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NBA 2K13 Video - Developer Insight #4: MyCareer

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Old 09-13-2012, 10:32 AM   #217
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Originally Posted by Daking0325
I don't think I can get into MyPlayer if there aren't any sliders


Without them it's just way too easy to become great

I just limit my players ratings, if a skill starts making the game to easy or unrealistic just buy back those attribute points to keep yourself in check. So in that respect you do have all the necessary sliders for yourself.

My problem is I need sliders for my teammates and the CPU!! I just have to quit this mode every year because there is no custom sliders to get the AI to shoot realistic % and to play a realistic brand of NBA ball. please 2k, tweet that sliders are in this year! you're the only career mode in sports game history that doesnt have sliders....think about it....
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Old 09-13-2012, 08:16 PM   #218
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I just hope 2k will let us increase our Shoot Off Dribble rating for MyPlayer this year. It was stupid how you could end up being a 99 OVR and only have a 65 shoot off dribble rating. This meant that even though your player was dominant, I never really felt like a true superstar. Why they left this out in the first place is beyond me
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Old 09-14-2012, 05:01 PM   #219
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so myplayer sounds sick looks sick .... my only Q is will we be able to change jerseys this year can any one fill me in
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Old 09-14-2012, 05:27 PM   #220
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Re: NBA 2K13 Video - Developer Insight #4: MyCareer

Man, I hope we can change the colors of our socks, headbands, wristbands, ect. ect. ect......
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Old 09-19-2012, 09:58 PM   #221
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Re: NBA 2K13 Video - Developer Insight #4: MyCareer

Idk about the career mode this year. For one it's too easy for your player to progress and become a star. You can easily get 45-60 ppg and that's just not realistic or NBA basketball. I hope they fix the AI teammates this year. In the video they said the AI will recognize our game more. But will they play good?? Can they make shots, rebound, defend?? They need sliders like Madden has for the superstar mode. So you can change sliders for your teammates and the opposing AI. If I play with LBJ I want him to attack the basket not stand around on the perimeter and make dumb passes. If I play with Kobe I want him to take shots and penetrate inside. And if I play with Dwight Howard he shouldn't be shooting jump shots like Garnett or Nowitzki. He should be getting dunks and shots inside.
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Old 09-19-2012, 10:02 PM   #222
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Re: NBA 2K13 Video - Developer Insight #4: MyCareer

Also it was ridiculous how last year there were so many glitches in the mode. And these glitches should have been easily done away with before the game released. The game freezes if you win the NBA Finals, minutes glitch after the all star game, draft order glitch where it goes by alphabetical order, ridiculous trades and too many, unbalanced number of positions on each team, AI teammates were bad, etc. I'm not gonna get hyped this year. I will believe when I see it.
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Old 09-21-2012, 12:15 AM   #223
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Re: NBA 2K13 Video - Developer Insight #4: MyCareer

Three things I still I want to know about is:
1. if we can sim any game or is it still like last year. I think I can get deep into a career if I can skip any game. I usually only play key games because I usually have 3-4 careers going at once.
2. I see how Coach Feedback would impact playing time. Is Playing Time based on Coach Feedback or like last year? I like the Coach Feedback. I didnt like last year where regardless of how you played, you would still gain minutes.
3. (also for Association)- Is Progression still the same as last year where it is potential based? I rather it be Production-based. If it is the same, I have to make sure players are edited before I start.
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