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Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

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Old 10-09-2012, 01:29 PM   #705
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by dnewitmadden13
I wonder why I'm not shocked that dumb ****s are still finding stuff to complain about. Great patch EA! Complainers can kill themselves....
This right here is what we don't need in the forums. Let me guess, we're supposed to just settle for this and call it?
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Old 10-09-2012, 01:31 PM   #706
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Emmo,

can we select CPU's unis on offline ccm?
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Old 10-09-2012, 01:34 PM   #707
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

I was bashing EA for having no editing.. I purchased Madden '13 in anticipation of the next patch. I'm excited about it, I like what I see thus far in CCM. Could be better, some changes here and there.

Not excited about needing an online pass just to download roster & tuners, but I'll wait till the patch is released and use the two-day demo to do so.

'12 even without an online pass you could get the downloads. A bit of a cheap move by them, put a bad taste in my mouth.
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Old 10-09-2012, 01:37 PM   #708
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

EmmDot, thanks again for being here and responding to our never-ending questions We all want the best possible Madden.

Quote:
Originally Posted by SloeyEZ

Quote:

Originally Posted by rspencer86





Hate to keep bringing this up, but I looked and found no answer:

Anything being done about the post-game highlights issue in user vs. user CCM games? It's a big loss as that was how I put together some very cool highlight packages for our online league.

Was this a design decision or just an oversight?

Also, really hope something can be done to tune the sim stats. It sucks as a big stats guy to know that the numbers are so far off the mark.






Boy, THIS post hit me like a brick!! Memory Issues!! This explains why a lot of things we would like to see, we don't!

Emm, next time you talk to Josh, give him a gentle nudge and whisper, "2 disc Madden, Player Disc, Coach Disc"
LOL

Yeah, you can tell we're nearing the end of the 360 cycle when Madden devs are hitting their heads on the hardware's ceiling.

Looking for some great stuff in M15 onward on the new boxes, and hopefully no back-sliding like Madden 06 when they made the next-gen leap. It took years to get good again.
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Old 10-09-2012, 01:42 PM   #709
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Hey everyone, I am sure this has been brought up but I don't have a ton of time so I am hoping someone can answer this qucikly: Any word on fixing the physics? It seems to me that the tackling is completely broken now after the last big patch and I hoping it gets fixed in this one.
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Old 10-09-2012, 01:47 PM   #710
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

First, let me say I appreciate the conversation between EmmdotFrisk and the community.

Next I want to comment on a couple of your qoutes:

Quote:
Originally Posted by EmmdotFrisk
sorry you cannot edit draft class names or players
You are referencing before they are drafted, correct?

Are we able to edit their equipment once we draft them onto our team?

Quote:
Originally Posted by EmmdotFrisk
Post game highlights are still out. This was by design due to memory issues. Some things will have to get cut for it to return in Madden 14.


____________

Lastly, since you are open to some suggestions, I'd like to say a few of my own:

#1- Pursuit angles. They are downright terrible at times. In my latest game I had a FS rated 86 OVR with mid 80's AWR & PRC & PUR completely stop briefly when running after a HB. If interested I have video on the play. It will be uploaded tonight. There are TWO plays in the video that highlight the bad pursuit angles.

#2- The WR/DB interaction is severely lacking

#3- HB break tackle animations are too slow. I have found it next to impossible to break a tackle and get solid YAC.

#4- The lead passing on seam routes is ridiculous and an exploit. The WR has such a huge advantage on this it isn't even funny. Unfortunately the DB AI just can't keep up with this route.

#5- Lack of true momentum:
-- On punt returns you see guys go 100mph down the field and they can turn on a dime to tackle the return man.
-- When HB's cut/spin they don't even slow down!
-- You can user control a defender and roam the field without much effect from changing directions.

#6- The CCM Practice mode needs to be overhauled. I could go into great depth about some ideas if interested.
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Old 10-09-2012, 01:53 PM   #711
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

So if I start a CC as Joe Montana I'll be able to edit his gear, and whatnot?
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Old 10-09-2012, 02:04 PM   #712
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by EmmdotFrisk
No word on this yet, I hope to have an answer soon.
Eeek! Just connecting the dots, I take it this isn't part of the upcoming patch? I think a few of us were hoping that playcalling fell under one of the listed fixes.
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