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NBA 2K13 Features Sit-Downs with the GM to Discuss Roster Changes, Minutes and More

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Old 09-05-2012, 06:54 AM   #41
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Re: NBA 2K13 Features Sit-Downs with the GM to Discuss Roster Changes, Minutes and Mo

Quote:
Originally Posted by Taer
A few thoughts:

1: It would be awesome if we can tell the GM: "Four point guards and a center as the rotation in the last 5 minutes of the game is NOT o.k." (Laker small ball rotation does not mean: Nash, Duhon, Blake, PlayerPG, Hill)...

2: The ability to point out that having 6 PG's on the roster and no backup SG, might be a good indication that the team should trade 2 of those pg's for a sg...


3: Explaining to the GM that it will never receive "full value" for a Nash in a trade, but that receiving even 50% value is better then a Nash at -12 attitude who starts playing offensively like he does normally on defense.

On a more serious note: I hope this opens up a "tweak" center, where we can adjust rotations, roles, and other important but micro "association" features that as NBA-players we would not actually do, but as players of 2k we need.

It would not be "realistic" to have a say over this stuff, but due to ai and code limitations it would end up allowing for a much more realistic experience in the long run imo.
Oh these would be lovely additions....I hate being a PF or C and playing SF with 2 or 3 other bigs on the floor.....And I still dont know why the team always decides to pick up people at your position like its going out of style. If you have 2 centers on the roster and draft another with a top 15 pick, there should be no reason to pick up 5 others
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Old 09-05-2012, 07:55 AM   #42
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Re: NBA 2K13 Features Sit-Downs with the GM to Discuss Roster Changes, Minutes and Mo

Thats more of an AI problem though, the free agent and trade logic just sucks!
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Old 09-05-2012, 08:45 AM   #43
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Probably not going to sit down and tell Mitch Kupchak what to do.

Aside from that, cool addition. Looking forward to seeing more myplayer tidbits

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Old 09-05-2012, 10:06 AM   #44
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Re: NBA 2K13 Features Sit-Downs with the GM to Discuss Roster Changes, Minutes and Mo

This is the natural progression good companies make. I think we all wanted more of this in MP honestly I expected more of this kind of stuff last year.
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Old 09-05-2012, 10:41 AM   #45
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Re: NBA 2K13 Features Sit-Downs with the GM to Discuss Roster Changes, Minutes and Mo

This is great stuff so far for MyCareer. I'm looking forward to the mode again.

That said, the two most important upgrades for me this year that I'm looking to hear about this year are still the ability to simulate one game at a time as well as any game I want to. There were times last year where there may be three or four games in a row that I didn't want to play but then a game after those that I did want to play that wasn't a key game, but the only way to play those games was to play those first three or four otherwise simulating was just going to skip it to take me to my next key game which sometimes was a game I didn't want to play either but you had no choice but to play it. Anytime I'm forced to do something I don't want to, that's a bad game experience.

Other thing, I want to see is the ability to select jerseys prior to tipoff. Seeing the same two jerseys through an entire career is extremely boring. Though I do give them credit that with the Lakers I know they wear they're White home alternates for Sunday home games which is cool, but I'd still like a jersey select function for both teams.
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Old 09-05-2012, 11:29 AM   #46
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Re: NBA 2K13 Features Sit-Downs with the GM to Discuss Roster Changes, Minutes and Mo

All this is great I love that they are tweaking and adding much needed things to MP. However this mode will never reach it's full potential so long as 2 things are still happening. 1) The A.I. remains awful and 2)Player progression remains skill point based.

1. When your teammates play so passive and at times down right stupid it forces you to have to put up insane stats just to be competitive during a season.

2. Skill points really drains the realism out of this game. Being able to assign random points to what ever skill I want makes the mode so artifical and unrewarding.
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Old 09-05-2012, 11:51 AM   #47
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Re: NBA 2K13 Features Sit-Downs with the GM to Discuss Roster Changes, Minutes and Mo

Quote:
Originally Posted by King_B_Mack
This is great stuff so far for MyCareer. I'm looking forward to the mode again.

That said, the two most important upgrades for me this year that I'm looking to hear about this year are still the ability to simulate one game at a time as well as any game I want to. There were times last year where there may be three or four games in a row that I didn't want to play but then a game after those that I did want to play that wasn't a key game, but the only way to play those games was to play those first three or four otherwise simulating was just going to skip it to take me to my next key game which sometimes was a game I didn't want to play either but you had no choice but to play it. Anytime I'm forced to do something I don't want to, that's a bad game experience.

Other thing, I want to see is the ability to select jerseys prior to tipoff. Seeing the same two jerseys through an entire career is extremely boring. Though I do give them credit that with the Lakers I know they wear they're White home alternates for Sunday home games which is cool, but I'd still like a jersey select function for both teams.
Fully agree

Unless you play for a team like Hornets, you would be playing a ton of key games when you became a starter.I just want to be able to get through the season quickly. I dont play want to play the same team 4 times. There are times where I just want to sim the entire season.

It isnt big on my list. But, I would like to have the ability to change jerseys.
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Old 09-05-2012, 12:41 PM   #48
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I hope MYCAREER doesn't come at the cost of losing something in Assoc. like Coaching or anything giving depth
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