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Originally Posted by kingpnp3 |
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lets say this 20 dollar thing is true. the real reason that you and I need to buy the game and BETA test it. i know, lol why do we have to pay for a beta version? because thats what has to happen when you have devs spending months making a game. they have to get paid they have families to feed, etc. so it is what it is.
but yes you have to BETA test this game in order to break down whats currently wrong with it. not whats wrong with some video of it. but the ACTUAL GAME play, controll responsiveness, etc. if you play the game then you could say "ok ea, i see where you guys are trying to go. but if you do this it will probably get you there faster and with a better product." vs "live 10 was better then elite, so just make live 10 + more." stop that. time to move on.
i also think the devs rather have the core SIM lovers beta test it at 20 bucks. then be force fed NBA jams the 5 on 5 edition because they had to get the casual gamer to buy in at 60 bucks. sim vs arcade. there are less people that want sim than arcade. we know this for a fact. what no one knows is what happens if you make it SIM properly where you can do anything you want, it just doesnt mean it will be successful. i'm talking about not putting in 2k like stops in the game where it wont allow you to do certain things so it wont produce an unrealistic situation.
i'm saying leave it in there, and let real physics and game strategy dictate the true outcome.
i've said this a million times. i should be able to shoot a hook shot from half court. but it should be programmed in. to only go in 1 time out of a 1 million tries. thats the difference between a bogus game not allowing that shot at all to make it LOOK real, so you never see anyone taking that shot(because some people do take that shot even just messing around at the end of a qtr.) or some game like elite where they didnt notice the shot from halfcourt had a 100% fg rating as long as you release the shot on time. thats a lack of real physics and programming factoring in everything (where the person is on the court in relationship to how often that shot ever hits in real life) this is the kind of feedback they need. but i guarantee they are not getting from the AD council or these other guys going up to EA.
these guys are going up there with hoop knowlege but zero knowledge of programming. and the programmers are telling them "thats a great idea but if we do that we have to overhaul this or that and it may or may not work, blah blah blah. i would go in there. and say SO. TRY IT. what do you have to lose? spend the extra hours to make it right. because once u get the foundation down pat, everything else is easy(so to speak).
a $20 beta tester for all of us may be the only way LIVE ever gets back on track. that doesnt mean if you buy it you accept their BS. it means you want to HELP them make it better. now dont play it and no its not up to par but still act as if its a AAA game. that would be a lie. and that kind of stuff stunts the growth of a game/franchise like this.
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The problem with your argument is that these devs dont see anything wrong with their game so they end up dumbfounded when we critique them harder than they expect.
The devs already received their paychecks. I see people on these forums talking about its a new dev team etc etc, but the fact is this new dev teams, is using the old devs teams game code/animations/art and there are posters who talk about they disregard the old game (elite) becuase this is a new dev team. does that make any sense when at all? its hypocritical.
This game wont do Facebreaker numbers, and if it does, its still going to get dwarfed in sales. Yeah sales arent a factor in terms of quality, but these suits and investors will look at those numbers more than anything else.
Its sad to see this play like this.. i remember doing QA on Live 07 and 08, and specifically saying why the heck does this game play like this, reporting bugs and all, only to be told thanks but we arent looking at these issues you pointed out right now. We'll hold onto them, but our priority is connectivity and and other stuff they had me working on.
The main issue with Live is animations and transition animations. All games have canned animations. Its the coding on which keyframe you will allow input from the controller to start the next animation. What elite did was allow you to breakoout on any frame, without proper transition animation to ease into the next animation. what you ended up with was the user breaking out of animations causing spastic unrealistic portrayals of believable human movement. anyone who does animation like me will know what im talking about.
you can see that live13 is using elite animations as I will continue to point out for everyone to see. you will have people that "dont" want to see it, but its there. here is my post to that.
http://www.operationsports.com/forum...post2044047704
the one thing i forgot to add to that posting was the way the players have that duck waddle when they walk or run, similar to live 2001 with kg on the cover. its the same in this supposedly "alpha video".
the players dont even look like they have facial expressions in live 13 yet, if they add any at all. now i can agree that you should be able to pull off any shot you deem that is within the confines of basketball, and it should look realistic, and conform to the limitations of human movement. thats where elite went wrong. im not going to speculate on what the AC said because we dont know, they only thing we can hope for is that these devs "get it" at some point, because right now, this thing isnt looking good.
Live 13 will already be hampered by the 2gb limit, so will they start charging for add on dlc? who knows. could be a possibility.
this post is hogwash.. you have no substancial evidence to prove anything said here, and dont know how devs vs suits work.