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NBA 2K13 Ratings: Austin Rivers - 67, Amare Stoudemire - 84, Chris Paul - 94

This is a discussion on NBA 2K13 Ratings: Austin Rivers - 67, Amare Stoudemire - 84, Chris Paul - 94 within the NBA 2K Last Gen forums.

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Old 09-10-2012, 05:13 AM   #201
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Re: NBA 2K13 Ratings: Austin Rivers - 67, Amare Stoudemire - 84, Chris Paul - 94

Except the only shots the video that follow the last rule of shot creator were the dunks/layups. Blake griffin was there on the rest of the shots he just wan't playing with any intensity, and amare was still 90+ amare.

And Chris Paul is one of the guys who could arguably have like 10 sig shot abilities, if they waste one them for something as trivial as alley ooper, we are going to have to plan a intervention for 2k insider.

Last edited by iLLosophy; 09-10-2012 at 05:30 AM.
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Old 09-10-2012, 06:32 AM   #202
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^ I think CP needs alley ooper, fits perfect with his teams play style
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Old 09-10-2012, 06:38 AM   #203
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Re: NBA 2K13 Ratings: Austin Rivers - 67, Amare Stoudemire - 84, Chris Paul - 94

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Originally Posted by xiaoodan
Not sure why overall ratings matter so damn much to people.
9/10 times when a player has a overrated overall they have overrated attributes .
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Old 09-10-2012, 07:29 AM   #204
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Re: NBA 2K13 Ratings: Austin Rivers - 67, Amare Stoudemire - 84, Chris Paul - 94

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Originally Posted by ojandpizza
^ I think CP needs alley ooper, fits perfect with his teams play style
He will have a 90+ pass rating and he already has dimer, why would you want to give him another passing SS when there are other areas of his game that could addressed? I can easily make a case for him to get Deadeye, Shot Creator, Interceptor, or even Ankle Breaker (another one which would be a wasted slot)
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Old 09-10-2012, 12:43 PM   #205
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^ I see him with dimer, alley ooper, floor general, pick pocket, MAYBE shot creator..

I think the skills will be used more sparingly and not just given out to whoever can do this or that. Since Paul isn't always looking to create a shot like guys Wade, Ellis, Kobe and isn't often looking to break ankles like Evans, Crawford I don't see him having those.. I think they are only going to be used to make players play as they do in real life, meaning they will use players every game tendencies and habits..

That's just my opinion though, I just don't want to see these skills over used, to me that would make them far less effective.

Again not trying to say Paul can't break ankles or create his shots I'm just saying its not really his play style to use those continually over the game
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Old 09-10-2012, 02:09 PM   #206
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Re: NBA 2K13 Ratings: Austin Rivers - 67, Amare Stoudemire - 84, Chris Paul - 94

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Originally Posted by ojandpizza
Again not trying to say Paul can't break ankles or create his shots I'm just saying its not really his play style to use those continually over the game

But what I'm saying is - Paul has a high Pass attribute to begin with. If he's not Maxed out, he will be as close as you can get. What benefit does it serve giving him a boost in pass attribute specifically for Alley Oop's when he's already Maxed out that attribute?

And he definitely deserves Finisher. The stats don't lie about that one.

http://www.82games.com/1112/CSORT11.HTM
http://bkref.com/tiny/tDfvK

Last edited by iLLosophy; 09-10-2012 at 02:14 PM.
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Old 09-10-2012, 03:48 PM   #207
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Shot creator for Amare??? I think the number of PF's that will have the shot creator skill will be slim. The shot creator is basically a shot of a dribble skill. Amare is a face up jump shooter but the shot creator does not fit him IMO. The only one I can see right now that is a PF is Dirk and that is it. Can't see it for Amare, he probably shouldn't even have posterizer. I think he will have finisher and that is it. Also remember just because he doesn't have posterizer as a sig skill does not mean you can't do what the sig skill says.
Shot creator involves creating space for yourself, not only off the dribble but also jab steps in triple threat position which amare does and why he's a mismatch for slower bigman.
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Old 09-10-2012, 06:23 PM   #208
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Originally Posted by iLLosophy
But what I'm saying is - Paul has a high Pass attribute to begin with. If he's not Maxed out, he will be as close as you can get. What benefit does it serve giving him a boost in pass attribute specifically for Alley Oop's when he's already Maxed out that attribute?

And he definitely deserves Finisher. The stats don't lie about that one.

http://www.82games.com/1112/CSORT11.HTM
http://bkref.com/tiny/tDfvK
Just because that's the Clippers game plan. They probably through more oops than any team in the league.. It just brings authenticity
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