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Madden NFL 13 Title Update #2 Available Now (Updated to Include Full Details)

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Old 09-11-2012, 10:56 AM   #73
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Re: Madden NFL 13 Title Update #2 Available Now

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Originally Posted by SECElit3
No, I didn't but I didn't want to see physics toned down as much as they have been either...
So far, that's all I noticed that has been cleaned up.
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Old 09-11-2012, 11:00 AM   #74
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Re: Madden NFL 13 Title Update #2 Available Now

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Originally Posted by SECElit3
If they are in, they are very subtle. As roadman said, you don't see them as much after the play as you used to. There is much more tension IMO. Keep in mind that these physics were what I was trying to accentuate with my slider set.... Something is different
... but does this also mean the CPU running backs don't fall over as soon as he runs into the back of his Oline?

Still 3 more hours at work and then home and do some testing!
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Old 09-11-2012, 11:01 AM   #75
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Re: Madden NFL 13 Title Update #2 Available Now

What I don't get is why patches need to be certified by MS or Sony. My certification from them would be either test the game better before you release it or fix the bugs people want fixed NOW. Why should we have to wait 2 months or more for a patch to fix near game breaking bugs and/or game play?

It's a football game and the core of what football is has been lost through the years by EA and the Madden franchise. Make a football game first then build around it.
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Old 09-11-2012, 11:01 AM   #76
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Re: Madden NFL 13 Title Update #2 Available Now

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Originally Posted by roadman
I see this too, but I won't go that far.

I'm seeing no ragdoll after gang tackling, to me it looks like a normal football game now.

No more tripping over bodies, falling down and playing spin the bottle.
lol @ spin the bottle. Its funny but when my daughter sees me playing Madden she laughs so hard after every play because of how the players are falling all over the place.

She just want to see the end of every play and cares less about the action during the game.

Quote:
Originally Posted by SECElit3
Hmmm... So your marketing campaign is physics, you present a demo with physics, you realize physics may be a little hard to implement, so you remove them subtlety under the disguise of patches and tuners, after waiting long enough to generate revenue through the success of your marketing campaign. How do these guys sleep at night?
I will be very honest with you. I dont like RTP in a football game. I can see where in some areas it may make things look better, but overall I think it hurts the game, and it is just way to complicated to implement correctly.

To me NCAA feels more like a grounded football game. The players control much better and are in much more control of themselves. I like scripted animations I just would like for them to keep adding much more animations that reflect momentum and weight. This way we can get much more vary animations when impact happens of any sort.

I was talking to Phobia about this , and I truly hope NCAA does not go with the IE.

RTP is very delicate and I can imagine very tough to do with a Football game.
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Old 09-11-2012, 11:01 AM   #77
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Re: Madden NFL 13 Title Update #2 Available Now

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Originally Posted by R9NALD9
agreed...with fifa 13 and f1 2013 coming out the next two weeks I'll have more than enough to play.

Leaving this pile of garbage alone untill patch 3...only if patch 3 actually fix the major problems.

Here is an entertaining story for everyone:

Resumed my offline player CCM with a created player as a balanced HB. Finished preseason and then played my first game with the Ravens against the Bengals. Final score 56 - 44 to the Ravens in 11 minute quarters with 23 second accelerated clock.

The sim engine is screwed as the time that goes off for each play is not right. Andy Dalton had 76 passing attempts in the game. Ray Rice had 45 rushing attempts. 3 players had more than 200 yards receiving...unfortunately I didn't check the total amount of plays. But still, after seeing that, Madden came out of my ps3 and into my cupboard. Won't touch it before these issues are fixed.

Also, whenever I'm called into the game, we only call plays out of the shotgun formation...not a single one out of it. Happened in preseason as well.
You want to fix the sim engine? Play 7 minute quarters with no acc. clock. The super sim engine is messed because it does not take into account the acc. clock. Those 7 minute quarters (no acc. clock) give each team around 100-120 plays a game which is an average NFL football game.

What other problem do you have?
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Old 09-11-2012, 11:03 AM   #78
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Well...didn't man to start a fire here, just asking for confirmation...
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Old 09-11-2012, 11:06 AM   #79
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Re: Madden NFL 13 Title Update #2 Available Now

Dunno but, just saw my first pass interference call......ever! (online ccm)
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Old 09-11-2012, 11:06 AM   #80
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Re: Madden NFL 13 Title Update #2 Available Now

Quote:
Originally Posted by R9NALD9
agreed...with fifa 13 and f1 2013 coming out the next two weeks I'll have more than enough to play.

Leaving this pile of garbage alone untill patch 3...only if patch 3 actually fix the major problems.

Here is an entertaining story for everyone:

Resumed my offline player CCM with a created player as a balanced HB. Finished preseason and then played my first game with the Ravens against the Bengals. Final score 56 - 44 to the Ravens in 11 minute quarters with 23 second accelerated clock.

The sim engine is screwed as the time that goes off for each play is not right. Andy Dalton had 76 passing attempts in the game. Ray Rice had 45 rushing attempts. 3 players had more than 200 yards receiving...unfortunately I didn't check the total amount of plays. But still, after seeing that, Madden came out of my ps3 and into my cupboard. Won't touch it before these issues are fixed.

Also, whenever I'm called into the game, we only call plays out of the shotgun formation...not a single one out of it. Happened in preseason as well.
Try moving acc clock to 15 seconds. That is pretty much the amount of time a team brakes their huddle.

This may help.
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