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NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

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Old 09-07-2012, 01:11 PM   #105
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Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

I hope this is a older beta/build because the E3 videos look way better, not really liking what i seen
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Old 09-07-2012, 01:12 PM   #106
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Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

I've been hearing how great commentary/presentation is in this series....

Now that I've watched this video, I can clearly see what other games are lacking. This sounds like a real broadcast! All the hype is true! Simply amazing....

(this coming from a non BB fan!)
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Old 09-07-2012, 01:13 PM   #107
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Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

I had avoided watching any gameplay videos 'til now so I wouldn't kill my hype buzz. Now that I've seen this one, let me say thanks for tempering my expectations, 2k. I was getting all irrationally excited like I do every year in the month leading up to launch day.

First Lakers offensive possession, Pau puts the ball on the floor with Wade in a position to steal the ball, which he would never do (he should pivot away or hold the ball above his head and wait for a good passing opportunity). Wade swipes at the ball and...nothing. Pau did the standard low ballhandling rating slow, clumsy looking, high dribble, and still...Wade may as well have been a double amputee. Good to know that on-ball steals are still canimations with completely random, non-contextual success rates.

Unfortunately 2k can't win this one. Make that a 100% sure steal like it would be IRL and casuals can't enjoy the game. After all the whining about the "live ball" in 2k12, even from so-called good players, I'm sure it's true. All I know is that dribbling the ball off a foot was completely my fault every time it happened to me.

I know that I'm definitely experiencing an Uncanny Valley effect with this series from 2k11 on. The animations keep getting better and more lifelike, so it becomes increasingly disturbing when they have nothing to do with real physics. Rather than create the illusion of proper interaction, they really just highlight the inescapable fact that this is a videogame. I will always be more successful if I approach it as such and learn its idiosyncrasies, rather than assuming that my real basketball knowledge is doing anything other than providing a context for the wool I willingly choose to pull over my eyes.

If I sound a bit upset, I assure you I'm not. I know that what I'm experiencing is a testament to everything 2k does right, that if there was no element of lifelike feeling, I wouldn't be as frustrated when the game fails to emulate the GAME. Still, I can't figure out why the best animators in the business can't cover more of the design flaws.

If you can't implement something at least approximating realistic ball/swipe mechanics, have an auto ball protect animation trigger EVERY time a defender in range presses the steal button and the probabilty engine determines there is no steal. Reach in fouls should look like a foul on the replay, not like the hand was six inches away from anything, or knocked the ball away clean but brushed an arm on the follow through.
If your CPU defenders must be "psychic" to pick off certain passes, at least have the decency to make them face the ball or run with their hands up so the tip looks incidental.
If you can't keep arms, heads, torsos, etc. universally collision detectable - at least make the players do some crazy Matrix moves and warp around each other and the ball. I'd rather be laughing at something that I know is supposed to look absurd, rather than yelling at my TV because I just blocked the game winning shot, except that the game conveniently forgot that my player's hand exists at the worst time possible.

I can only speak for myself, but I don't think anybody plays videogames to live out a fantasy of being less capable than they actually are. It's bad enough that Dwyane Wade can't do something he's proficient at, but when he can't even play at my level...let's just say - it's not surprising that there's no YMCA 2k.

NBA 2k, I love you, but if you were a child CPS would have taken you away from me (and I suspect most others) a long time ago. If the range and intensity of emotional response is any indication, this is probably the most dysfunctional, unhealthy relationship I've ever been in
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Old 09-07-2012, 01:15 PM   #108
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Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

Looking at th best basketball game ever made.

Kudos.
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Old 09-07-2012, 01:16 PM   #109
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Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

Quote:
Originally Posted by rspencer86
Anyone else LOVING all of the stat boxes that were popping up throughout the game? 2K has always done a good job with that but this is ramped up even more.
Yes! That was my favorite thing from the video. I've always wanted this. I hope they do more and more and mix them up from game to game, but it's headed in a good direction. Loved how they referenced the previous game and past meetings between the teams, too.

I am concerned about the ease at which both teams made shots. If this was just PRO, the CPU still made a very high percentage. And if it was harder than PRO, then the human was making too many shots. Hopefully, they're still tweaking the sliders prior to release...
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Old 09-07-2012, 01:20 PM   #110
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Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

I like:

  • The dribbling fluidity and the defenders reaction to dribble moves as far as footwork
  • Space creation is very realistic; Did not notice unrealistic recovery.
  • Some of the stat overlays they show...ie: Lebrons Efficiency rating at 2:51
  • The fake spin Lebron does in the post at 5:08
  • The lebron move at 6:11 and the defenders reaction to it
One interesting thing I noticed was at 2:05 when AI Kobe had his defender beat but did an unnecessary extra move; probably less frequent on higher levels. Also, Tendencies obviously need to be adjusted as Dwight got almost no touches in the post.


This game visually and audibly seems the same, but it seems like there is a significant difference in the way it plays.
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Old 09-07-2012, 01:20 PM   #111
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Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

Looks good but there is something that looks so off.


The way they dribble, the bend in their back, it's constantly the same. The movement looks kinda unnatural.
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Old 09-07-2012, 01:22 PM   #112
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Re: NBA 2K13 Gameplay Video - Los Angeles Lakers vs. Miami Heat

Hey fam. In that Lebron Drive @ 45 sec he didn't move MWP out of the way MWP was in a bad position like a step too far over.. I thought you guys who were anti 2 player animations would have appreciated the fact that just because MWP was close the ballhandler wasn't sucked into a 2 player contested shot animation.

Yet he does collide with Pau who manages to get in the way albeit it quite late. To me that is highlighting an improvement. We have all been victim to the ai being out of position only to be snatched into a contested shot and a miss when not appropriate.
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