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EA Sports Explains How the Hercules Check in NHL 13 Really Happened

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Old 10-10-2012, 07:18 PM   #41
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Re: EA Sports Explains How the Hercules Check in NHL 13 Really Happened

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Originally Posted by JezFranco
Change it the other way around!

It's well known that the hitting power sliders are switched, so the power you set for the CPU is actually the power for the HUM... and the other way around.

And 3 is really high, so you're gonna get wrecked with your settings.



I'd advise you to put them on even level, example 2/2.
But if you want to have the edge over the CPU, you need to put the CPU slider higher as the sliders are in fact mixed. (Example: CPU 2 / HUM 0)
Hmm, i didn't know that actually. I'm still trying to tweak the sliders. I'm not getting much more than 15-20 shots per game from the AI, while putting up around double that myself. My main problem is i can't seem to find a good shot setting/goalie setting. In the past two games the AI had 15 and 18 shots...but 3 goals each game. The hitting seems a little better now, but it's all still tough to work out.
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Old 10-11-2012, 05:31 PM   #42
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Re: EA Sports Explains How the Hercules Check in NHL 13 Really Happened

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Originally Posted by Boilerbuzz
First hour? I think that's a stretch. I hear what you're saying, but I think this is making a mountain out of a mole hill. I certainly think they are going to fix it if it hasn't been fixed already. And it's funny as hell. So why not laugh along with it.
Again, this particular bug is a freak thing. If not for the Internet, most of us would never know it existed. I've never seen it if not for youtube.

Don't get me wrong, if they never fix this thing I won't lose any sleep over it.

Still, this year's release felt uncharacteristically "unpolished" to me, and personally, this kind of thing rubs me the wrong way.

EA is back to no competition, and that is a scary thing for me.
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