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NBA 2K13 - All 31 Signature Skills Revealed

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Old 09-02-2012, 11:24 PM   #313
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Originally Posted by Colts18
No I am acting like it is 30%. 30% for what is happening is a very high figure. If it said something like 5-10%, I wouldn't be as upset, but a 30% higher probability to make someone fall off of a crossover? Something that probably happens less than 30 times in an entire NBA season now has the potential of happening at least once per NBA 2K game is cheesy and immature.

I don't think you understand how high of a number 30% is when it comes to THIS.
If there is a 50% chance you can break someones ankles and by having the anklebreaker skill increases it by 30%, then YES that is wayy too high. That's an 80% chance of doing it.

I don't know how it will work, I just hope it isn't going to be cheesy like the NBA Live 06 icons.
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Old 09-02-2012, 11:29 PM   #314
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Re: NBA 2K13 - All 31 Signature Skills Revealed

Awesome!!!
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Old 09-02-2012, 11:30 PM   #315
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Re: NBA 2K13 - All Signature Skills Revealed

Im still in wait and see mode, having played madden 06 and Apf 2k8 i see how these could turn out great, but some of these skills seem to be a lil generous and 2k12 has me questioning the developers eye for balance.
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Old 09-02-2012, 11:31 PM   #316
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Re: NBA 2K13 - All 31 Signature Skills Revealed

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Originally Posted by mymannemcee
They explained why in the original post.

For example, if you want them to just upgrade people through ratings, keep in mind what they would do for LeBron James. For him to have a much more lethal chase down block like he does in real life, they have to upgrade his block. Now is block is WAY too high for NO reason. Would you enjoy backing down LeBron in the paint and feeling like you're playing Bill Russell?

What about the outlet pass skill? They gave it to Kevin Love. If they wanted to just upgrade through ratings and attributes, they'd have to upgrade his passing. Now he turns into John Stockton tossing no looks to Brandon Roy in the corner for 3 pointers.

Would you want that instead?
Chasedown block and outlet pass rating

The sig skills are nice, but ratings for each of the skills would be better.
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Old 09-02-2012, 11:34 PM   #317
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Re: NBA 2K13 - All 31 Signature Skills Revealed

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Originally Posted by JwP23
I'm looking forward to test these signature skills but why is there a limit upto 5?

I think the logic behind the 5 limit was this. 2 offensive sigs+ 2 defensive sigs+ 1 team related sig= 5 sigs. So a guy like Lebron can have 2 offensive sigs like (Finisher and dimer) and 2 defensive sigs (Lockdown defender and chase down artist) and 1 team related sig floor general.

That's my logic.
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Old 09-02-2012, 11:37 PM   #318
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Re: NBA 2K13 - All 31 Signature Skills Revealed

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Originally Posted by Fly3
Chasedown block and outlet pass rating

The sig skills are nice, but ratings for each of the skills would be better.
Wouldn't they have to change the overall rating formula then?
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Old 09-02-2012, 11:50 PM   #319
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Re: NBA 2K13 - All 31 Signature Skills Revealed

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Originally Posted by jersez
Wouldn't they have to change the overall rating formula then?
Yes, just like they did from 2K11 to 2K12 (maybe 2K10 to 2K11) when they removed the ballhandling rating. They are removing clutch this year anyway IIRC.
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Old 09-03-2012, 12:01 AM   #320
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Re: NBA 2K13 - All 31 Signature Skills Revealed

This is a phenomenal addition to the series. I really don't see how anyone could argue otherwise. Will it be implemented perfectly right out the box? Probably not. Will some skills prove to be too effective and some not effective enough? Most definitely. But give them a break, it's the first year being implemented into the game...

Now Online...THAT does not get a pass...get it together.
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