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NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

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Old 09-07-2012, 01:36 PM   #121
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Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

Also some of the lakers big to big passing was a bit much but look at the fluidity of the freelance compared to 12 where we complained that guys were just standing around.

In the Lakers posession at 2:02 you have a pick and roll by Kobe and Howard You have tremendous spacing from MWP and Nash and here is where I am not sure what guys expect.

I see and understand the complaints that howard and Gasol are too often on the perimeter but watch this.

Look how much space howard has on the roll he would have even more if gasol was out at 15 instead of on the block like he is since he is a big.

Then the pass goes into Gasol and do we want howard to just stand on the opposite block or get space ? He get's space and instead of shooting Gasol decides to pass it to howard.

Howard receives the pass and does he go ISO crazy ? NO He passes to nash and attempts to set an on ball screen for a second PNR in the same possession but nash moves the ball to Gasol who also got spacing.

Sure Gasol could and maybe should have stayed near or on the block but to me the AI in a freelance situation seems to be trying to get and keep good spacing.

Overall a bad offensive possession but only because Gasol went soft and didn't shoot the ball in the paint. LOL

How would that have played out in 2k12 ? Wouldn't Howard have looked like iverson with the moves he displayed ?
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Old 09-07-2012, 01:36 PM   #122
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Re: NBA 2K13 Full gameplay lakers vs heat

Just got to watch... That move by Lebron at 6:14 was just sick. I see a LOT that I like out of this.

Oh my... at 6:56 too... Still watching. The explosiveness is nasty.
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Old 09-07-2012, 01:38 PM   #123
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Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

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Originally Posted by Myxtapes
I actually did notice that World Peace was responsible for the overplay - that is wasn't the animation pushing him out. But that was my problem. World Peace would not overplay like that. If Lebron tried that on MWP, Lebron would likely be caused to pick up his dribble. It reminds me of the out of control spin move success from 2k12. Like it's the Holy Spin that razzle-dazzles all defenders.
yeah, i agree. MWP just let Lebron through too easily. hopefully the low difficulty level is responsible.
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Old 09-07-2012, 01:40 PM   #124
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I think the problem people are seeing with the CPU isn't the case of bad programming, its just that team's tendencies don't fit together yet, as we have yet to see how their tendencies will change. Kobe, Howard, and Nash all are set to be leaders of their team, but now they are all on the same team, and nobody knows how they will change and play off each other. This is very visible in this demo. They should have picked the Thunder for a better preview of the game play.

Overall I must say, that players attack with realism. You see a little things here and there, but thats because this is still a video game. Check out 6:13 did you see how Lebron double pumped at the rim, assuming contact from Kobe? That really what Lebron does in real life, and I wonder what kind of system they have in place that makes them decide how to do that.

Also, FINALLY THEY HAVE WADES REAL MOVEMENT! Wade was very unplayable in the last two 2ks for people who really watch all the Heat games, because he would never do his Euro-Step moves that helps him score 60% of the time
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Old 09-07-2012, 01:41 PM   #125
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Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

Gameplay looks absolutely fantastic.
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Old 09-07-2012, 01:41 PM   #126
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Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

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Originally Posted by Myxtapes
Like it's the Holy Spin that razzle-dazzles all defenders.
LOL MWP is not a great onball defender anymore. IF this same thing happens consistently to great defenders against poor offensive players tho you are right it is a problem.

Games have to iterate to get better/. Which means incremental improvements. Sometimes when watching footage we can slip into a if it isn't perfect it isn't improved type of mindset.

In the realm of realistic improvements Now that the 2 player snatch has been addressed it opens the door for the need of better defensive logic or execution by on ball defenders.

This could not have been done prior because the 2 player animation would have covered this issue up. So it is not perfect but now at least it can be addresses if need be is my point.
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Old 09-07-2012, 01:43 PM   #127
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Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

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Originally Posted by Da_Czar
Also some of the lakers big to big passing was a bit much but look at the fluidity of the freelance compared to 12 where we complained that guys were just standing around.

In the Lakers posession at 2:02 you have a pick and roll by Kobe and Howard You have tremendous spacing from MWP and Nash and here is where I am not sure what guys expect.

I see and understand the complaints that howard and Gasol are too often on the perimeter but watch this.

Look how much space howard has on the roll he would have even more if gasol was out at 15 instead of on the block like he is since he is a big.

Then the pass goes into Gasol and do we want howard to just stand on the opposite block or get space ? He get's space and instead of shooting Gasol decides to pass it to howard.

Howard receives the pass and does he go ISO crazy ? NO He passes to nash and attempts to set an on ball screen for a second PNR in the same possession but nash moves the ball to Gasol who also got spacing.

Sure Gasol could and maybe should have stayed near or on the block but to me the AI in a freelance situation seems to be trying to get and keep good spacing.

Overall a bad offensive possession but only because Gasol went soft and didn't shoot the ball in the paint. LOL

How would that have played out in 2k12 ? Wouldn't Howard have looked like iverson with the moves he displayed ?
All of the bolded issues above in 2K12 were due to the 2K rosters.

I'm seeing ALL of the above in 2K12 CPU/CPU or against the Lakers CPU within Freelance sets (and/or Call Plays OFF) because I'm not using 2K's roster and instead have a roster where Freelance tendencies, tendencies as a whole, and Hot Spots actually make sense.

The big difference that I'm hoping for in 2K13 is that the motions within those freelance sets should be more branchable, more fluid, have less jogging/walking, and initiate earlier in the half court. I actually see some of that in the video and that's a GREAT thing. That's what I'm hoping to see more of within these gameplay videos as well.

The most obvious culprit for the problems that are in the video though are unfortunately rosters. That's the exact same problem that we faced on release day for 2K12 and it shouldn't be taken lightly by the community IMO.
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Old 09-07-2012, 01:44 PM   #128
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Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

Czar will we be getting twenty teams twenty days this year?
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