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NBA 2K13 Video - Gameplay Glimpses of Oklahoma City Thunder vs. Memphis Grizzlies

This is a discussion on NBA 2K13 Video - Gameplay Glimpses of Oklahoma City Thunder vs. Memphis Grizzlies within the NBA 2K Last Gen forums.

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Old 09-15-2012, 08:38 AM   #105
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Re: 2K13 MEM vs. OKC gameplay sequences

i really dont know why OKC always have white socks and white shoes when they're away... they always seem to have to patch it in a roster update. Its a small thing but those little things really irk me
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Old 09-15-2012, 09:40 AM   #106
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Re: 2K13 MEM vs. OKC gameplay sequences

My own personal experience tells me that the live ball concept only really applies to when the user does the push ahead animation. And that's it. It doesn't apply to the ball in the post, the CPU in any context unless they're shooting and the blocking animation puts your hand in front of them instead of randomly jumping to the side.
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Old 09-15-2012, 10:10 AM   #107
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Re: 2K13 MEM vs. OKC gameplay sequences

Quote:
Originally Posted by yungsta404
im not liking the collision dont tell me its going to be another year of stuff like this





ugh...garbage like that ^^^ is why i completely avoided playing online in 2k12. unfortunately, from the 2k13 vids i've seen, the spin move still looks like an unstoppable animation with no branch points for contact.

Last edited by blues rocker; 09-15-2012 at 10:47 AM.
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Old 09-15-2012, 10:30 AM   #108
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Originally Posted by Goffs
I really really HATE how steals are done in this game....I really think that 2k should tinker more in the live ball concept. Especially in the post up area where I would send a guard to help strip the ball but instead he ends up grasping air. If I remember correctly one of the earlier 2k's had this area right. You can strip the ball quickly from the post up player thus forcing the guy posting up to make a move to either pass out or make a post move.

Next year they should dabble in the live ball physics area....I think with this implemented it should force the player to play even smarter.
They did dabble in it and folks complained about too many loose ball. So I ask, if you do this, how do you keep steals at a realistic level? People hate automatic animations, but users don't protect the ball. Teaching them the hard way isn't good because it they would get too pissed before they got it.
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Old 09-15-2012, 10:38 AM   #109
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Re: 2K13 MEM vs. OKC gameplay sequences

Even if that spin wasn't cheese, cheesers would just find another move to spam over and over.
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Old 09-15-2012, 10:49 AM   #110
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Even if that spin wasn't cheese, cheesers would just find another move to spam over and over.
Agreed. Wasn't the spin cheese talked about by some of the people that saw the game like Smoove? Didn't he say that it seemed to be addressed?
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Old 09-15-2012, 03:10 PM   #111
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Re: 2K13 MEM vs. OKC gameplay sequences

Quote:
Originally Posted by yungsta404
im not liking the collision dont tell me its going to be another year of stuff like this



edit: Not me btw
Some early traps and more aggressive double teams might have helped him get the ball out of Blake's hands more. He did post this video back in April so I can understand the frustration of somebody who doesnt see this type cheese regularly. When you're in the game and it's happening to you its harder to adjust real-time. I always felt like I had to play D in the strangest way possible online in order to keep up with guys like the Clippers user. Sound defense just isnt enough in a 2k ranked game. You always have to have some odd technique added in.

The Blake abuser will certainly try this year in 2k13 to use the Posterizer sig skill to his advantage. He'll probably call just enough timeouts to try and keep Blake above 80 stamina and always keep his HUD up to know when his sig skill will register. I'll be experimenting with Lockdown Defender, Charge Card, and Active Hands, and Eraser to try and stop the One Man Shows.
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Old 09-15-2012, 03:52 PM   #112
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Re: 2K13 MEM vs. OKC gameplay sequences

Griffin is unstoppable in the hand of a cheeser in 2K12. Especially online with the lag and all. Unstoppable. Double teaming takes too much time in 2K12.
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