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NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

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Old 09-28-2012, 07:00 PM   #1409
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Re: NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

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Originally Posted by Rizenberg
Hm, whos a mod here i can ask? I'd love to share some gameplay vids with you guys.

YES, you can share gameplay vids if you really have the game. You must first prove that you have the game, by posting a picture of the box and the game disk, then post your videos; and get ready for a ton of questions from OS members.
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Old 09-28-2012, 07:11 PM   #1410
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There are plenty more contact animations that allow you to beat your man to the spot defensively in the full game.

Enough that I foresee people complaining about the "bumping" being back. I hope they don't change it though - it feels great knowing you aren't at the mercy of the offense on the perimeter at times.

I still would like there to be a way to contest some shots very close to the rim. There are still too many times where a player can pumpfake and make a shot on three people defending. It's almost as if the offensive player doesn't know they are there. This has been in the game for a while - the lack of "presence" on the inside by the defense. There is little to no reason to bring the ball back out aside from the game forcing the missed shots.

I like that it keeps the paint bombers honest but it just feels artificial.
I hope the increased contact isn't that bad. I really thought the demo finally played like an NBA game should, with plenty of opportunities to push past your defender if you have a step on him and where the defender was still able to ride you to the bucket rather than you either blowing by him completely or hitting a brick wall. I'd hate to see it turn back to 2K11 or 12.

Agreed with the lack of contact in the paint. Bosh shouldn't be able to easily pump fake layup in the face of three guys each time he gets it deep.
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Old 09-28-2012, 07:15 PM   #1411
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Re: NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

How in the world do you alley oop on the ps3 version?!?
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Old 09-28-2012, 07:28 PM   #1412
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Re: NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

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How in the world do you alley oop on the ps3 version?!?
I think it's X + Square.

All the answers are here:

http://www.operationsports.com/forum...-controls.html
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Old 09-28-2012, 08:59 PM   #1413
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Re: NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

One thing I would like to see 2K do is handle their demo like Konami does with Pro Evolution Soccer.

Konami puts out one demo a few months before release with a handful of teams and tells their players to give them all of the feedback they can on what should be adjusted. Then they put out a second demo with those tweaks so people can see what has improved and also give them even more feedback if it is needed.

I think giving people 4 teams with differing styles and skill level would let people see how things are balanced instead of just using 2 teams with a near perfect rating.
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Old 09-28-2012, 10:22 PM   #1414
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Re: NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

Man, I feel bad after reading this thread. Seems everyone loves it but me. I want to like it, but I'm not really feeling it.

I played a fair amount of 2k11, and loved it, but haven't touched it in over a year. Never played 2k12, so I have no basis to compare it to that.

But 2k13, compared to what I remember of 2k11, feels a little slow and clunky. Player movement and controls don't seem all that responsive (even in single player/offline), and the player models seem too big for the court, and too chunky (Kevin Durant is built more like Kevin Duckworth).

The icon passing seems kinda slow, too.

So you know where I'm coming from: I play video basketball for the vicarious athletic thrill it imparts, not for simlike accuracy. Nothing, in my mind, tops running around as MJ in 2k11, tearing it up.

That probably disqualifies me from offering any serious criticism, but in terms of speed, feel, flow and fun, it seems like this game has gone the wrong direction from 2k11.
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Old 09-28-2012, 10:48 PM   #1415
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Re: NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

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Originally Posted by labirdman
Man, I feel bad after reading this thread. Seems everyone loves it but me. I want to like it, but I'm not really feeling it.

I played a fair amount of 2k11, and loved it, but haven't touched it in over a year. Never played 2k12, so I have no basis to compare it to that.

But 2k13, compared to what I remember of 2k11, feels a little slow and clunky. Player movement and controls don't seem all that responsive (even in single player/offline), and the player models seem too big for the court, and too chunky (Kevin Durant is built more like Kevin Duckworth).

The icon passing seems kinda slow, too.

So you know where I'm coming from: I play video basketball for the vicarious athletic thrill it imparts, not for simlike accuracy. Nothing, in my mind, tops running around as MJ in 2k11, tearing it up.

That probably disqualifies me from offering any serious criticism, but in terms of speed, feel, flow and fun, it seems like this game has gone the wrong direction from 2k11.
Weird. To me the game play is smoother, crisper , and more responsive than ever.
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Old 09-28-2012, 10:51 PM   #1416
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Re: NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

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Originally Posted by ParisB
Weird. To me the game play is smoother, crisper , and more responsive than ever.
and the people that have played the full retail version have come on here and said the control and feel of the game is even better than the demo
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