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No Crew Mode For NBA 2K13

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Old 09-18-2012, 12:00 PM   #129
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Re: No Crew Mode For NBA 2K13

You know whats even more F'ed UP 2k11 servers are down, so the go hard Crew lovers cant even go back to 2k11 to play crew mode

#sad day for us Crew lovers

oh well Call of duty black ops 2 my $60 dollars awaits you
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Old 09-18-2012, 12:01 PM   #130
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No matter 2K13 had crew or not, those people who wanted crew back would be still complaining because:

- OMG the servers on Crew blow! They should have waited and fix their issues.

- WTF 2K! No Crew???
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Old 09-18-2012, 12:03 PM   #131
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Re: No Crew Mode For NBA 2K13

Sorry for you crew players, but this was actually a very informative article, and I think they are taking the right approach; get the servers right before bringing the mode back. Everyone complains about 2K's online servers, even more than they complain about no crew, so it's wise of them to fix that problem first.

Definitely read the article, though, as there's a lot of clarification of the other modes.

Regarding not having tiers for signature skills (outside of MyCareer), I don't think it's a big deal. It doesn't put everyone on the same playing field, as some are fearing. Remember, it only alters probability, but that probability is a % based on their rating. So, the player with the higher rating to begin with will still be better at performing his signature skill than another player with the same sig skill and a lower rating.

It was nice to get clarification on MyTeam. I know it won't replace crew, but it's not trying to; it's a completely different kind of mode. And I'm really excited for it. The mini-tournaments sound like they could add a lot of fun competition to the mode. Hopefully, people aren't allowed to spend real money on VC that allows them to build up their MyTeam at a faster rate than others. Would be nice to have an even playing field.

I was also really excited to read that they got tons of rookies to do motion capture this year. Will be nice to have a wide selection of players that feel like themselves. Should add nice depth to the gameplay.

Also, we got Kobe's sig skills:

shot creator, dead-eye, microwave, scrapper and closer

I see what they're doing with scrapper- sort of a way to give him a defensive presence now that he is no longer a lock-down defender. However, this just pinpoints the problem with a 5 skill limit; the fact that Kobe gets to have scrapper skills, but other insanely good players will probably not because they excel in too many areas (ie, will Rondo, Wade, Pierce, Ginobili, etc, have scrapper sig skills? Or will they be maxed out and have no room for it even though they scrap just as much, or more, than Kobe...)
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Old 09-18-2012, 12:04 PM   #132
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Re: No Crew Mode For NBA 2K13

Quote:
Originally Posted by 718_R3loaded
You know whats even more F'ed UP 2k11 servers are down, so the go hard Crew lovers cant even go back to 2k11 to play crew mode

#sad day for us Crew lovers

oh well Call of duty black ops 2 my $60 dollars awaits you
Your post it completely inconsistent with your sig...
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Old 09-18-2012, 12:04 PM   #133
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Quote:
Originally Posted by Ramboooo
Just to clear something up that some of yall don't seem to get:

- Being a fan a Crew doesn't necessarily mean you're a fan of the hacked version of Crew. It means the concept is genius but was poorly implemented in 2K11.

- To trash talk Crew is to trash talk THE MOST realistic FORMAT when you compare it what actually takes place in real life basketball.

The Crew format = you controlling yourself, with human teammates, vs other humans controlling their my player. (league setting is best to mirror rec leagues, organized ball, etc)

Real life basketball = same thing

Real life basketball = NO BOTS. Sorry Association people. There's no robots I see on the court when I go play pickup or 24hr fitness. You rely on REAL CHEMISTRY and how to be the best HUMAN not the best "I Can jedi mind control 5 players at once"
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Old 09-18-2012, 12:06 PM   #134
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Re: No Crew Mode For NBA 2K13

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Originally Posted by xAnTHRAXx
easiest thing to do is use more realistic heights per player, although there is a few rare people in the league that have crazy heights for their position, in this game mode we should just take that away (ie, shawn livingston 6'7 pg). the max height should just be based on the average height at that position and give or take 1 or 2 inches. example the average height of a pg is around 6'2 or 6'2 sp the maximum height for a my player at pg should be around 6'4, and so on for sg (around 6'5 ,6'6 max should be 6'8) etc. anybody with me?
I don think the height issue was the reason they didndt put the feature in the game.
If it were a height issue that could be an easy fix. but they could make it more in depth.
Height should be delegated like all the other attributes.
In other words give height and weight point system that factors into the rest of the players ratings etc. and based on the height, certain attributes would have a max value.
in other word you want to be a 7' pg, then the max handle value should be lower than a traditional pg, and other attributes should be weighted lower also-kind of like a attribute tax, or take longer to develop. In addition a durability attribute should be capped at a lower number for a 7' pg, call it a Greg Oden/injury prone attribute attribute.

there are number of ways to limit my player cheesing in crew mode.
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Old 09-18-2012, 12:06 PM   #135
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Re: No Crew Mode For NBA 2K13

I have no reason to play My Player anymore. Only motivation is the shoe creater. but other than that. Meh
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Old 09-18-2012, 12:08 PM   #136
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Re: No Crew Mode For NBA 2K13

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Originally Posted by Belly_of_a_Whale
Sorry for you crew players, but this was actually a very informative article, and I think they are taking the right approach; get the servers right before bringing the mode back. Everyone complains about 2K's online servers, even more than they complain about no crew, so it's wise of them to fix that problem first.

Definitely read the article, though, as there's a lot of clarification of the other modes.

Regarding not having tiers for signature skills (outside of MyCareer), I don't think it's a big deal. It doesn't put everyone on the same playing field, as some are fearing. Remember, it only alters probability, but that probability is a % based on their rating. So, the player with the higher rating to begin with will still be better at performing his signature skill than another player with the same sig skill and a lower rating.

It was nice to get clarification on MyTeam. I know it won't replace crew, but it's not trying to; it's a completely different kind of mode. And I'm really excited for it. The mini-tournaments sound like they could add a lot of fun competition to the mode. Hopefully, people aren't allowed to spend real money on VC that allows them to build up their MyTeam at a faster rate than others. Would be nice to have an even playing field.

I was also really excited to read that they got tons of rookies to do motion capture this year. Will be nice to have a wide selection of players that feel like themselves. Should add nice depth to the gameplay.

Also, we got Kobe's sig skills:

shot creator, dead-eye, microwave, scrapper and closer

I see what they're doing with scrapper- sort of a way to give him a defensive presence now that he is no longer a lock-down defender. However, this just pinpoints the problem with a 5 skill limit; the fact that Kobe gets to have scrapper skills, but other insanely good players will probably not because they excel in too many areas (ie, will Rondo, Wade, Pierce, Ginobili, etc, have scrapper sig skills? Or will they be maxed out and have no room for it even though they scrap just as much, or more, than Kobe...)
yea i dont think they read the article at all, what they are doing makes sense
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