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NHL 13 Tuner 1.04 Available, Details Included

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Old 09-29-2012, 09:20 PM   #169
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Re: NHL 13 Tuner 1.04 Available, Details Included

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Originally Posted by Blue_Monkey
Is it back? I don't have the game but I'm getting it once the penalty problem is fixed, which this tuner seems to have done.
I (and many others) will say that this is true. This game is just a blast to play. I would highly recommend picking it up now
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Old 09-29-2012, 10:50 PM   #170
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Re: NHL 13 Tuner 1.04 Available, Details Included

Quote:
Originally Posted by Splitter77
i was frezing up before tuner 1.04 on ps3.

im pretty sure it has something to do with being logged online while youre playing.
try signing off the ea servers before playing and see if that works.
so far its worked for me.
Splitter, thanks for the tip. I have signed out on BeaGM and have played 6 games without any hesitations are freezes. Everyone having issues with the lock ups, give it a try seemed to do the trick for me. Thanks again Splitter!
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Old 09-30-2012, 04:31 AM   #171
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Re: NHL 13 Tuner 1.04 Available, Details Included

I will def have to try this tomorrow thanks gents!





Quote:
Originally Posted by Vechi8
Splitter, thanks for the tip. I have signed out on BeaGM and have played 6 games without any hesitations are freezes. Everyone having issues with the lock ups, give it a try seemed to do the trick for me. Thanks again Splitter!
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Old 09-30-2012, 07:14 AM   #172
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Re: NHL 13 Tuner 1.04 Available, Details Included

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Originally Posted by eF 5ive
I play 10 minutes in be a gm since i have a heavy sports gaming rotation. I see mixed results which are awesome. I dont want a set amount of penalties per game.

Ive had games where cpu lives in the box and vice versa. Ive had dirty games by both clubs and ive had some clean games. Im happy with the results, but hey, ive only been a hockey fan for 8 days so i probably dont know what im saying. :0
You're spot on! The game is very changeable and that's great. I had a few 10min period games where the CPU only took one or two, then this happened. All 3 pen sliders maxed, aggression flicked up one notch for the CPU at three apiece. I was Vancouver (won 6-3) and was 3 up in four minutes and was content to let LA take long range shots. Obviously my powerplay needs work. It does prove that pens are in the game for anybody deciding on a purchase or not.

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Old 09-30-2012, 10:16 AM   #173
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Re: NHL 13 Tuner 1.04 Available, Details Included

1.04...
BeaGM, offline, all-star, 12-min periods, max penalty sliders, cpu diff-3, etc.
Couple things I notice with this patch...
Penalties are up...thank god.
Goals are harder to come by, power-play now a bigger factor to games outcome. Anther plus with patch 1.04.
CPU seems to shoot less and carry the puck more. Most games I play, I feel like I am controlling the game flow and very rarely get hemmed into my own zone. Not sure I like this issue, has anyone else noticed this and if so, were you able to find a good setting to combat this issue?
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Old 09-30-2012, 04:25 PM   #174
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Re: NHL 13 Tuner 1.04 Available, Details Included

Small sample size, but after 2 games with 1.04 I definitely saw an increase in penalties. I took others' advice and put the sliders on Default, then upped the penalties, CPU penalties, and hitting power. Remember I was coming from playing 5 games in GM Connected with literally ZERO penalties called against the CPU, compared to 5-6 per game for the human team.

Game 1 with 1.04, halfway through the first I got my first PP — a 4:00 double-minor for getting high-sticked in the face. Towards the end of that PP the CPU took a second penalty (tripping) and I had a nice 5-on-3 for a little while. CPU took one more later on and the totals for the game were 3 CPU penalties vs 4 human penalties using 8-min periods. Could use a few more (and there were a few CPU roughing/interference hits that went uncalled), but overall definitely a nice change of pace getting a few PP's.

In game two I brought the hitting slider back down a notch and the game settled down a bit... 2 human penalties to 2 CPU penalties (one for slashing and one delay of game for the goalie shooting it over the glass). Again I'd like to see a few more calls with the penalty sliders maxed, and maybe I will with more games; I know 2 games is too small a sample size to make a final judgment. Also hopeful these results will continue with a GMC co-op teammate (as these were in GMC but only played singleplayer). But 1.04 has certainly made a difference... zero PP's in 5 games prior, 5 PP's in two games with the new tuner. Kudos, Redshirt and EA.
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Old 09-30-2012, 06:12 PM   #175
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Re: NHL 13 Tuner 1.04 Available, Details Included

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Originally Posted by Minus 80
How many minute periods are you playing? And did you move all three sliders to max out the penalties.

Because with 10 minute periods and those three sliders maxed, I'm getting great results with everything else being default Pro settings.
Eight-minute periods. No slider adjustments. Everything default. Pro.
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Old 09-30-2012, 06:58 PM   #176
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Re: NHL 13 Tuner 1.04 Available, Details Included

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Originally Posted by pk500
Eight-minute periods. No slider adjustments. Everything default. Pro.
You really need to max al three penalty sliders. EA is not going to have the game run realistic penalties on default because they believe most of their customers do not want them.

And I'm finding the realistic penalties in 10 minute periods, so you can subtract 20% from the 7-9 I am seeing. And it may be more than that, as fatigue will also affect penalties, and the longer periods you play, the more your lines will wear down throughout the period.

If the worst penalized team in the NHL, the Flyers, played itself, they would average 9 penalties a game. If the least penalized team (I forget who), played itself, they would average 5 penalties a game.

I'd say 1.04 is delivering on penalties now. But only if you max out the penalty sliders. There is a general penalty slider under rules, and the CPU and CPU teammates each have one under AI.
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