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NBA Live 13 Has Been Canned

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Old 09-28-2012, 10:45 AM   #345
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Re: NBA Live 13 Has Been Canned

Aaaaaaand now we wait for EA to compensate this and release a HD remastered version of the NBA Street series from PS2
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Old 09-28-2012, 10:50 AM   #346
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Re: NBA Live 13 Has Been Canned

Quote:
Originally Posted by barimanlhs
Its sad that we went from around 10 basketball games to 1 in under like 5 years. How did that happen?
2K became too good that it just wasn't worth it competing against them anymore.
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Old 09-28-2012, 11:13 AM   #347
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Wow, what an embarrassment. Hard to feel bad for these A-holes, they did it to themselves, and they've attempted to monopolize sports games for years. No sympathy from me, sorry EA.
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Old 09-28-2012, 11:33 AM   #348
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Re: NBA Live 13 Has Been Canned

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Old 09-28-2012, 11:40 AM   #349
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Re: NBA Live 13 Has Been Canned

Maybe they should just go back to making games for the Sega Genesis or something. Worth a shot.
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Old 09-28-2012, 11:51 AM   #350
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Originally Posted by Caveman24
Everyone happy? Why with 1 game on the market 2k can put out trash and almost make sure you guy it oh wait didn't that happen to Madden?We need competition to keep these devs and company in check other than that will get the same watered down game like that's what happen to Madden and to be honest don't think it can't happen to 2k.I want more than 1 game hell let's get NBA Shootout back out there we need this competition we don't want another monopoly.
2k has such a solid game already...they would have to make absolutely no improvements each year and then somehow regress. 2k doesnt have an nfl game to make, a hockey game to make, or a baseball game to make. so they are def going to make sure their basketball game continues to blow people out of the water. plus they got Jayz on board....one of the most innovative and creative people in our generation. i really think this post was absolutely no merit to it and you are worried over nothing. Trust 2k's track record.
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Old 09-28-2012, 12:00 PM   #351
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Originally Posted by airaron32
Programming and animating costs money, and they still need to pay salaries.

But still, back to the main topic...



Wow, didn't expect that to happen. *cough*sarcasm*cough*
Programming and animating cost money but its not like they are just goin to throw out all their work and start from scratch. According to ea they cancelled elite (worked on elite 09-10), spent the next year taking apart elite and tryin to see what was worth keeping and trashing (so 10-11), and then began working on live 13 (11-12). Based off that they have roughly a years worth of work into a live title, if they spend another year on the game then live14 has a chance to one be released and two actually be a decent title. Based on the trailer they game has the graphics to compete by the animations and gameplay need work. Ea doesn't need to release a state of the art inovating basketball title, as long as they can release something next year that plays good basketball then they will be in good place or the future.
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Old 09-28-2012, 12:16 PM   #352
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Originally Posted by DaveDQ
"After a lot of consideration, we have made the decision to not launch NBA LIVE 13. I'd like to give you a bit of perspective."

The folks at EA need to give themselves a bit of perspective. Instead of being the developers of a basketball video game, they have (for the past 3 years) done damage control for a series that has lost its soul. Your assumption that we need "perspective" is entirely condescending.

When we started the process of bringing back NBA LIVE, we knew it was going to be a long journey. We started by moving the game to a new studio. We brought in some of the best new technology that has helped fuel innovation in our other games. We launched an even deeper level of engagement with our community to gather more feedback directly from fans. And we built a whole new development team to bring it all to life. We felt like we were on the right path.

Quit blaming the fans. For every reason you mention you won't be delivering your game, "from/for the fans" is attached to it. Quit patronizing the consumer with your talks of superior development skills but you just can't nail it down "for the fans."

We also made a commitment to deliver a high quality experience — this is what our fans expect and what we demand of ourselves at EA SPORTS. But making great games is not easy, and we're just not there yet on NBA LIVE 13. Having continued to look at the game over the past few days, it's clear that we won't be ready in October. And rather than launch midway through the season, we're going to sit out the full year and stay focused on making next year’s game great. This decision puts us on the right track for success well into the future in a rapidly changing industry.

Are we to believe that you guys got together the last few days and said, "Yikes, October is just a couple weeks away...and we're not ready! better pull the plug." This game wasn't ready months ago. If you "demand" anything of yourselves, demand honesty.

I'm disappointed that we have not yet met our high expectations with NBA LIVE, but I remain motivated about where we're going. We're committed to delivering new innovation in online, and our progress in the visual presentation of the game continues to take big strides. We also know that a great game starts with great gameplay, and this remains a huge priority for us.

This wasn't an easy decision, but it's the right one for our fans. I hope you'll agree when you're able to play the game next year.

Again, quit blaming "the fans." Quit spinning EA's inability to put out a video game as this valiant effort for "our fans." The bottom line is that EA believes development of NBA Live 13 is entirely not ready, and to release it now would do more damage to EA and this franchise than if they were to yet again cancel it and ask "the fans" to look forward to next year where the game will be great.
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