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NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

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Old 09-07-2012, 01:54 PM   #137
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Originally Posted by youALREADYknow
All of the bolded issues above in 2K12 were due to the 2K rosters.

I'm seeing ALL of the above in 2K12 CPU/CPU or against the Lakers CPU within Freelance sets (and/or Call Plays OFF) because I'm not using 2K's roster and instead have a roster where Freelance tendencies, tendencies as a whole, and Hot Spots actually make sense.

The big difference that I'm hoping for in 2K13 is that the motions within those freelance sets should be more branchable, more fluid, have less jogging/walking, and initiate earlier in the half court. I actually see some of that in the video and that's a GREAT thing. That's what I'm hoping to see more of within these gameplay videos as well.

The most obvious culprit for the problems that are in the video though are unfortunately rosters. That's the exact same problem that we faced on release day for 2K12 and it shouldn't be taken lightly by the community IMO.
Wrong. The ice skating issues, the constant double-teaming down with NO backdoor cutting, has nothing to do with rosters. It might not even have anything to do with sliders, unfortunately. Sorry, but I'll take REAL-LIFE gameplay with stick figures any day over rosters with correct players, attributes and stats.
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Old 09-07-2012, 01:59 PM   #138
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Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

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Originally Posted by thevaliantx
Wrong. The ice skating issues, the constant double-teaming down with NO backdoor cutting, has nothing to do with rosters. It might not even have anything to do with sliders, unfortunately. Sorry, but I'll take REAL-LIFE gameplay with stick figures any day over rosters with correct players, attributes and stats.
Where did I mention ice skating or animation related issues? My comments were in specific reference to offensive execution as it relates to 2K12 and 2K13.

Also, are you aware that rosters extend far beyond attributes and stats? I don't know how you would expect to get "REAL-LIFE" gameplay without players having a context for their movements and actions. That context comes from the roster which includes coaching strategy, playbooks, player tendencies, player abilities, player hot spots, player hot zones, player animation packages, and more.
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Old 09-07-2012, 02:00 PM   #139
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Also for you guys complaining, if they made this game TOO realistic, certain teams will never win. You guys are complaining about stuff like "World Peace would never do that in real life", thats because this is a video game that is so realistic, it makes you think the players should act EXACTLY as they would in real life. The fact is the game is still meant to be CONTROLLED, and not PLAYED FOR YOU, therefore even the CPU is a user, and certain things are still at fault of the CPU unless its on the highest difficulty where then it will maximize the potential of every player on the court.

NBA players don't play their best every game, and the real life world is unpredictable. Sometimes Howard will shoot a jump shot, sometimes Pau Gasol will make a bad decision and drive the ball from the 3 point line. Sometimes Wade will shoot contested three pointers, and miss wide open shots in the first half.

You guys act like these NBA players are some sort of Gods or Robots who don't make mistakes. I like that the human element is in the game, and that makes it a game. Enjoy what IS, and what has NEVER been done before in a video game, other than taking this GREAT foundation that no other game has made, and complain bout what ELSE they could do. Save that for next year, ENJOY this year.
Point well taken. Very well taken. That was a great post you just made. We have room for improvement, however. Remember, if folks are complaining NEXT YEAR about things they wanted to see in next year's game, then their voice isn't going to be heard. It will be too late, then. In order for next year's game to be improved, folks need to complain THIS YEAR. I understand your desire to enjoy the game in peace, with complainers nowhere near you, but ..... it's the complainers who ultimately make your game's experience what it is. Developers and marketing teams don't just decide everything on their own. Assuming they actually like the game they're trying to make, they are definitely listening to gamers' input. If you don't like the complaining (I mean, the calls for improvement for next year's product), you can always turn off your computer moniter. ;-)
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Old 09-07-2012, 02:00 PM   #140
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Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

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LOL MWP is not a great onball defender anymore. IF this same thing happens consistently to great defenders against poor offensive players tho you are right it is a problem.

Games have to iterate to get better/. Which means incremental improvements. Sometimes when watching footage we can slip into a if it isn't perfect it isn't improved type of mindset.

In the realm of realistic improvements Now that the 2 player snatch has been addressed it opens the door for the need of better defensive logic or execution by on ball defenders.

This could not have been done prior because the 2 player animation would have covered this issue up. So it is not perfect but now at least it can be addresses if need be is my point.
No doubt you're right about that. And I'm not saying the game doesn't look improved. It's mostly that from what I saw it looks like some disappointments I had in 2k12 - lack of real and consistent post play and that cursed spin move - hadn't really been addressed.

But I know what you're saying about the incremental improvements and I fully agree. I'm just expecting this game to compete critically for game of the year (not just sports game of the year) and it's these things that hold it back. It's the gameplay that counts, regardless of how many extra bells and whistles there are.
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Old 09-07-2012, 02:03 PM   #141
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Gasol keeping up with LeBron was alarming.

I really didn't see impressive explosiveness from offensive players. Especially first step. Just about every defender kept up with their man and bumped them. The offensive players seemed to get low and sluggish while trying blow by.

CPU ai also looked weak.

Probably another year of massive roster edits to make this play to it's potential.

SG3/Tapatalk 2
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Old 09-07-2012, 02:04 PM   #142
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The idiots on ign YouTube page saying stuff like "it's the same game every year" are morons
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Old 09-07-2012, 02:04 PM   #143
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Everybody notices the sweet bounce pass to kobe which was nice indeed but what about how lebron got magically bumped and stopped running, in reality lebron chases that down rewatch the play n focus on lebrons movement 5:47
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Old 09-07-2012, 02:04 PM   #144
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Point well taken. Very well taken. That was a great post you just made. We have room for improvement, however. Remember, if folks are complaining NEXT YEAR about things they wanted to see in next year's game, then their voice isn't going to be heard. It will be too late, then. In order for next year's game to be improved, folks need to complain THIS YEAR. I understand your desire to enjoy the game in peace, with complainers nowhere near you, but ..... it's the complainers who ultimately make your game's experience what it is. Developers and marketing teams don't just decide everything on their own. Assuming they actually like the game they're trying to make, they are definitely listening to gamers' input. If you don't like the complaining (I mean, the calls for improvement for next year's product), you can always turn off your computer moniter. ;-)
Yeah but the game is not out yet........

AND the things people are complaining about are easily explained. Like the NO CONTACT. That is because if you pay attention the body language, the players on both sides are avoiding contact to either score at a high percentage or to avoid getting blocked, and or on defense, trying to avoid the foul. You can see the players stumble, lose their footing, angle their bodies to get the shot off, or lebron doing his signature double pump layup he always does when he is trying to avoid getting blocked.

Both teams recognized the ability for the other teams ability to get a foul off contact AND score, and or their ability to block the ball in the same situations on the other end.
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