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Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

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Old 10-08-2012, 05:24 PM   #625
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by brza37
Head to head games feel slower than CPU games in CCM. The setting doesn't change in the menu but it definitely feels like its set slower when playing another owner. Everyone in our CC has confirmed this and I've seen other online CCs here say it happens to them. It may be PS3 specific though as I have no experience with Xbox.

Also, is there any word on when the website will be updated to at least show standings, league leaders and the rest of the cumulative stats? Or is there any chance that APIs will be made available so that community sites like XFN or LeagueManager can build up the web side of things? The mode is a huge improvement but I miss being able to check out stats and standings on XFN.
It could possibly be because of connection. Not YOUR connection, but to enable a stable and consistent connection game speed across the board is slower. I am not sure though. I will ask the team for clarification.
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Old 10-08-2012, 05:25 PM   #626
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

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Originally Posted by brza37
Will defensive goals be tuned then to account for this? As it is, its just impossible to reach any LB or DT season goals without the assists being counted. Even with assists the tackle goals are still too high unless maybe you're playing 15 minute quarters. But then scores and yards would be way too high.
Thats a good point. I will bring this up to Josh.
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Old 10-08-2012, 05:26 PM   #627
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

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Originally Posted by GoToledo
Thanks for all of the feedback, Frisk.
After the update on Oct 16th, will there be any difference between online and offline CCM in regards to tuning? I play a single player CCM, and I want to know if offline will now have all logic/tuning updates that online CCM has. I would really prefer to play offline if I can since I only play in a 1 player CCM, and I hate being at the mercy of my ISP and the servers. Thanks again.
Yes, the patch will allow all of the server side tuning that has been done to Online CCM to be reflected into offline CCM.
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Old 10-08-2012, 05:27 PM   #628
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

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Originally Posted by Farmer joe
Along with being able to finally change the coach's scheme, will we also be able to change the coach's run/pass ratio and play book? I'm assuming this must be the case, otherwise changing schemes is pretty useless. I don't want to keep creating a new coach to switch (permanently switch, not switching every time at the Advanced Setting. Score each game) play books.

Also, maybe I missed it, but what about a formation subs menu? The in game one sucks, not enough time, and it doesn't save game to game.

Thanks for responding to so many questions today!
Still no way to edit another coach's scheme, run/pass ratio, and playbook. This is something the team wants to get it but I don't think it will make it in for Madden 13. I will keep you updated though.
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Old 10-08-2012, 05:28 PM   #629
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

will season stats in player card be fixed? no biggy but season stats games arent labeled and are sorted by stats not schedule(ex: RB ypg is highest to lowest by game)
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Old 10-08-2012, 05:35 PM   #630
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

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Originally Posted by BOBtheBASEBALL
will season stats in player card be fixed? no biggy but season stats games arent labeled and are sorted by stats not schedule(ex: RB ypg is highest to lowest by game)
I will check into this. Thanks for bringing this up BOB
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Old 10-08-2012, 05:39 PM   #631
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

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Originally Posted by EmmdotFrisk
That's good game design idea right there. Let me get some insight on this an respond back to you.
It SEEMS like a smart and simple fix and would be VERY much appreciated...

As it stands, because of the skewed sim stats, USER D always finishes higher in team stats than it should while the USER O finishes well below...

I have to believe that this will affect coach and player XP / progression in CCM, so it would be great to have the simmed games in 125 total play range...

Thanks for looking into it!
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Old 10-08-2012, 05:40 PM   #632
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Hate to keep bringing this up, but I looked and found no answer:

Anything being done about the post-game highlights issue in user vs. user CCM games? It's a big loss as that was how I put together some very cool highlight packages for our online league.

Was this a design decision or just an oversight?

Also, really hope something can be done to tune the sim stats. It sucks as a big stats guy to know that the numbers are so far off the mark.
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