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NBA 2K13 Screenshot Captures Kevin Durant's Signature Skills

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Old 09-01-2012, 08:49 PM   #201
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Re: NBA 2K13 Screenshot Captures Kevin Durant's Signature Skills

Quote:
Originally Posted by Leftos
Just posting to say I'm totally with youALREADYknow and RyanFitzMagic on this one.

As much as I like some of the new signature skills, others seem like rebrandings of past ratings and tendencies, but that are now binary (on/off, 0/1) instead of on a 100 scale (0-99). That's actually a step backwards.

Every signature skill so far could be implemented in much more detail if applied via (old and new) ratings, abilities and tendencies. Then, those signature skills could show up as icons for players who fitted the criteria for each skill. For example, players with high defensive awareness, hustle, speed and blocking could earn the Chase Down Blocker icon. Players with high clutch and shooting ability could get the Clutch icon. Exactly like how in 2K12 the 3PT Specialist, Finisher and Lockdown Defender icons show up depending on a players' ratings.

Right now, players that share the same skill will have the exact same effect. For example, two players with the Floor General skill will have the exact same effect on their teammates. So that means that all players with the "Floor General" skill, per 2K's standards, are equally good at making their teammates better.

Signature Skills shouldn't be binary, they shouldn't be On-Off. They should be in the least leveled, like Abilities are in 2K12, and optimally be determined by adding new ratings, abilities and tendencies when required.
great breakdown.
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Old 09-01-2012, 10:16 PM   #202
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Re: NBA 2K13 Screenshot Captures Kevin Durant's Signature Skills

Until 2k actually explains how the signature skills work in detail AND people actually start playing the game, there's really nothing to argue or complain about. We don't know if it's good or bad because we don't really know how it affects the game or the gameplay.

Personally, I remain optimistic, as I see it could be a nice way to differentiate players more and give the game more variation, while also giving me more to do with MyPlayer. However, I have no idea how it will actually play out or if it'll be any good...



So, can we please revert our attention back to Melo's inflated 92 overall rating?
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Old 09-01-2012, 10:48 PM   #203
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Re: NBA 2K13 Screenshot Captures Kevin Durant's Signature Skills

durant needs quick release.
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Old 09-01-2012, 11:33 PM   #204
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Re: NBA 2K13 Screenshot Captures Kevin Durant's Signature Skills

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Originally Posted by sword1986
No way ... Tyreke Evans has the best crossover at the SF
Tyreke sure as heck isn't a SF. How all those people agreed with you, I have no idea. By your logic, I could say Derrick Rose has the best crossover at the SF... too bad it's not his natural position.

Also, I'm loving the new style of the interface, but I'm worried that the black text on orange highlights at the bottom will be tough on the eyes to read.
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Old 09-01-2012, 11:37 PM   #205
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Quote:
Originally Posted by Leftos
Just posting to say I'm totally with youALREADYknow and RyanFitzMagic on this one.

As much as I like some of the new signature skills, others seem like rebrandings of past ratings and tendencies, but that are now binary (on/off, 0/1) instead of on a 100 scale (0-99). That's actually a step backwards.

Every signature skill so far could be implemented in much more detail if applied via (old and new) ratings, abilities and tendencies. Then, those signature skills could show up as icons for players who fitted the criteria for each skill. For example, players with high defensive awareness, hustle, speed and blocking could earn the Chase Down Blocker icon. Players with high clutch and shooting ability could get the Clutch icon. Exactly like how in 2K12 the 3PT Specialist, Finisher and Lockdown Defender icons show up depending on a players' ratings.

Right now, players that share the same skill will have the exact same effect. For example, two players with the Floor General skill will have the exact same effect on their teammates. So that means that all players with the "Floor General" skill, per 2K's standards, are equally good at making their teammates better.

Signature Skills shouldn't be binary, they shouldn't be On-Off. They should be in the least leveled, like Abilities are in 2K12, and optimally be determined by adding new ratings, abilities and tendencies when required.
You couldnt give that scenario with all of them though example poster dunker LeBron is faster stronger and more athletic than most other players with the same skill set so while they both can poster people lebrons would be alot different. And the point of floor general is to make your teammates play better in how many ways are they supposed to do that? Give me an example of the difference.
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Old 09-01-2012, 11:38 PM   #206
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Re: NBA 2K13 Screenshot Captures Kevin Durant's Signature Skills

Quote:
Originally Posted by Leftos
Just posting to say I'm totally with youALREADYknow and RyanFitzMagic on this one.

As much as I like some of the new signature skills, others seem like rebrandings of past ratings and tendencies, but that are now binary (on/off, 0/1) instead of on a 100 scale (0-99). That's actually a step backwards.

Every signature skill so far could be implemented in much more detail if applied via (old and new) ratings, abilities and tendencies. Then, those signature skills could show up as icons for players who fitted the criteria for each skill. For example, players with high defensive awareness, hustle, speed and blocking could earn the Chase Down Blocker icon. Players with high clutch and shooting ability could get the Clutch icon. Exactly like how in 2K12 the 3PT Specialist, Finisher and Lockdown Defender icons show up depending on a players' ratings.

Right now, players that share the same skill will have the exact same effect. For example, two players with the Floor General skill will have the exact same effect on their teammates. So that means that all players with the "Floor General" skill, per 2K's standards, are equally good at making their teammates better.

Signature Skills shouldn't be binary, they shouldn't be On-Off. They should be in the least leveled, like Abilities are in 2K12, and optimally be determined by adding new ratings, abilities and tendencies when required.
I see where you're coming from with this, but is that really how these SSs will work in this game? I thought they were there to give more casual players an at-a-glance look at which players excel in which ways. I thought that there would be underlying numerical values (0-99) still associated. So say 2 players have the Closer SS, maybe one has OClutch of 98 and the other has OClutch of 92; since they're both in a particular range (say, 90+), they both get labeled with the Closer SS.
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Old 09-01-2012, 11:40 PM   #207
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Re: Kevin Durant Signature Skills - Shot Creator, Microwave, Deadeye, Closer and Fini

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Originally Posted by Belly_of_a_Whale
Yeah, that's annoying. He's really closer to 6'11" than 6'9", but they could at least have him at 6'10".
How do you know? ESPN has him listed at 6'9" and I tend to trust the worldwide leader in sports.
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Old 09-01-2012, 11:40 PM   #208
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Re: Kevin Durant Signature Skills - Shot Creator, Microwave, Deadeye, Closer and Fini

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How do you know? ESPN has him listed at 6'9" and I tend to trust the worldwide leader in sports.
That's your first mistake.
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