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NBA 2K13 Features Total Sim Control

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Old 09-07-2012, 11:34 AM   #17
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Re: NBA 2K13 Features Total Sim Control

Quote:
Originally Posted by mymannemcee
Does this photo confirm that myTEAM is like Madden Ultimate Team?

http://17f0418678386b4e6860-e4f9fcd9...op_upscale.jpg
YES YES YES F'N YESSSS
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Old 09-07-2012, 11:35 AM   #18
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Re: NBA 2K13 Features Total Sim Control

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Originally Posted by AVONFTW
d-league team?
Looks like its the Summer Circuit jersey, same as in 2k11?
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Old 09-07-2012, 11:37 AM   #19
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Re: NBA 2K13 Features Total Sim Control

Question that needs to be answered before the season starts:

Does the ability to have injuries and statistics only apply to the default 2K rosters?
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Old 09-07-2012, 12:03 PM   #20
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Re: NBA 2K13 Features Total Sim Control

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Originally Posted by MP.Trey
If we can jump in on the game, if it's close in the fourth quarter or something like NBA Live used to do I think that would make this complete.
Id really like them to give us this. I always hated simulating a game in 2K12 and seeing my team get beat by a huge amount and I could never enter the game.
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Old 09-07-2012, 12:09 PM   #21
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Re: NBA 2K13 Features Total Sim Control

Yes thats what i want to hear 2k, more Association less myplayer!
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Old 09-07-2012, 12:11 PM   #22
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Quote:
Originally Posted by mymannemcee
Does this photo confirm that myTEAM is like Madden Ultimate Team?

http://17f0418678386b4e6860-e4f9fcd9...op_upscale.jpg
unfortunately its looking that way
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Old 09-07-2012, 12:22 PM   #23
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"If you're not picking the game up on launch day, you can download all of the real-world statistics and injury data up to the day you start playing."

Isn't this basically just a roster update?
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Old 09-07-2012, 12:24 PM   #24
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Re: NBA 2K13 Features Total Sim Control

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Originally Posted by kjjnesb
"If you're not picking the game up on launch day, you can download all of the real-world statistics and injury data up to the day you start playing."

Isn't this basically just a roster update?
I thought the same thing
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