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NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

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Old 09-08-2012, 02:07 AM   #313
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Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

Quote:
Originally Posted by chandlerbang
this gameplay was lacking things like the icons under player names and such. May have not even been a final version of the game so the tendencies might not even be in for the vid we saw
they're probably not using the icons this year since we have the signature skills
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Old 09-08-2012, 02:15 AM   #314
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Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

One of the biggest positives for ME from that video was the cpu not doing multiple up and unders (thank god) in 2k12 when I played the cpu the main thing they did were up and unders mainly with point guards ! it was so annoying. In this vid Gasol did it but he passed out of it, in 2k12 he would of went up with it and it would of been a score or a foul (prolly both)
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Old 09-08-2012, 02:24 AM   #315
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Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

Is it just me or does it look like that handchecking is a lot more rampant than in normal NBA?

Especially during the contact animation. The only way you can divert a ball handler off path when they are faced up is to body them up with your chest, you can't put your hands on them in a manner that prevents them from moving or diverts them off course. I realize it doesn't always get called but guys in the real NBA are a lot more cautious where they put their hands as well (usually they have them out to the sides when they are "riding" the ball handler). This is probably a side effect of removing the 2 player animations.

Here's a few spots I noticed...

0:59 Battier Hand Checks Gasol
3:55 Gasol Hand Checks Lebron
4:17 Chalmders Hand Checks Nash
5:35 Lebron Hand Checks MWP
6:07 MWP hand Checks Lebron
7:59 MWP hand Checks Lebron


Ultimately it's just a cosmetic problem, as long as the game still feels balanced, it's not an issue. It's just something I noticed....
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Old 09-08-2012, 02:31 AM   #316
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Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

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Originally Posted by Colts18
That was my main issue when I spoke of tendencies.

Oh, I misunderstood your post and thought you meant Kobe handling the ball while Nash & Howard weren't getting enough touches. My apologizes because that issue with bigmen playing on the perimeter, who aren't "stretch" 4's like Barginani, Dirk & Jamison, is a legacy problem (coding, I believe). We'll see if the demo and final build have the same problem.
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Old 09-08-2012, 02:39 AM   #317
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Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

I like the gameplay and can see the improvements. This is the definitely the best basketball game released. The CPU was double teaming in a first quarter off pick and rolls and when LeBron had the ball. The difficulty looks like Pro and the setting reminds me of default but can't tell for sure. There were a lot of shots made could just be random though. They really nailed Kobe's jumper down this year. The bring the ball up tendency needs to be adjusted for the Lakers. Kobe was bringing up the ball too much and they were running the ball a little too much through him. I am not sure the bring the ball up tendency can be edited by us but that needs to be.

It looks like heavy iso-motion and iso offense may not be the best strategy but the Heat user clearly had auto plays on and wasn't going by them for the most part.
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Old 09-08-2012, 05:10 AM   #318
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Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

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Originally Posted by Thunder Storm
I noticed that players no longer wait for double teams to come trap them. I know that in the real NBA that makes sense, but in the GAME, it just defeats the purpose of double team.

hopefully this was on rookie.
I don't get it. Why is that acceptable in real life but not the video game that is trying to replicate the real life sport?
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Old 09-08-2012, 05:32 AM   #319
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Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

Ok so far my breakdown (based on the fact that this is not the ratail version, difficulty level seems to be Rookie, and Game Style seems like default not simulation)

PROS
  • CPU Double Teams are back!
  • Spacing seems improved
  • Passing seems a lot better than 2k12
  • Jump Shoot animations looks even better than 2k12
  • Nice contacts on the perimeter and on some drives
  • Dunks looks great not more floaty dunks
  • Seems like a blend between 2k7 and 2k11 which is great for me ^__^


CONS
  • I'm not seeing enought contact in the paint but that maybe related to game style settings
  • Rebounding :-(
  • Graphics Engine is outdated....but I guess we need to wait till next gen consoles for this
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Old 09-08-2012, 05:52 AM   #320
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Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

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Originally Posted by alabamarob
Ha ha. The MWP thing goes without saying. Its 2012. He is not locking down bron, Dirk, Durant, and a host of other good players anymore. These last 2 years in the playoffs he got roasted. He is still a great position defender, but offensive players who have great quickness, and or length/height he can no longer shut down. Help Defense, and Protecting the rim are the keys to NBA defense. This whole one-on-one on ball lock down defense craze that people on this site have is not real life nor is it realistic NBA basketball. The Heat have shooters all over the floor so you either live with bron and wade driving or you give up open jumpers.
Which would kind of bum me out if I knew it's one of the few things keeping this year's Lakers squad from being practically invincible. On 2K8 my main online teams were actually the Kings and Hornets. The Kings were one of the longest teams in the game and Artest was practically an automatic no score for whoever he was guarding. And with the Hornets, for whatever reason Julian Wright was just a monster defender and a pretty nice dribble drive offensive player.

Honestly, I haven't seen defenders as capable as those two since 2K8, defense has taken little tiny back steps every year. It's to the point where when I use the Knicks online I often bench Chandler in favor of putting Melo at the 4 and Amare at the 5, because Chandler's best qualities are practically useless in the game.
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