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NBA 2K13 Advanced Controls

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Old 09-27-2012, 11:34 PM   #209
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Re: NBA 2K13 Advanced Controls

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Originally Posted by youvalss
So if I use a guy like Duncan, he would shoot a bank shot every time?
Nearly every time. And yeah, bank shots are completely aesthetic.
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Old 09-27-2012, 11:35 PM   #210
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Re: NBA 2K13 Advanced Controls

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There are impression threads for this.

Mike has been fantastic talking with us here, no need for this kind of comment...
Yeah he's been fantastic. I didn't mean to be offensive.
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Old 09-27-2012, 11:41 PM   #211
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Re: NBA 2K13 Advanced Controls

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Originally Posted by Beluba
Nearly every time. And yeah, bank shots are completely aesthetic.
Thank you for clearing this up for us.
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Old 09-27-2012, 11:43 PM   #212
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Re: NBA 2K13 Advanced Controls

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Originally Posted by Beluba
Moving iso to the right stick opened up some things for us that we couldn't do before, such as sizing up off the crawl dribble. And once the full control stick design is realized, hopefully by NBA 2K14, it will be more clear why we went this direction with controls.
Question on the post controls. Is it possible to do a faceup then immediately enter into a spin layup (You know...the only move Blake Griffin knows in the post )?

I have not succeeded so far because it keeps giving me the spin jumper animation instead of the spin layup/dunk.

Is it because none of them have the post proficiency sig skill? Am I doing it wrong or is it simply not possible?

Edit: The move in question:

Last edited by DukeC; 09-27-2012 at 11:46 PM.
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Old 09-27-2012, 11:44 PM   #213
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Re: NBA 2K13 Advanced Controls

still saw a lot of bad in this demo.

- your AI teammates dont boxout , allowing way to many offensive rebounds

- still a lot of instances where i absolutely CANNOT break down bigs withs guards or quicker players. i should almost always make them pay for the mismatch

- still some sliding, had an instance just now where i hit KD with a mean left to right crossover that dropped him, drove to the basket in a wide open lane only to have serge ibaka slide infront of me and force an unwanted jumpshot

-stepbacks out of contact are WAY to easy. hoping this is at least toned way down on HOF difficulty.

-on ball defense is still a little tough to play when guarding the cpu. KD gets by me way to easy and in turn locks me down like he has the lockdown signature skill. a lot easier to guard human players imo, which leads me to think cpu will once again dominate you. even players who are scrubs.

overall, this game is much improved over 2k12 and with the numerous new animations and control stick, fixed speed, and improved player faces, this can easily dethrone 2k11 in my opinion.
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Old 09-27-2012, 11:48 PM   #214
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Re: NBA 2K13 Advanced Controls

also forgot to add that ld2k and i spoke last night on xbox and he told me, without even asking that a lot of the things in need of fixing in this demo are already done in the retail build like boxing out, players jumping to high, over the back rebounding to name a few. So with that said.. tuesday cant come soon enough!
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Old 09-27-2012, 11:49 PM   #215
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Re: NBA 2K13 Advanced Controls

I feel like most people not all that hate the new stick control just cant figure it out. They also need to realize that the demo is on camera relative i think this is why so many people are saying they cant pull off the moves they want.

Ive played 2k for as long as i can remember on broadcast cam with camera relative controls so the hardest part for me has been remember the LT shot modifier. After 20 demo games or so its now second nature.

Is it the 2nd yet?
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Old 09-27-2012, 11:49 PM   #216
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Re: NBA 2K13 Advanced Controls

Boss 4 Life, I think you're posting in the wrong sticky.
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