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NBA 2K13 - All 31 Signature Skills Revealed

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Old 09-03-2012, 02:07 PM   #401
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Re: NBA 2K13 - All 31 Signature Skills Revealed

Quote:
Originally Posted by Colts18
The way some of you are reacting makes me think you failed Basketball Simulation 101. It happening 10/100 times is way too much. 10 out of a 1000 would make more sense from a simulation standpoint but my issue is it will happen too much based on the numbers that they gave me.

I really think you dudes on here think someone falling from a cross happens more than it actually does. Way more than it actually does.
I don't know what the actual percentage is but I guarantee its at best in the single digits which means Ankle Breaker would give you at best a 2% increase. That isn't gamebreaking
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Old 09-03-2012, 02:08 PM   #402
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Re: NBA 2K13 - All 31 Signature Skills Revealed

Quote:
Originally Posted by aussieBKR
I hope that not every time a brick waller sets a screen, they dont knock someone on their backside, that'll get old real quick
They said it's less than a 50% chance it happens.

Quote:
Originally Posted by mylifeishid
If someone already mentioned this, I apologize for not reading through every page but, are we cool with this:

Closer
This player raises his game in clutch moments. For the last 40% of a fourth quarter and all overtimes, a Closer receives the following perks:

1. Attribute boosts of up to 12 attribute points


I'm not a big fan of artificial attribute boosts.
Think about how a boost like that affects a player's OVR. Depending on the attribute, maybe 1 or 2 tops? Not a big increase. If you recall, in Assoc. mode, players would get +1 OVR if their morale was up, which lasted entire games instead of the last 5 minutes or so.

Quote:
Originally Posted by triplewgf
What separates Rondo from other PGs is that he could actually MAKE that pass, given his position under the basket. If ever, the "Dimes" sig skill should affect pass success more than shot success.
I really wanted to like this because Rondo is a total boss, but then I saw the troll liked it, so... sorry.

Quote:
Originally Posted by RyanFitzmagic
No, I have no idea what I'm talking about. I've never played basketball in my life. I'm just an all-around dickhead.

Right, guys?
More or less.

Quote:
Originally Posted by Mos1ted
That's where the basketball IQ of the user comes into effect. How would you stop a hot player in real life? Double team, better help D, etc. Just because a player is hot doesn't mean he's invincible. Of course, if you continue to leave him open or continue with the same defense that got him hot in the first place, then you deserve to continue getting torched.

[Reggie Miller youtube clip here]
1. Can you find 50 instances of a player getting hot for a whole game like that over the past 25 years? Even if you did find 50, that's only twice per year (out of approx 1240 games) that something like that happens.

2. My point was just that that SS might give too large of a buff to players. I'd say instead of automagically letting a player stay hot through timeouts and quarter breaks, the player should only have a certain percent chance (maybe 30%) that they retain their heat through being subbed out, timeouts, halftime, etc.

Quote:
Originally Posted by Colts18
The way some of you are reacting makes me think you failed Basketball Simulation 101. It happening 10/100 times is way too much. 10 out of a 1000 would make more sense from a simulation standpoint but my issue is it will happen too much based on the numbers that they gave me.
He used 8% as a filler figure, to help get an example across instead of using algebra, not because he believed that 8% is the actual rate. Otherwise it would look something like:

Let: x = % of crossovers that result in knockdown; y = % buff; z = new % of crossovers that result in knockdown

x + (x * y) = z

The people saying that the 30% means that people will fall down on 30% of crossovers are obviously not too good at math and/or reading, so I don't think algebra is the way to go, here.
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Old 09-03-2012, 02:18 PM   #403
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Re: NBA 2K13 - All 31 Signature Skills Revealed

i didnt like some of these.ankle breaker for ex. if i break somebody s ankles ill know it s not my ability but because of player's signature skill. it's bad.
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Old 09-03-2012, 02:25 PM   #404
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Re: NBA 2K13 - All 31 Signature Skills Revealed

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Originally Posted by starks1903
i didnt like some of these.ankle breaker for ex. if i break somebody s ankles ill know it s not my ability but because of player's signature skill. it's bad.
.....

This makes no kind of sense.

If you're playing with a player that has that skill in the first place then it's not really your skill to begin with since they already have an exceptional ball-handling rating to begin with.

Of course you're going to cross over someone with D-Will.

Or are you telling me you were crossing people up with Derek Fisher and now you're worried about him having ankle breaker?
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Old 09-03-2012, 02:25 PM   #405
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Re: NBA 2K13 - All 31 Signature Skills Revealed

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Originally Posted by starks1903
i didnt like some of these.ankle breaker for ex. if i break somebody s ankles ill know it s not my ability but because of player's signature skill. it's bad.
The crossovers are not arbitrary man ... sheesh.

All you're doing in the first place is twirling a stick, so what if they added an extra 2-5% increase to its effectiveness ?
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Old 09-03-2012, 02:33 PM   #406
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Ankle Breaking is part of basketball. If you get caught, just man up. It sounds like y'all are scared you might get embarrassed.
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Old 09-03-2012, 02:34 PM   #407
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Re: NBA 2K13 - All 31 Signature Skills Revealed

I'm going to come off as a douche but so be it, I'm not worried about ankle breakers because I'm confident in my on-ball defense, which will only be improved because physics actually works this year. I want to get crossed by the cpu, because I want to see them use isomotion or do a move that I can say "damn" to, that's basketball sometimes you are doing the embarrassing and sometimes you get embarrassed.

I'm not saying Colt you suck as a 2k player because I honestly don't know you, I'm not singling you out just everyone that is concerned about this sig skill, you got to step you on ball d game up. And we have to stop ignoring the fact that this has a counters, lockdown defender and pick pocket.

Again I know how I sound like a douche but this is just my opinion.
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Old 09-03-2012, 02:37 PM   #408
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Quote:
Originally Posted by jersez
I'm going to come off as a douche but so be it, I'm not worried about ankle breakers because I'm confident in my on-ball defense, which will only be improved because physics actually works this year. I want to get crossed by the cpu, because I want to see them use isomotion or do a move that I can say "damn" to, that's basketball sometimes you are doing the embarrassing and sometimes you get embarrassed.

I'm not saying Colt you suck as a 2k player because I honestly don't know you, I'm not singling you out just everyone that is concerned about this sig skill, you got to step you on ball d game up. And we have to stop ignoring the fact that this has a counters, lockdown defender and pick pocket.

Again I know how I sound like a douche but this is just my opinion.
Well said. "Say it with your chest!"
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