictability, but I will say this. Cardinals were down 37-0 at halftime, and ran the ball 2 times in the 2nd half.
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Old 10-15-2012, 03:50 PM   #236
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Originally Posted by agidio3
anyone confirm that the pass/run ratio is fixed? or the playcalling is not as predictable?
Not sure yet. First game with patch and at halftime 13 rushes vs. 11 passes for Green Bay (CPU) Im the Jets and the score is tied 7-7. Not very happy yet. Ill try another game with the Saints.

This is in Play Now mode and they had 13-30yds. Not excited yet
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Old 10-15-2012, 03:52 PM   #237
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Originally Posted by Gatorfan89
Well this is a problem. I thought we would be able to change schemes, but more importantly change our run/pass ratio. That is a serious deal breaker if you cant change the ratio.

I've said it before, but if I start with the Jags obviously Ill be run heavy, but lets say after a few seasons MJD is old, and Ive developed a great QB, I should have the opportunity to adjust my run/pass ratio to be more pass heavy since it is the new strength of my offense. Locking me into one ratio for my entire career really takes the fun out of the game, and almost punishes me.
this is what im saying too
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Old 10-15-2012, 03:53 PM   #238
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

Quick impression-
1) They tweaked the physics and the game plays much better, the RB's don't stumble to the ground upon contact with O-linemen anymore. There is still a reaction by the RB when making contact with one of his players but it's far less exaggerated.

2) It feels like they have also tweaked the blocking logic, I had three plays in one game where I noticed a RB or a WR going out of his way to pick up a missed defender. One of my WR's on a play action end around fake came back across the field after the fake hand off to pick up an edge rusher. I run some of these plays all the time and have never witnessed my players reacting like this in terms of picking up rushers.

3) Overall difficulty is definitely improved, played two games on All-Pro default and the computer scored three TD's on me. The Pat's passed the majority of the game while only rushing 14 times for 113 yards playing 11 minute Quarters.

4) The CPU run game is way more effective and as stated above the play calling logic does indeed seemed to be adjusted for the better.

5) Editing a roster and then starting a CCM works, Conventional Play calling can now be default in CCM, schemes can not only be changed but all changes save as well once leaving the menu.

6) The PS3 doing a hard restart when quitting M13 hasn't happened since I've DL'ed the patch.

7) I did notice a new cut scene after Sproles ran back a TD it panned to the group on the sideline and showed Colston making his way through the crowd to give Sproles a slap on the helmet.

8) I played on slow and lowered the threshold to 45 and there seemed to be a noticeable difference in the amount of momentum and speed in comparison to pre-patch.

A couple issues I have noticed:

1) The substitutions during preseason still makes absolutely no sense including the Kicker/Punter issue.

2) I'm not sure what I did but after scrolling through some menus and playing one game I went back into my depth chart and it had been completely auto adjusted and changed from the corrections I made. I'm still trying to figure out what triggered this.

3) In the player statistics overlay after a game, all players have the "C"aptain patch. (Not really a big deal)


I am going to wait until after my next game to tweak the sliders, from what I've observed so far it seems the CPU WR's drop to many balls and the Pass protection needs to be bumped up. The QB Accuracy slider for the User needs to be brought down. The games have been competitive overall especially in comparison to prepatch.
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Old 10-15-2012, 03:54 PM   #239
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Originally Posted by LowerWolf
I was just about to try that.

Good find.
Could you adjust the playbooks? If so I can get a realistic pass/run ratio %... Let me know. Very good find...
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Old 10-15-2012, 03:58 PM   #240
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Re: Madden NFL 13 Title Update #3 Available Now, Post Your Impressions (360, PS3)

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Originally Posted by LowerWolf
I was just about to try that.

Good find.
Really? Thats a great find. Always wondered why logic wasn'y built into the game to check this.
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