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NBA Live 13 a $20 Digital Release This October?

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Old 09-01-2012, 02:09 PM   #369
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Re: NBA Live 13 a $20 Digital Release This October?

I also want to add for all to see

Live 13 being a digital release only at this time is just speculation until official EA annoucement. They are still working on the game as we speak and their minds can easily change and release in stores at any time.

fluent2332 i dont need you to "like" this post btw lol
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Old 09-01-2012, 02:16 PM   #370
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Re: NBA Live 13 a $20 Digital Release This October?

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Originally Posted by sword1986
With people buying Madden, even though it has a lot of flaws and stuff that haven't been touched since Madden 2005 ... EA is smart for releasing NBA Live 13. They can throw out an unfinished, unpolished game and still make money off of it. It is a good tactic for EA so instead of not releasing anything and not making any money - put out an inferior product, with a price and fill up their wallet.

/common sense
2k does it every year. every year they lie about the servers. every year you darn near have to wait until santa comes to bring you a decent online experience. its been that way for like uhhhhhh 5 years or so.

yet we run to the store and pre-order. if we were so tough on these games we wouldnt by them first day. no pre-orders at all. rent them first. wait for them to fix their stuff. and let them know it will be the same next time until you get it right on release day. thats how you do it. but there are to many 2kfanboys/girls, and to many nba live fanboys/girls to ever do something like this.

2k wouldnt tell us officially if crew was in 2k12. why not? they were afraid their would be a "NO BUY" on the part of all those who loved crew mode. they tricked you into buying it. and allowed users to keep asking them for months and then finally leaking info admitting it will never be in this installment. even up to the point of that legends download. people THOUGHT crewmode may be in there. they asked ronnie2k on twitter. he never said it wasnt. why not? cause he wants your money.

so dont act as if 2k is any more moral on how they do business. just so happesn their game is better then ea's at this point. they are still using and abusing us to a degree. because they know they can, since they have ZERO comp. thats exactly what made LIVE fall off the face of the earth.

lastly i think the devs pushed for them to make a $20 release this year vs another cancelling. because they want to show people this is what we've worked on. but were still not given enough time to put all the touches in. remember the interview when the guy said we didnt work on it for 3 game cycles only 1. thats a darn shame. but thats not his fault. thats EA's higher ups using these guys on other games instead of just LIVE and live only to bring it back up to part. if you give any top notch programmers 3 game cycles to produce a game they will produce a killer game. period point blank. but if you dont give them that chance. even though they should've had that chance. they may or may not produce a hot game. thats what we're looking at now. the devs probably are crying to upper management like "guys let the people have it. and let them tell you how they really feel about it. "

because the devs know we are going to blast it and tear it apart. but also see their vision on where they are trying to take it. so we can specifically ask ea's upper management.to give the devs the tools to allow them to do their jobs.
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Old 09-01-2012, 02:26 PM   #371
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Originally Posted by RayDog253
Except now we're only getting a $20 game and not a full title...
You're equating price to how finished something is? Not all $60 games have been worth the cd they were printed on, and not all $20 games were crap, either. With the lack of ANYTHING given by EA as to the status of this game, you'd have to be a complete fool to think you were going to get something that is worthy of a $60 price tag. Kudos to EA for doing the right thing. This move might do more good than anything positive coming from the game itself. There is a reason why they are asking for feedback, lol.
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Old 09-01-2012, 02:29 PM   #372
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Originally Posted by King_B_Mack
So I guess a demo of this game is out of the question? Pathetic EA. Absolutely pathetic. So now we have to pay you 20 bucks for a demo because you want feedback? I think I'm done with EA until they've got decision makers who aren't complete idiots who don't care about they're consumers.
ooooohhhh, BIG THREAT! Dude, if you weren't already sitting on the OTHER side of the fence (the one that EXPECTED EA to have little to show for in its comeback bid, then it might be appropriate to say that you'll be in for the next inception. Have fun with Live!
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Old 09-01-2012, 02:32 PM   #373
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Originally Posted by kingpnp3
2k does it every year. every year they lie about the servers. every year you darn near have to wait until santa comes to bring you a decent online experience. its been that way for like uhhhhhh 5 years or so.

yet we run to the store and pre-order. if we were so tough on these games we wouldnt by them first day. no pre-orders at all. rent them first. wait for them to fix their stuff. and let them know it will be the same next time until you get it right on release day. thats how you do it. but there are to many 2kfanboys/girls, and to many nba live fanboys/girls to ever do something like this.

2k wouldnt tell us officially if crew was in 2k12. why not? they were afraid their would be a "NO BUY" on the part of all those who loved crew mode. they tricked you into buying it. and allowed users to keep asking them for months and then finally leaking info admitting it will never be in this installment. even up to the point of that legends download. people THOUGHT crewmode may be in there. they asked ronnie2k on twitter. he never said it wasnt. why not? cause he wants your money.

so dont act as if 2k is any more moral on how they do business. just so happesn their game is better then ea's at this point. they are still using and abusing us to a degree. because they know they can, since they have ZERO comp. thats exactly what made LIVE fall off the face of the earth.

lastly i think the devs pushed for them to make a $20 release this year vs another cancelling. because they want to show people this is what we've worked on. but were still not given enough time to put all the touches in. remember the interview when the guy said we didnt work on it for 3 game cycles only 1. thats a darn shame. but thats not his fault. thats EA's higher ups using these guys on other games instead of just LIVE and live only to bring it back up to part. if you give any top notch programmers 3 game cycles to produce a game they will produce a killer game. period point blank. but if you dont give them that chance. even though they should've had that chance. they may or may not produce a hot game. thats what we're looking at now. the devs probably are crying to upper management like "guys let the people have it. and let them tell you how they really feel about it. "

because the devs know we are going to blast it and tear it apart. but also see their vision on where they are trying to take it. so we can specifically ask ea's upper management.to give the devs the tools to allow them to do their jobs.
good post. someone with some sense
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Old 09-01-2012, 02:34 PM   #374
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Re: NBA Live 13 a $20 Digital Release This October?

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Originally Posted by kingpnp3
lets say this 20 dollar thing is true. the real reason that you and I need to buy the game and BETA test it. i know, lol why do we have to pay for a beta version? because thats what has to happen when you have devs spending months making a game. they have to get paid they have families to feed, etc. so it is what it is.

but yes you have to BETA test this game in order to break down whats currently wrong with it. not whats wrong with some video of it. but the ACTUAL GAME play, controll responsiveness, etc. if you play the game then you could say "ok ea, i see where you guys are trying to go. but if you do this it will probably get you there faster and with a better product." vs "live 10 was better then elite, so just make live 10 + more." stop that. time to move on.

i also think the devs rather have the core SIM lovers beta test it at 20 bucks. then be force fed NBA jams the 5 on 5 edition because they had to get the casual gamer to buy in at 60 bucks. sim vs arcade. there are less people that want sim than arcade. we know this for a fact. what no one knows is what happens if you make it SIM properly where you can do anything you want, it just doesnt mean it will be successful. i'm talking about not putting in 2k like stops in the game where it wont allow you to do certain things so it wont produce an unrealistic situation.
i'm saying leave it in there, and let real physics and game strategy dictate the true outcome.
i've said this a million times. i should be able to shoot a hook shot from half court. but it should be programmed in. to only go in 1 time out of a 1 million tries. thats the difference between a bogus game not allowing that shot at all to make it LOOK real, so you never see anyone taking that shot(because some people do take that shot even just messing around at the end of a qtr.) or some game like elite where they didnt notice the shot from halfcourt had a 100% fg rating as long as you release the shot on time. thats a lack of real physics and programming factoring in everything (where the person is on the court in relationship to how often that shot ever hits in real life) this is the kind of feedback they need. but i guarantee they are not getting from the AD council or these other guys going up to EA.

these guys are going up there with hoop knowlege but zero knowledge of programming. and the programmers are telling them "thats a great idea but if we do that we have to overhaul this or that and it may or may not work, blah blah blah. i would go in there. and say SO. TRY IT. what do you have to lose? spend the extra hours to make it right. because once u get the foundation down pat, everything else is easy(so to speak).

a $20 beta tester for all of us may be the only way LIVE ever gets back on track. that doesnt mean if you buy it you accept their BS. it means you want to HELP them make it better. now dont play it and no its not up to par but still act as if its a AAA game. that would be a lie. and that kind of stuff stunts the growth of a game/franchise like this.
The problem with your argument is that these devs dont see anything wrong with their game so they end up dumbfounded when we critique them harder than they expect.
The devs already received their paychecks. I see people on these forums talking about its a new dev team etc etc, but the fact is this new dev teams, is using the old devs teams game code/animations/art and there are posters who talk about they disregard the old game (elite) becuase this is a new dev team. does that make any sense when at all? its hypocritical.
This game wont do Facebreaker numbers, and if it does, its still going to get dwarfed in sales. Yeah sales arent a factor in terms of quality, but these suits and investors will look at those numbers more than anything else.
Its sad to see this play like this.. i remember doing QA on Live 07 and 08, and specifically saying why the heck does this game play like this, reporting bugs and all, only to be told thanks but we arent looking at these issues you pointed out right now. We'll hold onto them, but our priority is connectivity and and other stuff they had me working on.
The main issue with Live is animations and transition animations. All games have canned animations. Its the coding on which keyframe you will allow input from the controller to start the next animation. What elite did was allow you to breakoout on any frame, without proper transition animation to ease into the next animation. what you ended up with was the user breaking out of animations causing spastic unrealistic portrayals of believable human movement. anyone who does animation like me will know what im talking about.
you can see that live13 is using elite animations as I will continue to point out for everyone to see. you will have people that "dont" want to see it, but its there. here is my post to that.

http://www.operationsports.com/forum...post2044047704

the one thing i forgot to add to that posting was the way the players have that duck waddle when they walk or run, similar to live 2001 with kg on the cover. its the same in this supposedly "alpha video".

the players dont even look like they have facial expressions in live 13 yet, if they add any at all. now i can agree that you should be able to pull off any shot you deem that is within the confines of basketball, and it should look realistic, and conform to the limitations of human movement. thats where elite went wrong. im not going to speculate on what the AC said because we dont know, they only thing we can hope for is that these devs "get it" at some point, because right now, this thing isnt looking good.
Live 13 will already be hampered by the 2gb limit, so will they start charging for add on dlc? who knows. could be a possibility.

Quote:
Originally Posted by kingpnp3
lastly i think the devs pushed for them to make a $20 release this year vs another cancelling. because they want to show people this is what we've worked on. but were still not given enough time to put all the touches in. remember the interview when the guy said we didnt work on it for 3 game cycles only 1. thats a darn shame. but thats not his fault. thats EA's higher ups using these guys on other games instead of just LIVE and live only to bring it back up to part. if you give any top notch programmers 3 game cycles to produce a game they will produce a killer game. period point blank. but if you dont give them that chance. even though they should've had that chance. they may or may not produce a hot game. thats what we're looking at now. the devs probably are crying to upper management like "guys let the people have it. and let them tell you how they really feel about it. "

because the devs know we are going to blast it and tear it apart. but also see their vision on where they are trying to take it. so we can specifically ask ea's upper management.to give the devs the tools to allow them to do their jobs.
this post is hogwash.. you have no substancial evidence to prove anything said here, and dont know how devs vs suits work.
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Old 09-01-2012, 02:43 PM   #375
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Re: NBA Live 13 a $20 Digital Release This October?

Quote:
Originally Posted by kingpnp3
lets say this 20 dollar thing is true. the real reason that you and I need to buy the game and BETA test it. i know, lol why do we have to pay for a beta version? because thats what has to happen when you have devs spending months making a game. they have to get paid they have families to feed, etc. so it is what it is.

but yes you have to BETA test this game in order to break down whats currently wrong with it. not whats wrong with some video of it. but the ACTUAL GAME play, controll responsiveness, etc. if you play the game then you could say "ok ea, i see where you guys are trying to go. but if you do this it will probably get you there faster and with a better product." vs "live 10 was better then elite, so just make live 10 + more." stop that. time to move on.
Wait lemme get this straight....you are saying the community must buy it to test it out to help ea?????????WHERE THEY DO THAT AT???? isn't that why companies hire testers?? isnt that what the game gamechangers and this board is for to give constructive feedback to help make a better live? this post can't be serious..if So I got a jumprope...give me 20 dollars and tell me if it works..let me know if its durable

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Old 09-01-2012, 03:05 PM   #376
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Re: NBA Live 13 A $20 Digital Release this October?

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Originally Posted by youvalss
If true, EA is simply saying: "Our product isn't worth full price". At least they are honest. It's the first step toward making a better product (ideally).
Pretty bad example, 2k did this for years and their game was way better than Live

Last edited by Norris_Cole; 09-01-2012 at 03:08 PM.
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