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NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

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Old 09-09-2012, 02:00 PM   #385
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Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

Passing is worse than in the gamescon videos, looks exactly like 2K12, still too much floating passing, unrealistic passing motion, you don't see any wrist-snapping.

Set offense was absolutely horrible by LA. Too much wasted and unnecessary movement, players running up to a team-mate and giving them the ball too many times instead of just passing it to them, can't see any drop-off passes.

Crowd still constantly acting bananas instead of acting like a real crowd.

Nash never seemed to actually go around a pick and attack the defence or run a pick and roll.

They still don't have continuation, Lebron drew a blocking foul and the play should have been dead there, he can't just take a few extra steps and attempt a layup and shoot free throws.

At about 6 minutes, Lebron could never spin that fast, he doesn't have the agility, maybe a prime Wade, but definitely not Lebron. Funny how people go crazy about the Lebron spin and then reminisce and compare it to doing the same spin with AI many times. Shouldn't that tell you that Lebron shouldn't be able to do it?

Battier doesn't shoot like that, 2K when are you going to get it right?
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Old 09-09-2012, 02:30 PM   #386
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Quote:
Originally Posted by Optik
Passing is worse than in the gamescon videos, looks exactly like 2K12, still too much floating passing, unrealistic passing motion, you don't see any wrist-snapping.

Set offense was absolutely horrible by LA. Too much wasted and unnecessary movement, players running up to a team-mate and giving them the ball too many times instead of just passing it to them, can't see any drop-off passes.

Crowd still constantly acting bananas instead of acting like a real crowd.

Nash never seemed to actually go around a pick and attack the defence or run a pick and roll.

They still don't have continuation, Lebron drew a blocking foul and the play should have been dead there, he can't just take a few extra steps and attempt a layup and shoot free throws.

At about 6 minutes, Lebron could never spin that fast, he doesn't have the agility, maybe a prime Wade, but definitely not Lebron. Funny how people go crazy about the Lebron spin and then reminisce and compare it to doing the same spin with AI many times. Shouldn't that tell you that Lebron shouldn't be able to do it?

Battier doesn't shoot like that, 2K when are you going to get it right?
Nitpicking the hell out the footage lol..if you don't like it that much you might as well pass on this years game.

Game looks ALOT better than 2k12 so I can't knock it too much.

Its a video game..everything is not going to look 100% realistic..especially when non-nba players are controlling them. I expect a few unrealistic moments in videogames...overall the game looks great and I think it will be the best b ball game ever as far as the balance of realistic and fun. The controls alone will make this game a blast if it is good as it looks.

Sent from my Verizon Galaxy S3
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Old 09-09-2012, 02:32 PM   #387
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Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

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Originally Posted by rhein77
If you guys look closely, Metta crowded James so much he could barely get his pivot foot down. I love how Bryant missed that dunk of the steal. If you see where he took off from to try to dunk it there is no reason he should of been able to connect that. Maybe 5 years ago but not today.
You bring up an interesting point here. To me most 2k dunks feel automatic once the user has pressed a button. All the rest is left up to the animation. Imagine if users had to time where they jumped from. For example, if they tried to dunk from the free-throw line, they would be more likely to miss. The way it is now, users can just hold down turbo and press a button to get any kind of dunk.
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Old 09-09-2012, 02:38 PM   #388
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Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

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Originally Posted by TheKasmar
You bring up an interesting point here. To me most 2k dunks feel automatic once the user has pressed a button. All the rest is left up to the animation. Imagine if users had to time where they jumped from. For example, if they tried to dunk from the free-throw line, they would be more likely to miss. The way it is now, users can just hold down turbo and press a button to get any kind of dunk.
Yea that kind of differentiation will def hinder the way some can cheese out the turbo button all day long..

Very good point and i hope what you've brought up is the reason why Kobe missed that one.
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Old 09-09-2012, 03:03 PM   #389
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Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

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Originally Posted by ataman5
Yea that kind of differentiation will def hinder the way some can cheese out the turbo button all day long..

Very good point and i hope what you've brought up is the reason why Kobe missed that one.
I hope so to, but I doubt it. In 2k12, I remember missing dunks just like the kobe one. The only difference was the strange way the ball would bounce high off the back rim. Also, in 2k12, I noticed alot of breakaway dunks that would miss if defenders where a step behind. Some of the dunk animations from 2k12 had this hitch that would allow defenders to catch up. Surprising to me, I had more success with reverse dunks(less of an animation hitch) when someone was chasing me down from behind.
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Old 09-09-2012, 06:33 PM   #390
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Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

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Originally Posted by TheKasmar
You bring up an interesting point here. To me most 2k dunks feel automatic once the user has pressed a button. All the rest is left up to the animation. Imagine if users had to time where they jumped from. For example, if they tried to dunk from the free-throw line, they would be more likely to miss. The way it is now, users can just hold down turbo and press a button to get any kind of dunk.

I have been waiting for that to be in a game for quite some time.....maybe next gen
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Old 09-09-2012, 08:12 PM   #391
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Going off the looks of this, it pretty much still LOOKS like 12 aside from some contact physics but even then, it's hard to discern. I just want this game in my hands with the controls cuz that will make me a happy man but some of the passing especially the players' proximity being ridiculously close yet no reaction from the D when those passes are being attempted made me cringe a bit.

I want to see more hand swipes involved by the D when checking players or a player gets past his defender and another player defending someone else sees this such then swipes at the ball, especially in those close proximity passing moments.
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Old 09-09-2012, 08:56 PM   #392
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Fadeaways and stepbacks still look meh.

Everything else looked solid. Just want to get my hands on it to see how responsive it really is.
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