Home

NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

This is a discussion on NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here within the NBA 2K Last Gen forums.

Go Back   Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Last Gen
New OS Forums Are Coming on May 1
The Best Sports Gaming Year of All-Time
Arcade Sports Games Need a Revival
Reply
 
Thread Tools
Old 09-28-2012, 01:51 AM   #1337
Pro
 
OVR: 8
Join Date: Feb 2008
Location: Chicago
Re: NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

Wide open jump shots are rewarded with the ball going in, a la NBA Live 10. Thank God.

The movement of the players also feels real nice. I didn't notice it during my year with 2k12, but in hindsight, 2k12 players were stuck in the mud sometimes.
bakesalee is offline  
Reply With Quote
Old 09-28-2012, 01:55 AM   #1338
D* B**rs!
 
Boilerbuzz's Arena
 
OVR: 28
Join Date: Jul 2002
Posts: 5,155
Blog Entries: 1
Quote:
Originally Posted by richlane007

Online - I don't really play online but this is one thing i would be worried about if i did. If 2K had revamped their online and servers they would be trumpeting it from the mountaintops and we haven't heard anything. They might even be waiting for the game release before we hear anything, which would be pretty bad.
If putting online in the demo isn't trumpeting online, what else is? And wouldn't it fall on deaf ears anyway?

Quote:
Lastly, let''s just remember that there's only a year between game releases and minus the rest of this year when they're doing patches and updates, that leaves roughly 7 months to put out a new game. Incremental changes people. Doesn't everyone complain when 2K puts out a halfbaked mode in the game? Compare 2k13 to 2K11 and that's a fair comparison.

Peace.
This is SO true. People think patches are free. They take time away from the next product.
Boilerbuzz is offline  
Reply With Quote
Old 09-28-2012, 02:38 AM   #1339
Rookie
 
OVR: 14
Join Date: Mar 2012
Location: Cali
Blog Entries: 14
Re: NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

Been playing a lot more now than the first day, and adjusting to the controls now. Game is so funner once you know how to control the dribbling! It was pretty frustrating the first day playing it because I kept using the old IsoMotion way and I'm loving how much better and easier it is to pull off moves with this control system. It's a good change! Online is much smoother than last year, didn't lag too much. But for some reason, I suck at shooting vs online, but I don't notice a lag? I'm releasing it at the same time I do it offline quick play, too.

Btw, if anyone is interested in adding me on XBL, my GT is: DaLakersFan
__________________
My NBA 2k Blog and Videos
thilanwij is offline  
Reply With Quote
Old 09-28-2012, 03:25 AM   #1340
Banned
 
jaybird2585's Arena
 
OVR: 9
Join Date: Apr 2012
Blog Entries: 5
Re: NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

Is it just me or is the COU assist defense terrible. I'm talking about 1 guy dribbling the ball down court against 3 or 3 defenders. It seems like if you take one defender and miss, the cpu doesn't come to help. Their not guarding anyone because no one else is down there to guard yet. They just kind of post up in the lane and let the guy go right around them. I didn't play 2k12, and don't remember this on 11. Has anyone else noticed this?
jaybird2585 is offline  
Reply With Quote
Old 09-28-2012, 04:34 AM   #1341
Rookie
 
OVR: 3
Join Date: Aug 2012
Location: Los Vegas
Re: NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

Too many f**kin steals online. If your not seeing this, you haven't played enough games or another a$$hole that does it.
Humdinger80 is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-28-2012, 05:27 AM   #1342
MVP
 
Mos1ted's Arena
 
OVR: 21
Join Date: Sep 2002
Location: Charlotte, NC
Blog Entries: 6
Re: NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

Quote:
Originally Posted by blues rocker
i posted this in the controls thread, but i figured i'd copy it here, because it might help those who are struggling with the controls.

this is what made the control click for me - the right stick dribbling is really best when used only for "stand-still sizeups". the right stick should mostly be thought of as the "sizeup stick". once you are moving, it is best to stay away from the right stick, because the left stick dribble moves and right stick dribble moves will be fighting each other.

what i had to understand was that the player automatically does crossovers, stepbacks, spins with just the left stick...i was accustomed to using a modifier for those moves in previous 2k's...so seeing my player do them automatically without a modifier was really throwing me off. i was trying to do these moves with the right stick, but i really only needed to left stick to do them.

what was confusing me is that there is a bit of a redundancy going on - a lot of similar dribble moves can be performed with both the right stick or the left stick (spins, crossovers, stepbacks). what was messing me up is that i'd be driving and i'd want to do a crossover, so i'd use the right stick to do crossover, but my player would automatically do a crossover with the left stick, then he'd do another dribble move from my right stick input...so my player would do two animations when i only wanted one - the left stick crossover and right stick move were fighting each other. once i stopped using the right stick while moving, it all started to work. the only move i use the right stick for while moving is the behind-the-back, because there is no way to pull that off with just the left stick.
I made the same discovery by chance yesterday. I think it works best this way.
__________________
According to my old marketing professor, satisfaction is when product performance meets or exceeds consumer expectation.
Mos1ted is offline  
Reply With Quote
Old 09-28-2012, 05:39 AM   #1343
MVP
 
OVR: 19
Join Date: Oct 2008
Location: Makati, Philippines
Re: NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

Quote:
Originally Posted by blues rocker
i posted this in the controls thread, but i figured i'd copy it here, because it might help those who are struggling with the controls.

this is what made the control click for me - the right stick dribbling is really best when used only for "stand-still sizeups". the right stick should mostly be thought of as the "sizeup stick". once you are moving, it is best to stay away from the right stick, because the left stick dribble moves and right stick dribble moves will be fighting each other.

what i had to understand was that the player automatically does crossovers, stepbacks, spins with just the left stick...i was accustomed to using a modifier for those moves in previous 2k's...so seeing my player do them automatically without a modifier was really throwing me off. i was trying to do these moves with the right stick, but i really only needed to left stick to do them.

what was confusing me is that there is a bit of a redundancy going on - a lot of similar dribble moves can be performed with both the right stick or the left stick (spins, crossovers, stepbacks). what was messing me up is that i'd be driving and i'd want to do a crossover, so i'd use the right stick to do crossover, but my player would automatically do a crossover with the left stick, then he'd do another dribble move from my right stick input...so my player would do two animations when i only wanted one - the left stick crossover and right stick move were fighting each other. once i stopped using the right stick while moving, it all started to work. the only move i use the right stick for while moving is the behind-the-back, because there is no way to pull that off with just the left stick.
This is what I am doing as well.

Plus, more often than not, there seems to be an extra stutter when using the RS to do crossovers.

Like what you said, I only use the RS for behind-the-back dribble. And also playing around with the ball when doing the "slow creep".
__________________
Follow me on Twitter: @domidomdomz
PSN ID: domidomdomz

One's best success comes after their greatest disappointments
domidomdomz is offline  
Reply With Quote
Old 09-28-2012, 05:48 AM   #1344
Rookie
 
lockdownD's Arena
 
OVR: 3
Join Date: Nov 2011
Re: NBA 2K13 Demo Available Now For 360 and PS3, Post Impressions Here

There are some moves (spin moves, up 'n' under moves, etc) I've noticed inside the paint where the defender instead of staying in front of the ball handler and drawing contact with them will sometimes move or get pushed out of the way. There needs to be a little more contact and collisions inside the paint and more fouls being called I think. Also on collisions inside the paint there should be a little more vibration in the controller to make it feel more realistic.


The only area outside of contact and collisions inside the paint that I hope gets improved just a little bit more is Player Movement. It feels like there is still some sluggishness and sliding happening, where you don't feel as if your getting the traction or quick reaction time on the court like you should at times with the dribbler and defender. While the sluggishness and sliding is much better then it was in 2k12, I still think it should be improved just a little bit more if possible.


Not a big fan of all the gold overlays, pulsating bars (wish we had an option to disable this), or the mic that flashes on the screen on replays that Jay-Z introduced. But, really its minor. I'll eventually get used to it I guess and probably won't even care about it much if the gameplay is as good as it seems.


On-ball defense is so much better, it feels like playing good defense actually makes a difference again and you get rewarded for it. I just love the 1on1 contact and interaction the dribbler and on-ball defender have with each other on the perimeter this year, its a thing of beauty! I also like that they brought back the automatic hand up in the shooters face if your close enough and are holding LT.


Love that there are no more cheesy CPU pump fakes and up 'n' under moves constantly. Live ball physics feels like it was improved upon which is nice. Blocks actually feel and look good again. No more blocks with elbows, armpits, etc.


I'm glad to hear that in the final version that they toned down the offensive rebounds. There were far too many of them in 2k12 and in the 2k13 demo.


New controls are going to take awhile to get used to though since pretty much everythings changed. This much change I'll admit is hard at first to adjust to, but the more times I practice and learn what things actually do the easier it becomes and I begin to relize just how good this new control scheme works.


Overall the game just feels so much more polished then it did last year.
lockdownD is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Last Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 06:01 AM.
Top -