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Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

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Old 10-08-2012, 05:16 PM   #617
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by EmmdotFrisk
As of right now assisted tackles and assisted sacks have not been addressed. Josh and his team are aware and looking into it still.
Thanks for the reply and addressing this issue. You guys are doing a great job! Keep it up
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Old 10-08-2012, 05:16 PM   #618
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

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Originally Posted by prey2god
I didn't see anything on the Assisted Tackle fix. Is this going to be implemented in the patch?
Quote:
Originally Posted by EmmdotFrisk
As of right now assisted tackles and assisted sacks have not been addressed. Josh and his team are aware and looking into it still.
Will defensive goals be tuned then to account for this? As it is, its just impossible to reach any LB or DT season goals without the assists being counted. Even with assists the tackle goals are still too high unless maybe you're playing 15 minute quarters. But then scores and yards would be way too high.
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Old 10-08-2012, 05:18 PM   #619
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Thanks for all of the feedback, Frisk.
After the update on Oct 16th, will there be any difference between online and offline CCM in regards to tuning? I play a single player CCM, and I want to know if offline will now have all logic/tuning updates that online CCM has. I would really prefer to play offline if I can since I only play in a 1 player CCM, and I hate being at the mercy of my ISP and the servers. Thanks again.
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Old 10-08-2012, 05:19 PM   #620
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

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Originally Posted by sooner1
Thanks for the response. I really appereciate it. The main thing that needs to be looked at is the quick throws with lead pass are very hard to defend. The main reasoning is the zones are played very poorly. Lbs and Dbs dont react in zone coverage to the ball very well. If you play ncaa and Madden its like night and day. Also just pop in Madden 12 and you can see that the zone defense is much better. Also the deep blue Zones play very bad vs lots of routes. Just an overall tweaking of Zone Defense and this game would be the best Madden yet!!

I believe the Man D is good enough, but if you look at a site like thegamerslab.com
You will see alot of the complaints about how bad the defense is versus competitve tournament style players or players like me who just love the chess game with human opponets.

Again thanks for your time, I think the main reason for the zones being bad is due to the ability to pass lead damn near every vertical route into open space. If you put out side wrs into fades you can always pass lead him in vs cover 3 for example.

Last but not least!! lol, and this would make the game incredible!! Due to the non existent pass rush from 4 down linemen the zones break down. If the Line played like it does in practice mode!!! I'm talking practice!! If you play vs the computer on allpro in practice mode with default settings, their pass rush is awsome and much more realistic in the way they pressure the QB. Online!!! It is nothing like that. You are forced to blitz too many or come up with some kind of glitchy nano due to knowing the line will never get home. Tweaking the D Line to performing the way it does in practice mode would solve many Defensive issues. As well as the way the guys react in their zones. Right now too many people can just throw right into coverages and get away with it. Thanks buddy.

I'll gladly fly there to your headquarters and sit down and show you all that needs to be done
- Are you saying that NCAA 13 lead passing is tougher than in Madden 13?
- Madden 12 defenses were tougher because it didn't have the read and react engine which aimed to eliminate psychic defense.
- Purple zones are broken and the gameplay team knows it
- Total Control Passing needs to be refined so that the WR doesn't adjust to the ball trajectory immediately after the ball leaves the QB's hands
- Practice is very good, so tough on All-Madden, its weird. The difficulty setting plays a big part when the team is controlled by a user.

Thanks for your input and I will pass this on to the team.
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Old 10-08-2012, 05:20 PM   #621
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Along with being able to finally change the coach's scheme, will we also be able to change the coach's run/pass ratio and play book? I'm assuming this must be the case, otherwise changing schemes is pretty useless. I don't want to keep creating a new coach to switch (permanently switch, not switching every time at the Advanced Setting. Score each game) play books.

Also, maybe I missed it, but what about a formation subs menu? The in game one sucks, not enough time, and it doesn't save game to game.

Thanks for responding to so many questions today!
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Old 10-08-2012, 05:21 PM   #622
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by Rushdown
First, I think it's great that EA listened to feedback and made some of the most requested fixes.

However, (based on my understanding, please correct me) the ability to Edit players in offline CC doesn't actually exist at all. You have to edit rosters offline and then import those rosters in a new CC. This does nothing for people who've already started a CC, and even if you re-start one to take advantage of this, you still can't do anything to draft picks! One of the storylines suggests that the team who drafts a CB move him to S, which you can't do. If I trade for a player drafted by another team, he can have the same uniform number as a player already on my team, and I still won't be able to edit it. Right now I have two guys with #55 constantly on the field at the same time and it looks terrible.

Is it too late for this edit feature to implemented in a proper way? Saying that "you can now edit players in Offline CC" is a huge inaccuracy if the fix works as I understand it.
Yeah editing position is a tough one to do at this point in Connected Careers. It potentially could break the mode due to the goals associated with the player, as well as the new grades, such as production.

I know Josh and his team want to get it in but I am unsure if it can be done in Madden 13, with stability.
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Old 10-08-2012, 05:22 PM   #623
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by stlgamer09
Each year i go to a super bowl it keeps saying first year coach does anybody else get this and will this be fixed?
This is a commentary error that will be fixed in patch 3
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Old 10-08-2012, 05:22 PM   #624
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by Rushdown
Sorry for the double post. I just signed up here and I guess I don't have the ability to edit posts yet?

Anyway I read further on in the topic "For those of you asking, you will not need to restart your Connected Careers for many of the new items like Edit Player and Draft Clock, but you would need to do so if you were looking to use a custom roster for an offline CCM". So if I can actually edit players within the CC itself, I'm totally satisfied .
You can but like my post that I posted a few hours ago, it is limited. If you want the full scope of editing you will need to create a custom roster.
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