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NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

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Old 09-28-2012, 04:37 PM   #1401
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Re: NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

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Originally Posted by MVP9072
So fun beating these people online that try to get your inbounds nonstop
and while your beating them badly they rage.
im lovin this.......... in 12 you could press all game with a good steals guy and it worked better than it should. In the demo at least its a highlight going the other way if you dont get back on d.
Its still to be seen if you have a lower handled rated point guard, whether it becomes a problem.
This demo also exposes or brings to light potential good and bad with these sig skills.

The good is if you do a fantasy draft asso. even if you pick in the bottom half you could build a team that could compete better then they could in 12.

You mix the right skills and get some defense and rebounding and build a team and a style, you can hang with the top half of the drafting teams.

The bad could be the few over powered sig skills that could make it hard to have a good balance of sliders.

you should still be able to contain 5 microwave, dead eye players half the time. dont want to see 10 three pointers in a row type sh!t just cause you are a dead eye microwave. dont want to see lock down brick walls making you miss 10 shots in a row if you worked and got decent shots each possession.

Also need to see height matter a little more, especially in the paint. dont want to see westbrook or any small player throwing hooks over well positioned Bosh or Haslem or any big in the paint. Also want Dwill to pull up on short PGs at the foul line extended and not have his shot penalized. dwill could beast short pgs in 12 without creating much space. just up and over. I see Durant use his height but my concern is guys who are not sig skill rated but can shoot well enough, should sill get the height factor.

overall i like the demo. I wish i could use the d settings of deny Durant and sag off westbrook double LBJ on drives, trap Chalmers and see what happens.

i wish we had three matchups in the demo.

Lakers vs OKC- Height vs youth and speed, who owns the paint, who guards Durant.

Heat vs Pacers- athletes vs height and hard well coached role players can Hibbert abuse down low, can Granger get his, can the pacers execute on off like they should be able too.

Knicks vs Golden St- up tempo with a small paint advantage vs up tempo shooters with no paint control. what is the def like with all these shooter on the court. true slider test game.

could have had Celtics vs heat but that isnt much different than okc vs heat. would have liked to see the def of Rondo, Bradley and KG and see how effective it would be.
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Old 09-28-2012, 05:05 PM   #1402
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Re: NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

Had a cool moment yesterday...i got called for goaltending and the ball went in anyway. My guy just shrugged and made gesture like, "what are you gonna do"

Another weird moment in a game was when i got called for a blocking foul, but Durant got continuation and free throws. Don't recall that in years past. Almost seemed like refs discretion or a superstar call.

Also, I like how the R1 + right stick flick passing really helps to get the ball on breaks, or push tempo, they are generally crisper passes. It also works well in halfcourt at times!
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Old 09-28-2012, 05:09 PM   #1403
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Re: NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

I got my fingers crossed custom music will work better. The sound balance between PA and stadium music seems more balanced. I know it's just a demo, and it's hard to know until commentary layered in, but I'm hopeful. Maybe Jay-Z fixed it It was awful on PS3 last year, not sure if that was so on both consoles.
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Old 09-28-2012, 05:44 PM   #1404
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Re: NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

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Originally Posted by ruxpinke
Sim Head - didnt mean to single you out bro. Its just there's so much focus on these boards in winning and losing a 5 minute demo. There is a whole thread going on talking about making people quit in the demo, people are posting their unofficial "win-loss" records in their posts, etc.

obviously cheesers and spammers will always exist in every game, and im sure they will try their best to find something exploitable in this game as well. I just think people are going to the extreme with the demo and judging how people are choosing to play it.
Gotcha, other than that...how are you feelin' the game so far?
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Old 09-28-2012, 06:04 PM   #1405
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Re: NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

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Just got the game. Am i allowed to post gameplay videos?
I think the protocol is to show proof in the "Who has it" thread first and then get permission from the mods.
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Old 09-28-2012, 06:15 PM   #1406
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Re: NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

Hm, whos a mod here i can ask? I'd love to share some gameplay vids with you guys.
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Old 09-28-2012, 06:25 PM   #1407
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Re: NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

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Hm, whos a mod here i can ask? I'd love to share some gameplay vids with you guys.
Take a pic with the game and your user name and maybe today's date and post it in the "who has it" thread.
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Old 09-28-2012, 06:55 PM   #1408
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Re: NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

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Originally Posted by Pared
There are plenty more contact animations that allow you to beat your man to the spot defensively in the full game.

Enough that I foresee people complaining about the "bumping" being back. I hope they don't change it though - it feels great knowing you aren't at the mercy of the offense on the perimeter at times.

I still would like there to be a way to contest some shots very close to the rim. There are still too many times where a player can pumpfake and make a shot on three people defending. It's almost as if the offensive player doesn't know they are there. This has been in the game for a while - the lack of "presence" on the inside by the defense. There is little to no reason to bring the ball back out aside from the game forcing the missed shots.

I like that it keeps the paint bombers honest but it just feels artificial.
I agree. That intensity modier on defense should always initiate contact or crowd offensive players when pressed no matter if u are out on the perimeter or in paint. Defense should always be able to create contact or crowd players if they are close enough. In 2k12 nothing was more aggravating than watching an opponent perform various ball fakes in the lane and being helpless as a defender to initite contact outside of the hard/wrap foul mechanic. Knowing that, 2k has done a great job of adding many contact animations down low this year. Pared-next time u r defending in paint against a pump faker, put your hands up and flop as they pumpfake to see if u can get the call.
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Last edited by NINJAK2; 09-28-2012 at 08:12 PM.
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