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Madden NFL 13 Title Update #2 Available Now (Updated to Include Full Details)

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Old 09-11-2012, 10:22 AM   #57
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Originally Posted by roadman
I see this too, but I won't go that far.

I'm seeing no ragdoll after gang tackling, to me it looks like a normal football game now.

No more tripping over bodies, falling down and playing spin the bottle.
Hmmm... so this is not placebo?
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Old 09-11-2012, 10:26 AM   #58
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Re: Madden NFL 13 Title Update #2 Available Now

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Originally Posted by SECElit3
Tighter, if anything; almost too tight... more "canned"
So we're getting closer to an easier version of M12 with a semi-broken franchise mode

Guess I'll look elsewhere for my gaming fix until patch 1.03 drops... around christmas!
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Old 09-11-2012, 10:29 AM   #59
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Re: Madden NFL 13 Title Update #2 Available Now

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Originally Posted by roadman
And if you knew the history, no one's expectations would be high with a patch 2 weeks after launch.

Prey, you know I've been trying to warn folks not to get their hopes up, and yet, after 2 weeks after launch, people feel that all noted bugs should be fixed.

Those two weeks = MS/Sony certification.
You're the one that keeps saying history can be changed when posts pop up about the quality of Madden and this console gen. I should save this post.

Just kidding around with ya???
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Old 09-11-2012, 10:30 AM   #60
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Re: Madden NFL 13 Title Update #2 Available Now

9:30am and still no patch for PS3. Thank you EA, for letting me sit here and stick a thumb up it....
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Old 09-11-2012, 10:30 AM   #61
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Re: Madden NFL 13 Title Update #2 Available Now

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Originally Posted by ripp1p
I don't understand why EA has to explore the option if being able to allow the user to edit the roster or create a playbook/play? It baffles me bc if the user wants that, especially in an offline mode that doesn't effect anyone else playing, why can't it be allowed. If I or anyone else wants to use that in my offline ccm, I should be able to, I can understand if online isn't ollowed bc u r playing in a league with other users, but offline you should be able to do pretty much what ever you want!!!!
It means they are working on it.
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Old 09-11-2012, 10:33 AM   #62
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Re: Madden NFL 13 Title Update #2 Available Now

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Originally Posted by kongemeier
So we're getting closer to an easier version of M12 with a semi-broken franchise mode

Guess I'll look elsewhere for my gaming fix until patch 1.03 drops... around christmas!
agreed...with fifa 13 and f1 2013 coming out the next two weeks I'll have more than enough to play.

Leaving this pile of garbage alone untill patch 3...only if patch 3 actually fix the major problems.

Here is an entertaining story for everyone:

Resumed my offline player CCM with a created player as a balanced HB. Finished preseason and then played my first game with the Ravens against the Bengals. Final score 56 - 44 to the Ravens in 11 minute quarters with 23 second accelerated clock.

The sim engine is screwed as the time that goes off for each play is not right. Andy Dalton had 76 passing attempts in the game. Ray Rice had 45 rushing attempts. 3 players had more than 200 yards receiving...unfortunately I didn't check the total amount of plays. But still, after seeing that, Madden came out of my ps3 and into my cupboard. Won't touch it before these issues are fixed.

Also, whenever I'm called into the game, we only call plays out of the shotgun formation...not a single one out of it. Happened in preseason as well.
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Old 09-11-2012, 10:43 AM   #63
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Hmmm... So your marketing campaign is physics, you present a demo with physics, you realize physics may be a little hard to implement, so you remove them subtlety under the disguise of patches and tuners, after waiting long enough to generate revenue through the success of your marketing campaign. How do these guys sleep at night?
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Old 09-11-2012, 10:44 AM   #64
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Re: Madden NFL 13 Title Update #2 Available Now

Are the physics really gone now? I'm at work
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