Home

NBA 2K13 Screenshot Captures Kevin Durant's Signature Skills

This is a discussion on NBA 2K13 Screenshot Captures Kevin Durant's Signature Skills within the NBA 2K Last Gen forums.

Go Back   Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Last Gen
New OS Forums Are Coming on May 1
The Best Sports Gaming Year of All-Time
Arcade Sports Games Need a Revival
Reply
 
Thread Tools
Old 09-01-2012, 11:44 PM   #209
Rookie
 
OVR: 0
Join Date: Dec 2010
Re: Kevin Durant Signature Skills - Shot Creator, Microwave, Deadeye, Closer and Fini

Quote:
Originally Posted by djwax90
How do you know? ESPN has him listed at 6'9" and I tend to trust the worldwide leader in sports.
you mean BSPN ?

the network that reports sports news an hour after it's been broken to the world ?
the network that hires employees who present reports without citing sources ?

All the sites have him as 6'9 because they haven't bothered to update his measurements since 2007.

Last edited by Thunder Storm; 09-01-2012 at 11:50 PM.
Thunder Storm is offline  
Reply With Quote
Old 09-02-2012, 05:38 AM   #210
NBA 2K AI Software Engineer
 
OVR: 13
Join Date: Oct 2010
Location: Novato, CA, USA
Posts: 1,256
Re: NBA 2K13 Screenshot Captures Kevin Durant's Signature Skills

Quote:
Originally Posted by FLAWDAxBALLA954
You couldnt give that scenario with all of them though example poster dunker LeBron is faster stronger and more athletic than most other players with the same skill set so while they both can poster people lebrons would be alot different. And the point of floor general is to make your teammates play better in how many ways are they supposed to do that? Give me an example of the difference.
It's all numbers and percentages. When an AI player has to pick through the gazillion of moves he can do at any point in time in the game, his offensive awareness and other ratings and tendencies affect the probability of which move he will do, how fast he will do it, etc. Since Floor General is meant to raise your teammates Offensive Awareness, say it's a +5 bonus when that player is on the floor. Should all Floor Generals give the same +5 bonus to their teammates? Or should some players be better at it, giving +7, while others be worse at it but still be decent enough to get the skill, giving something like +3?

Granted, this could be easily fixed by leveling the Signature Skill effect on what the player's other ratings are. An obvious one would be Finisher. A player with higher Dunk and Layup ratings will make better use of Finisher compared to a worse player that still has this Sig Skill. In the same manner, Floor General could give an effect that is a percentage of say, the player's offensive awareness (and other parts of their IQ). So say, Floor General could be
"When on the floor, he raises his teammates Offensive Awareness by 50% of every point of Offensive Awareness he has above 80."
So, a player with an Offensive Awareness of 92 would give a +6 bonus to his teammates, while one with 84 would give a +2 bonus to his teammates.

Quote:
Originally Posted by djwax90
I see where you're coming from with this, but is that really how these SSs will work in this game? I thought they were there to give more casual players an at-a-glance look at which players excel in which ways. I thought that there would be underlying numerical values (0-99) still associated. So say 2 players have the Closer SS, maybe one has OClutch of 98 and the other has OClutch of 92; since they're both in a particular range (say, 90+), they both get labeled with the Closer SS.
I've said that I wish it was exactly like this, that they were just labels/icons that are triggered by (old and new) ratings, tendencies and abilities, just like the 3PT icon or the dunk icon were triggered in 2K12. But the 5 signature skill limit doesn't make sense if it were so.

Signature Skills are things that you equip your player with to give him bonuses in areas he's already good at (at least I hope so, I wouldn't want to see players with an On-Ball Defense rating of 50 being able to equip Lockdown Defender and neutralizing my players' signature skills).

Let's see what the full dev write-up on Signature Skills, which comes today, has to say.
__________________
Eleftherios "Leftos" Aslanoglou
NBA 2K AI Software Engineer
Visual Concepts Entertainment / 2K Sports
Novato, CA, USA
Leftos is offline  
Reply With Quote
Old 09-02-2012, 09:16 AM   #211
Hall Of Fame
 
ojandpizza's Arena
 
OVR: 0
Join Date: Apr 2011
Posts: 29,895
Quote:
Originally Posted by stillfeelme
Did you even look it up there are two columns one is per 36 as in non clutch how does the player perform, the other one is clutch per 36 minutes. Read my post again and look up the link. What NBA.com did was show you both so you can compare. Clutch minutes are few because it only happens in the last 5 minutes when you are up by 5 or down by 5 and are actually playing. You will have only a few clutch minutes during a season if you are getting blown out or blowing out other teams you may not even be in the game so no clutch opportunity.
Did they include this for playoff minutes? Cause this past season LeBron had insane playoff numbers during the last 5 minutes of games...
ojandpizza is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-02-2012, 09:16 AM   #212
Banned
 
DukeC's Arena
 
OVR: 27
Join Date: Jul 2011
Re: NBA 2K13 Screenshot Captures Kevin Durant's Signature Skills

Quote:
Originally Posted by ojandpizza
Did they include this for playoff minutes? Cause this past season LeBron had insane playoff numbers during the last 5 minutes of games...
He had insane numbers period. The man averaged 30, 5, and 10 for the entire playoffs.
DukeC is offline  
Reply With Quote
Old 09-02-2012, 09:18 AM   #213
Hall Of Fame
 
ojandpizza's Arena
 
OVR: 0
Join Date: Apr 2011
Posts: 29,895
Quote:
Originally Posted by DukeC
He had insane numbers period. The man averaged 30, 5, and 10 for the entire playoffs.
And still gets hated on... SMH
ojandpizza is offline  
Reply With Quote
Old 09-02-2012, 09:26 AM   #214
Rookie
 
MoultonHawk's Arena
 
OVR: 1
Join Date: Aug 2012
Location: Newport Beach, CA
Defense 80, lol
MoultonHawk is offline  
Reply With Quote
Old 09-02-2012, 09:27 AM   #215
Rookie
 
MoultonHawk's Arena
 
OVR: 1
Join Date: Aug 2012
Location: Newport Beach, CA
Whoa, nobody said anything about playing defense. I know he is improved using his length but 80 ?
MoultonHawk is offline  
Reply With Quote
Advertisements - Register to remove
Old 09-02-2012, 09:38 AM   #216
Hall Of Fame
 
ojandpizza's Arena
 
OVR: 0
Join Date: Apr 2011
Posts: 29,895
Quote:
Originally Posted by MoultonHawk
Whoa, nobody said anything about playing defense. I know he is improved using his length but 80 ?
He is pretty good in the Thunders team defense and has alright steal and block numbers.. But as for his one on one defense he still needs work.. This was even more apparent after watching LeBron just out-man him in the finals.. However, I will say his length helps him a lot defensively.. I've saw it in games guarding Kobe, he will stay way back as to not get beat off the dribble but is still long enough to defend Kobe's jumper.. On of the reasons I still think even with Dwight the Thunder will down LA in the playoffs..
ojandpizza is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA 2K Basketball > NBA 2K Last Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 11:18 AM.
Top -