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NBA 2K13 Video - Developer Insight #4: MyCareer

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Old 09-11-2012, 12:03 PM   #49
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Re: NBA 2K13 Video - Developer Insight #4: MyCareer

Liked a lot of what I saw. Glad to hear they focused on the AI. LOVE that signature skills have 3 different levels and they don't all cost the same.

My biggest complaint/concern is that all the upgrades you can get for your MyPlayer seem to be too affordable. 500-1000 VC for most sig skills seems way too easy, given that Ronnie2K got over 400 VC in the game they showed. It seems that you can afford a sig skill after just a couple games, when I would rather it take you nearly the entire first year to afford 1 or 2 signature skils. I want to feel like I'm really earning my upgrades, but it seems like you may be able to grab whatever attribute, skill or accessory you want- to a point.

All told, I'm loving the options we have to differentiate our players, and I'll still be checking out the mode.
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Old 09-11-2012, 12:03 PM   #50
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Re: NBA 2K13 Video - Developer Insight #4: MyCareer

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Damn you, Duke.



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Old 09-11-2012, 12:07 PM   #51
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Re: NBA 2K13 Video - Developer Insight #4: MyCareer

The mention of upgraded teammate ai and to see it in motion, even if just a few glances, was all I really needed. Being able to get drafted #1 overall is great, but I will play just good enough to get to the #2 spot in the draft.
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Old 09-11-2012, 12:07 PM   #52
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Re: NBA 2K13 Video - Developer Insight #4: MyCareer

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Originally Posted by Belly_of_a_Whale
Liked a lot of what I saw. Glad to hear they focused on the AI. LOVE that signature skills have 3 different levels and they don't all cost the same.

My biggest complaint/concern is that all the upgrades you can get for your MyPlayer seem to be too affordable. 500-1000 VC for most sig skills seems way too easy, given that Ronnie2K got over 400 VC in the game they showed. It seems that you can afford a sig skill after just a couple games, when I would rather it take you nearly the entire first year to afford 1 or 2 signature skils. I want to feel like I'm really earning my upgrades, but it seems like you may be able to grab whatever attribute, skill or accessory you want- to a point.

All told, I'm loving the options we have to differentiate our players, and I'll still be checking out the mode.
That's probably why there are tiers on the skills. A Level 1 Brick Wall probably can't put people on the floor as often as a Level 3.
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Old 09-11-2012, 12:08 PM   #53
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Re: NBA 2K13 Video - Developer Insight #4: MyCareer

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Originally Posted by Belly_of_a_Whale
Liked a lot of what I saw. Glad to hear they focused on the AI. LOVE that signature skills have 3 different levels and they don't all cost the same.

My biggest complaint/concern is that all the upgrades you can get for your MyPlayer seem to be too affordable. 500-1000 VC for most sig skills seems way too easy, given that Ronnie2K got over 400 VC in the game they showed. It seems that you can afford a sig skill after just a couple games, when I would rather it take you nearly the entire first year to afford 1 or 2 signature skils. I want to feel like I'm really earning my upgrades, but it seems like you may be able to grab whatever attribute, skill or accessory you want- to a point.

All told, I'm loving the options we have to differentiate our players, and I'll still be checking out the mode.
The Level 1 tiered Sig Skills were 1000 VC who knows how much of an increase the next level(s) will cost. He got 400 in a key game, hence the 2x multiplier. It'll be easy but not that easy.
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Old 09-11-2012, 12:09 PM   #54
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Re: NBA 2K13 Video - Developer Insight #4: MyCareer

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Originally Posted by mymannemcee
That's probably why there are tiers on the skills. A Level 1 Brick Wall probably can't put people on the floor as often as a Level 3.
There was only 1 level for brick wall. Not every Sig Skill has 3 Levels.
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Old 09-11-2012, 12:11 PM   #55
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Re: NBA 2K13 Video - Developer Insight #4: MyCareer

my main concern with this mode is improving the off-ball control. because My Career requires you to play so much off-ball, being able to freely move around the court is crucial...but in 2k12 there was so much suction and bumping when trying to move around off-ball that i eventually just got tired of it and gave up on the mode. just simply moving around the court was a chore. Rob Jones mentioned in a previous interview that they worked on improving this area, so hopefully it's much better this year. also, the off-ball movement by your teammates was worse in 2k12, which was another big turnoff. i would be trying to set my teammates up, but they would just refuse to cut to the hoop or make proper off-ball movements.

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Old 09-11-2012, 12:12 PM   #56
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Re: NBA 2K13 Video - Developer Insight #4: MyCareer

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Originally Posted by DukeC
HOLY. ****.

They have different levels for the Signature Skills. Skip to 3:55

Roster Editors rejoice!
That one segment was more important to me than the rest of the video.
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