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NBA 2K13 - All 31 Signature Skills Revealed

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Old 09-03-2012, 04:43 AM   #337
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Re: NBA 2K13 - All 31 Signature Skills Revealed

Quote:
Originally Posted by 2k10Fonzarelli
Conversely, if Nash dropped a dime to me in my favorite hot spot but i had to catch the ball behind my ankles that would for sure affect my %age, no? (assuming im a spot-up shooter)
Yup. Where Nash excels is the fact that he's less likely to throw a bad pass in the sense that the spot up shooter would have to make a difficult catch, like the one you describe.
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Old 09-03-2012, 04:55 AM   #338
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Originally Posted by amedawg00
Anything that separates the skill of bball aficionados from casuals is a great addition to the franchise imo. My in depth knowledge of my supposed "mediocre" Jazz team will destroy a casual Heat or Lakers user, just as in previous 2k games.

The key, as in previous iterations will be to play team ball, utilizing every attribute, individual category rating, and now signature skill of each player to overwhelm the ill informed pick up and play casual user. And if you're fortunate enough to play like minded sim players in leagues or OAs, the ensuing chess match and team building will be epic to say the least.

If anything the addition of these sig skills will force people to adapt to the strengths of their players and teams or risk being blown out by a dedicated user who has mastered their teams inside out; yes that includes a dedicated bobcats user!.
agreed. gonna be a little easier to run the heat and lakers with my kings this year. lovin this news. I am a little worried about the steal signature skill, it gets real annoying when other users spam the steal button. hope this is implemented well
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Old 09-03-2012, 04:56 AM   #339
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Re: NBA 2K13 - All 31 Signature Skills Revealed

LeBron can have around 27 of those skills, will he actually get them?
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Old 09-03-2012, 04:59 AM   #340
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Originally Posted by Blackhail92
Me too. seeing as im a knick fan i would love to see his and Melo's. I would probably give stoudemire like 2 or 3 signatures from this list. and melo 5

STAT:
Posterizer
Bruiser
Highlight film/Finisher

Melo:
Deadeye
Bruiser
Finisher
Closer
shot creator/ heat retention
agree with melo having bruiser. but STAT? not so sure man
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Old 09-03-2012, 05:00 AM   #341
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Originally Posted by RyanFitzmagic
While a Defensive Anchor’s team is on defense, all teammates on the floor are given up to a six point attribute boost to their defensive abilities.

That goes completely against the concept of a defensive anchor. He doesn't make his teammates BETTER. He covers up their mistakes.

Oh, Jesus.
this is a great point.
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Old 09-03-2012, 05:02 AM   #342
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Re: NBA 2K13 - All 31 Signature Skills Revealed

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Originally Posted by sactown_13
this is a great point.
No, I have no idea what I'm talking about. I've never played basketball in my life. I'm just an all-around dickhead.

Right, guys?
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Old 09-03-2012, 05:04 AM   #343
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Re: NBA 2K13 - All 31 Signature Skills Revealed

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Originally Posted by triplewgf
Yup. Where Nash excels is the fact that he's less likely to throw a bad pass in the sense that the spot up shooter would have to make a difficult catch, like the one you describe.
Then wouldn't that suggest that receiving a good pass from a good passer raises shot percentages based on the shooters position on the court AND the actual pass itself?

Point is this : Getting a pass from a good player does raise the percentages based on who the passer is most of the time. I used an extreme example sure, but there must be some accuracy discrepancies between a dime from steve nash, and a dime from Jameer Nelson. Nash's receiver is in a more comfortable position to shoot the shot the way he's shot it for his whole life thus making his %age higher.

Of course thats not to say Jameer can't drop a perfect dime.

This all depends on whats going on under the hood of 2k. I've always felt like, if one of my players catches a pass and bobbles it or at least doesn't catch it in a ready to shoot stance, their %age to make the shot is decreased. On the other hand if a great rated passer nails his target perfectly, that shot has an increased %age of going in. This Sig Skill just emphasizes the absolute best of the best so there's a difference between Jose Calderon's 90+ pass rating and Rondo's 90+ pass rating that can't be realistically, or for gameplay balance purposes, implemented through stat slider boosting.

Quote:
Originally Posted by sactown_13
agree with melo having bruiser. but STAT? not so sure man
Stat is a Man-Child, even if its not in his tendencies to bang that much anymore he still possesses the ability to get muscley.
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Last edited by 2k10Fonzarelli; 09-03-2012 at 05:19 AM.
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Old 09-03-2012, 05:34 AM   #344
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Originally Posted by RyanFitzmagic
So again, why weren't his Minnesota teams great defensively?

Defensive anchors don't make players better. They make it more acceptable (if you will) for the players around them to gamble (play passing lines, play tight defense, etc.), since the anchor can cover up a mistake that might happen as a result.

Also:

When an Eraser swats a shot, he boosts the energy of his teammates and decreases the shooting attributes (up to six points) of the player he blocked for up to a minute and a half.

How does this make sense? What's this trying to replicate, a player getting dejected by having his shot blocked? That doesn't happen-- these are the best basketball players in the known universe. They don't get rattled like that. It should just be up to the user to know that he has to be wary of the shot-blocker inside and adjust accordingly. Shot-blockers don't make players miss jumpers.
Well...in a sense they do if in fact the defender that blocked the shot is guarding them or is in his area. a shot blocker can adjust shots just with his presence. now i do agree that a players shot shouldn't decrease if the shot blocker isnt in the area
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