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Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

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Old 10-08-2012, 04:58 PM   #609
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by brza37
I didn't see this mentioned in the notes but in online CCMs the gamespeed is different for head to head games and CPU games. Head to head games are much slower than CPU games. We were on slow before and CPU games played perfectly but H2H was awfully slow. Now after switching to normal H2H is pretty good but CPU is too fast.
Has that been fixed?
Are you saying the selected speed changes in the menu? Or does it just feel slower/faster?
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Old 10-08-2012, 05:00 PM   #610
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by SteelerSpartan
If your collecting feeback for things like this then make a point of emphasis that many Franchise nuts want the ability to control exactly how the CPU Teams play and draft/scheme

I know the goal is to get it to where we shouldn't have to worry about the cpu screwing things up.....but options like these will create a major safety net if things go wrong(See List Below)

*Being able to Select the CPU Teams Uniform
*Being able to Select any Weather setting we want before a game in CC
*32 Team Control
*Being able to set CPU Run/Pass Ratio for every team
*Being able to select Default Playbooks for CPU Teams...Like For Example this year the Colts switched to the 3-4 and hired Bruce Arians....Would be nice Switch them to 3-4 Teams playbook and the Steelers Playbook(Had this been Madden 12) during the offseason
*Ability to play or watch any CC Mode Game
thanks Steeler, I added this to my list.
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Old 10-08-2012, 05:01 PM   #611
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by prey2god
I didn't see anything on the Assisted Tackle fix. Is this going to be implemented in the patch?
As of right now assisted tackles and assisted sacks have not been addressed. Josh and his team are aware and looking into it still.
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Old 10-08-2012, 05:01 PM   #612
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Quote:
Originally Posted by EmmdotFrisk
We have looked at many different areas logic needs to be refined. What specific areas do you see that needs tuning? Any information and specific details helps. Thanks
Thanks for the response. I really appereciate it. The main thing that needs to be looked at is the quick throws with lead pass are very hard to defend. The main reasoning is the zones are played very poorly. Lbs and Dbs dont react in zone coverage to the ball very well. If you play ncaa and Madden its like night and day. Also just pop in Madden 12 and you can see that the zone defense is much better. Also the deep blue Zones play very bad vs lots of routes. Just an overall tweaking of Zone Defense and this game would be the best Madden yet!!

I believe the Man D is good enough, but if you look at a site like thegamerslab.com
You will see alot of the complaints about how bad the defense is versus competitve tournament style players or players like me who just love the chess game with human opponets.

Again thanks for your time, I think the main reason for the zones being bad is due to the ability to pass lead damn near every vertical route into open space. If you put out side wrs into fades you can always pass lead him in vs cover 3 for example.

Last but not least!! lol, and this would make the game incredible!! Due to the non existent pass rush from 4 down linemen the zones break down. If the Line played like it does in practice mode!!! I'm talking practice!! If you play vs the computer on allpro in practice mode with default settings, their pass rush is awsome and much more realistic in the way they pressure the QB. Online!!! It is nothing like that. You are forced to blitz too many or come up with some kind of glitchy nano due to knowing the line will never get home. Tweaking the D Line to performing the way it does in practice mode would solve many Defensive issues. As well as the way the guys react in their zones. Right now too many people can just throw right into coverages and get away with it. Thanks buddy.

I'll gladly fly there to your headquarters and sit down and show you all that needs to be done

Last edited by sooner1; 10-08-2012 at 05:05 PM.
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Old 10-08-2012, 05:02 PM   #613
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

First, I think it's great that EA listened to feedback and made some of the most requested fixes.

However, (based on my understanding, please correct me) the ability to Edit players in offline CC doesn't actually exist at all. You have to edit rosters offline and then import those rosters in a new CC. This does nothing for people who've already started a CC, and even if you re-start one to take advantage of this, you still can't do anything to draft picks! One of the storylines suggests that the team who drafts a CB move him to S, which you can't do. If I trade for a player drafted by another team, he can have the same uniform number as a player already on my team, and I still won't be able to edit it. Right now I have two guys with #55 constantly on the field at the same time and it looks terrible.

Is it too late for this edit feature to implemented in a proper way? Saying that "you can now edit players in Offline CC" is a huge inaccuracy if the fix works as I understand it.
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Old 10-08-2012, 05:04 PM   #614
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Each year i go to a super bowl it keeps saying first year coach does anybody else get this and will this be fixed?
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Old 10-08-2012, 05:05 PM   #615
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Sorry for the double post. I just signed up here and I guess I don't have the ability to edit posts yet?

Anyway I read further on in the topic "For those of you asking, you will not need to restart your Connected Careers for many of the new items like Edit Player and Draft Clock, but you would need to do so if you were looking to use a custom roster for an offline CCM". So if I can actually edit players within the CC itself, I'm totally satisfied .
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Old 10-08-2012, 05:11 PM   #616
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by brza37
I didn't see this mentioned in the notes but in online CCMs the gamespeed is different for head to head games and CPU games. Head to head games are much slower than CPU games. We were on slow before and CPU games played perfectly but H2H was awfully slow. Now after switching to normal H2H is pretty good but CPU is too fast.
Has that been fixed?
Quote:
Originally Posted by EmmdotFrisk
Are you saying the selected speed changes in the menu? Or does it just feel slower/faster?
Head to head games feel slower than CPU games in CCM. The setting doesn't change in the menu but it definitely feels like its set slower when playing another owner. Everyone in our CC has confirmed this and I've seen other online CCs here say it happens to them. It may be PS3 specific though as I have no experience with Xbox.

Also, is there any word on when the website will be updated to at least show standings, league leaders and the rest of the cumulative stats? Or is there any chance that APIs will be made available so that community sites like XFN or LeagueManager can build up the web side of things? The mode is a huge improvement but I miss being able to check out stats and standings on XFN.
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