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NBA 2K13 Video - Gameplay Glimpses of Oklahoma City Thunder vs. Memphis Grizzlies

This is a discussion on NBA 2K13 Video - Gameplay Glimpses of Oklahoma City Thunder vs. Memphis Grizzlies within the NBA 2K Last Gen forums.

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Old 09-15-2012, 02:33 AM   #97
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Re: 2K13 MEM vs. OKC gameplay sequences

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Originally Posted by yungsta404
im not liking the collision dont tell me its going to be another year of stuff like this



edit: Not me btw

LMAO I feel his pain but no one has ever done me that bad with one player, thats why Ranked matches should HOF Sim
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Old 09-15-2012, 02:47 AM   #98
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Originally Posted by jreezy18
Increased chances of a steal depending on how the dribble was executed. Heavier shot penalty maybe. Rudy Gay did spin into the defender and not around him. Maybe a lack of animation to accommodate for that was the real problem. It was like the spin and following layup just ignored that the defense was right in front of him. They really need to address stuff like that. Other than that though the footage was good.
I think the steal bonus has already been there. Agreed on the animation.
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Old 09-15-2012, 02:52 AM   #99
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Re: 2K13 MEM vs. OKC gameplay sequences

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Originally Posted by NowAndLaterCARZ
well dimer is close to floor general and people would debate closer for lebron. im suprised lebron isn't a posterizer instead of interceptor, especially after jumping over lucas III ha
They're actually very different. Floor General makes everyone else on the court better. Dimer only affects certain passes.

As for Closer, yes, people love to label LeBron as a choke-artist. However, the stats actually prove that he is quite clutch.

And, LeBron rarely posterizes people, even though he probably could if he tried. Instead, he will often scoop around or bull through contact, take the hit, and toss it up on the way down for the and-one.

I would, however, add that LeBron should have Microwave, given his tendency to go off for 20 points in a quarter. It would also allow 2K to not have to inflate his jump shot ratings, so that he really only shoots lights out when he's hot.
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Old 09-15-2012, 02:58 AM   #100
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Re: 2K13 MEM vs. OKC gameplay sequences

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Originally Posted by yungsta404
im not liking the collision dont tell me its going to be another year of stuff like this



edit: Not me btw
dam that was terrible. smh i cant stand people who play the game like that. more spins than wheel of fortune

maybe the dude controlling the spurs should've double teamed blake (L1 on ps3)

Last edited by NowAndLaterCARZ; 09-15-2012 at 03:31 AM.
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Old 09-15-2012, 03:03 AM   #101
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Re: 2K13 MEM vs. OKC gameplay sequences

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Originally Posted by Belly_of_a_Whale
They're actually very different. Floor General makes everyone else on the court better. Dimer only affects certain passes.

As for Closer, yes, people love to label LeBron as a choke-artist. However, the stats actually prove that he is quite clutch.

And, LeBron rarely posterizes people, even though he probably could if he tried. Instead, he will often scoop around or bull through contact, take the hit, and toss it up on the way down for the and-one.

I would, however, add that LeBron should have Microwave, given his tendency to go off for 20 points in a quarter. It would also allow 2K to not have to inflate his jump shot ratings, so that he really only shoots lights out when he's hot.
Well, he doesn't really get hot after two shots and it's automatically raining a bunch of shots...despite what anyone can post through a YouTube highlights link, sometimes he'll do a weird heat check shot that's completely odd.

Finisher should be A+ guaranteed due to the fact that LeBron rarely seeks to slam over people and embarrass. For the past few years he has found an affinity with going through pressure and finishing for a lay up, that's his forte.

Chase Down Artist, Lockdown Defender...both given.

I would have preferred Floor General over Dimer due to the fact that LeBron has high tendencies of telling people where to move, where to specifically set a screen and where to spot up for a shot. You clearly see people following his lead through his offensive mindset. However, I guess Dimer can work. This could probably make a bounce pass to Chalmers or Battier off the break very deadly if shot at the right moment. No need to discuss how well it would effect Wade or Bosh, I'm sure it would.

Interceptor is alright, I guess it could work as his fifth skill. I wouldn't want LeBron with Closer at all; despite the fact that his clutch factor is very skewed and blown way out of proportion, I would rather it go to Wade if Miami has anyone with a Closer signature skill.
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Old 09-15-2012, 03:04 AM   #102
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Re: 2K13 MEM vs. OKC gameplay sequences

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Originally Posted by yungsta404
im not liking the collision dont tell me its going to be another year of stuff like this



edit: Not me btw
lol sry I had to log in just to post my thoughts on this....this guy sux! every time he's HUGGING the dude. Well duh. Dude's tryin to play D with Splitter or reach with Park the whole time. I'm not seeing him playing good positional D at all. Here's what you do dude... take a good defender like Tim Duncan and give Blake some room instead of hugging him. smh "complaints" like this is why good gameplay goes bad. User Errorrerr. But yeah aside from that some sore spots on D were foot planting and not enough collision detection -- all things that looked more cleaned up in the 2K13 vids.
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Old 09-15-2012, 03:31 AM   #103
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Originally Posted by Colts18
Boilerbuzz,

Are you complaing about those posters that seem to only want to praise? If not, it isn't fair for you to attack those that you believe only want to criticize.
You're right. It wouldn't be fair. But, I didn't attack anyone. If you feel I did, then we will agree to disagree and move on. Fair enough?
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Old 09-15-2012, 08:08 AM   #104
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Re: 2K13 MEM vs. OKC gameplay sequences

Quote:
Originally Posted by yungsta404
im not liking the collision dont tell me its going to be another year of stuff like this



edit: Not me btw
I really really HATE how steals are done in this game....I really think that 2k should tinker more in the live ball concept. Especially in the post up area where I would send a guard to help strip the ball but instead he ends up grasping air. If I remember correctly one of the earlier 2k's had this area right. You can strip the ball quickly from the post up player thus forcing the guy posting up to make a move to either pass out or make a post move.

Next year they should dabble in the live ball physics area....I think with this implemented it should force the player to play even smarter.
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