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NBA 2K13 - All 31 Signature Skills Revealed

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Old 09-17-2012, 03:33 PM   #489
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Originally Posted by caml17
I was hoping for years they would introduce a pump fake rating, and now that they put out Signature Skills I thought this would be a perfect application. 2K CAN WE GET THIS NEXT YEAR? Call it "Pump Faker" and just have the player 25% more likely to get their defender to bite or something along those lines. I would definitely give this one to Manu Ginobli, Andrea Bargnani, Paul Pierce, Chris Bosh, and I'm sure there are a handful of other players. Does anyone agree that this would be a good sig skill?
dude the "post proficiency" skill already does exactly that. google nba 2k13 signature skills to see a detailed read of all the skills
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Old 09-17-2012, 03:39 PM   #490
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Re: NBA 2K13 - All 31 Signature Skills Revealed

^First post has all the links and detailed info.
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Old 09-17-2012, 04:08 PM   #491
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Originally Posted by Hyperballer21
The jury is still for me about CLOSER. An up to 12 point attribute boost seems crazy to me. Do players actually "get better" in the forth quarter, or is it more so teams going to their stars in the end of the game and expecting them to perform at their CURRENT skill level?

I find it rare that someone actually increase their skills in late game situations. I rather these players have:
High Stamina, High Touches tendency, and a sig skill (Deadeye, Spot up, etc).

I would only give closer to players who become better in late game situations (Robert Horry) than someone who is already great, but is just getting the ball more.
there are very, very detailed stats of players who literally become better in late game situations. better percentages, higher points per minute, etc. jordan and kobe being some glaringly obvious examples. its all to do with the adrenaline rush in intense situations that gives some people better focus and even make them do physical feats that they could never do on a normal day. its like all those stories of mothers lifting a car to save her baby trapped underneath.
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Old 09-17-2012, 04:24 PM   #492
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Originally Posted by iLLosophy
A few questions...
  • Have you not played NBA 2k12 out of the box?
  • Where were the checks and balances then?
  • Who is this "They"?
  • Did ALL of the people in this "they" work for VC for the past 12 years?
(I would really looooove for someone to use this argument for 20 plus years EA has been making basketball games...)


Anyway, for all of you who are trying to crucify RyanFitzmagic, I'll admit he did come off pretty snobbish, but NONE of you all have provided any proof, data, or science to refute his claim (your own experience on the basketball court doesn't count). Is there at least 1 player who would get rattled by having his shot blocked? Yes. But there's at least 1 player who would not get rattled by having his shot blocked. There's also at least 1 player would actually play better after having his shot blocked. So I can't say I'm too ecstatic about the game applying a blanket ability without any sound data backing it and can impact ALL PLAYERS.


Those who actually research and study the game of basketball already know there is a fair amount of research done that shows "Closer" in basketball is a myth. All data shows they either play the same as they do during the rest of the game or they play WORSE. No player in the history of basketball has their "attributes boosted" in clutch situations. Yet it is in the game. A game that is supposed to simulate actual basketball.


Bottom line, like I said earlier, I really hope there's an option to turn these off. I am against most of these SS as they are making the game easier for unskilled users.

In the case of the Eraser SS - for the AI I'm indifferent, there's still no science to back this up, but if they add it as a slider, people can have it how ever they want it. Win-win. But for the case of a user, I am not a fan of any Psychological elements in the game. This is a basketball simulator, not a psychological simulator. I am of the belief that the Psychology is already built-in by the guy who is holding the stick. There are plenty of guys who that get rattled easily to begin with (including myself depending on what else is on my mind). You get your opponent to throw his controller across the room and you've already won. THAT is the level where user psychology should play a factor. Not some artificial penalty in the game.

My 2 cents....
nba 2k12 does not rely on skill of the user at all. the game today relies too much on the athleticism of their simulated players. this is why using dwight howard is immensely more lethal and efficient that using MJ or kobe even though in real life this isnt the case.

try watching bill russel's documentary and listen to all the testimonials of former players who admit to having been afraid to drive to the hoop and lost focus on their offensive game SIMPLY BECAUSE russel was there. this fear is based on a legit psychological pressure that you cant put on paper as a stat.
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Old 09-18-2012, 05:06 AM   #493
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bill russell video: http://www.youtube.com/watch?v=nWFsL4Y8RVA

i want ya'll to take a look at this. this is what sig skills like "defensive anchor" "eraser" and "floor general" does to try and simulate some of the intangibles that special players bring to the table. listen to what bob petitt says about getting blocked by russell once then missing his next layup trying to look for russell. these are highly skilled, highly trained and highly paid professionals/hall of famers who admit to not being able to do their jobs properly because of the psychological factor of one man's presence.

Last edited by rockyboy13; 09-18-2012 at 05:56 AM.
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Old 09-18-2012, 10:01 AM   #494
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Re: NBA 2K13 - All 31 Signature Skills Revealed

to people complaining that "defensive anchor" is unrealistic. please watch this:
HTML Code:
http://www.youtube.com/watch?v=nWFsL4Y8RVA
this is a bunch of hall of famers testifying to the awesome presence of one man that took them out of their game. that they missed wide open layups simply because he was there.
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Old 09-22-2012, 05:42 PM   #495
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Re: NBA 2K13 - All Signature Skills Revealed

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Originally Posted by Stickz24
First - they've been making these games for 12 years now. For the most part. They are pretty reasonable in their implementation of these things. Give them the benefit of doubt. Assume they consider the reasonable checks and balances that wont make this the arcade/fantastic game you're arguing it will be.
-snip-
Great post and nice to see stickz24 post again.

One of the most frequent complaints from "sim" players for years has always been "Why do I lose to people who run around mashing the sticks and don't know how to play basketball?"

Personally I've always thought those complaints were overstated, but it sounds like the signature skills are the answer to that complaint -- they will reward you for playing the "right way."

Sig skills will reward people who shoot with good shooters, set screens with good screen setters, dribble with good dribblers, and who put good defensive players in their rotations. This is exactly what people have been asking for with all the posts about cheesers going back who knows how long!
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