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NBA 2K13 - All 31 Signature Skills Revealed

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Old 09-03-2012, 05:43 AM   #345
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Quote:
Originally Posted by mpenias
You could pick 7or 8 for LeBron. Same for Jordan.
the same could be said for kobe. as a kings fan kobe haunts my dreams but he is well deserving of more than 5 SS.
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Old 09-03-2012, 05:44 AM   #346
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Looking at these signature skills from a strategic standpoint, it's looking like NBA 2K13 has the potential to play more like a game a chess than a game of checkers like the previous versions. I'm looking forward to it.

All of the signature skills seem reasonable and within the context of simulation basketball. I'm hoping none of them are exploitable, but then again, we all know how skilled a cheeser can be at exploiting after getting familiar with the game.

Last edited by Mos1ted; 09-03-2012 at 05:51 AM.
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Old 09-03-2012, 05:50 AM   #347
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Re: NBA 2K13 - All Signature Skills Revealed

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Originally Posted by Stickz24
First - they've been making these games for 12 years now. For the most part. They are pretty reasonable in their implementation of these things. Give them the benefit of doubt. Assume they consider the reasonable checks and balances that wont make this the arcade/fantastic game you're arguing it will be.
A few questions...
  • Have you not played NBA 2k12 out of the box?
  • Where were the checks and balances then?
  • Who is this "They"?
  • Did ALL of the people in this "they" work for VC for the past 12 years?
(I would really looooove for someone to use this argument for 20 plus years EA has been making basketball games...)


Anyway, for all of you who are trying to crucify RyanFitzmagic, I'll admit he did come off pretty snobbish, but NONE of you all have provided any proof, data, or science to refute his claim (your own experience on the basketball court doesn't count). Is there at least 1 player who would get rattled by having his shot blocked? Yes. But there's at least 1 player who would not get rattled by having his shot blocked. There's also at least 1 player would actually play better after having his shot blocked. So I can't say I'm too ecstatic about the game applying a blanket ability without any sound data backing it and can impact ALL PLAYERS.


Those who actually research and study the game of basketball already know there is a fair amount of research done that shows "Closer" in basketball is a myth. All data shows they either play the same as they do during the rest of the game or they play WORSE. No player in the history of basketball has their "attributes boosted" in clutch situations. Yet it is in the game. A game that is supposed to simulate actual basketball.


Bottom line, like I said earlier, I really hope there's an option to turn these off. I am against most of these SS as they are making the game easier for unskilled users.

In the case of the Eraser SS - for the AI I'm indifferent, there's still no science to back this up, but if they add it as a slider, people can have it how ever they want it. Win-win. But for the case of a user, I am not a fan of any Psychological elements in the game. This is a basketball simulator, not a psychological simulator. I am of the belief that the Psychology is already built-in by the guy who is holding the stick. There are plenty of guys who that get rattled easily to begin with (including myself depending on what else is on my mind). You get your opponent to throw his controller across the room and you've already won. THAT is the level where user psychology should play a factor. Not some artificial penalty in the game.

My 2 cents....

Last edited by iLLosophy; 09-03-2012 at 05:52 AM.
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Old 09-03-2012, 06:03 AM   #348
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Originally Posted by RyanFitzmagic
No, I have no idea what I'm talking about. I've never played basketball in my life. I'm just an all-around dickhead.

Right, guys?
i am in agreement. and ive read a few comments a few pages back that KG had a good defensive coaching staff, which those celtics did/still have minus Thibodeau. but i dont wont people to forget the impact that rondo and tony allen had on that team. And lets not forget that tony allen has and is a great defensive presence on every team he has been a part of. so at times they had 3 players on the floor with great defensive abilities. while KG did have a big impact on the defense its not like he made rondo and allen great defensive players. they already were....
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Old 09-03-2012, 06:13 AM   #349
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Re: NBA 2K13 - All Signature Skills Revealed

Quote:
Originally Posted by djwax90
Heat Retention has me mildly worried that it's gonna be OP. Basically, if you have it, once you're hot, the only way you'll cool off is if you miss shots or commit turnovers... a LOT of them, which won't happen if you're hot, so you'll stay hot, etc, etc.
That's where the basketball IQ of the user comes into effect. How would you stop a hot player in real life? Double team, better help D, etc. Just because a player is hot doesn't mean he's invincible. Of course, if you continue to leave him open or continue with the same defense that got him hot in the first place, then you deserve to continue getting torched.

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Last edited by Mos1ted; 09-03-2012 at 06:37 AM.
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Old 09-03-2012, 06:31 AM   #350
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Re: NBA 2K13 - All Signature Skills Revealed

Quote:
Originally Posted by iLLosophy
A few questions...
  • Have you not played NBA 2k12 out of the box?
  • Where were the checks and balances then?
  • Who is this "They"?
  • Did ALL of the people in this "they" work for VC for the past 12 years?
(I would really looooove for someone to use this argument for 20 plus years EA has been making basketball games...)


Anyway, for all of you who are trying to crucify RyanFitzmagic, I'll admit he did come off pretty snobbish, but NONE of you all have provided any proof, data, or science to refute his claim (your own experience on the basketball court doesn't count). Is there at least 1 player who would get rattled by having his shot blocked? Yes. But there's at least 1 player who would not get rattled by having his shot blocked. There's also at least 1 player would actually play better after having his shot blocked. So I can't say I'm too ecstatic about the game applying a blanket ability without any sound data backing it and can impact ALL PLAYERS.


Those who actually research and study the game of basketball already know there is a fair amount of research done that shows "Closer" in basketball is a myth. All data shows they either play the same as they do during the rest of the game or they play WORSE. No player in the history of basketball has their "attributes boosted" in clutch situations. Yet it is in the game. A game that is supposed to simulate actual basketball.


Bottom line, like I said earlier, I really hope there's an option to turn these off. I am against most of these SS as they are making the game easier for unskilled users.

In the case of the Eraser SS - for the AI I'm indifferent, there's still no science to back this up, but if they add it as a slider, people can have it how ever they want it. Win-win. But for the case of a user, I am not a fan of any Psychological elements in the game. This is a basketball simulator, not a psychological simulator. I am of the belief that the Psychology is already built-in by the guy who is holding the stick. There are plenty of guys who that get rattled easily to begin with (including myself depending on what else is on my mind). You get your opponent to throw his controller across the room and you've already won. THAT is the level where user psychology should play a factor. Not some artificial penalty in the game.

My 2 cents....
You have to remember that none of us have the skill to compete in the real NBA. If we did, we'd be looking forward to the NBA regular season and getting ready for training camp, not browsing OS looking for information on NBA 2K13. Regardless of how well we may know the sport of basketball, there is a difference between knowing how to play basketball and actually being able to physically play basketball. Some of the greatest coaches in basketball history were mediocre players in their day.

Yes, this is a basketball simulation, but it's also an NBA simulation. The goal here is to not only replicate five on five basketball but NBA basketball as well. To me, Signature Skills makes it more possible for that to take place.

If you don't think a psychological effect takes place, then check these out:





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Old 09-03-2012, 07:41 AM   #351
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Re: NBA 2K13 - All 31 Signature Skills Revealed

One thing I think we can safely say about Signature Skills is that people are going to complain about them, regardless of how they are implemented. The very second a "Corner Specialist" hits a game-winning 3 after receiving a pass from a "Dimer", and the user loses the game because of it, you will see complaining. The moment a "Brick Wall" puts the user on the floor and leaves someone open for a 3, you're gonna hear about it. That's for sure. It's going to be this year's up-and-under or spin layup.

As for how they will be implemented, I imagine overall this is a good addition for 2K. I don't necessarily agree with the philosophy behind the skills, such as "Defensive Anchor" flat out making people better, but hey, at least 2K is trying to add a different element to their game. And it's not like they are pulling these skills out of nowhere, a lot of analysts would agree with their philosophy behind this, so hey, whatever's clever. I like the prospect of role players being more valuable because of their skills. Role players should now have the most value they have ever had in the 2K series, and that's pretty exciting.
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Old 09-03-2012, 09:01 AM   #352
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Re: NBA 2K13 - All 31 Signature Skills Revealed

Remove ankle breaker from making people fall. That sort of thing was in Live 07 and it was cheese. My brother would always use Deron Williams on Utah and would simply just run up the court and do a step back or spin and I'd fall over without pressing anything then he'd pull up for open shots. With 2k making ankle breaker similar to the old Live expect to fall over frequently (30% is nearly 1/3 times then do a signature crossover you'll get shook)

I know players that have ankle breaker and shot creator will be cheese because they can easily get loose of defenders and then **** creator will kick in and make them automatic.

I want dropping someone to be RARE

I want to be like "Oh sh*t I just dropped this guy! Did you see that!"
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