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NBA 2K13 Interview with Producer, Rob Jones

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Old 08-27-2012, 05:17 PM   #17
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Re: NBA 2K13 Interview with Producer, Rob Jones

the way he answered the first question made it seem like there won't be dribble packages this year just a difference in how fast certain players can do them from each other or atleast that's how it seems idk. Other than that I like what I've seen/read so far
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Old 08-27-2012, 06:48 PM   #18
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I don't think there will be dribble packages either! There's certain stick movements that do certain dribbles and better ball handlers will have "prettier" moves. At least thats what I gather
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Old 08-27-2012, 06:48 PM   #19
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Old 08-27-2012, 06:53 PM   #20
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Re: NBA 2K13 Interview with Producer, Rob Jones

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Originally Posted by KspadeTheProspect
I don't think there will be dribble packages either! There's certain stick movements that do certain dribbles and better ball handlers will have "prettier" moves. At least thats what I gather
Awwwwwwww.

I was looking forward to editing dribble packages this year.

Hopefully they keep the same sig shot system as 2k12. A lot of players are going to need tweaking in that area (Ala Demarcus Cousins. He shoots nothing like he does in 2K.)
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Old 08-27-2012, 07:16 PM   #21
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Re: NBA 2K13 Interview with Producer, Rob Jones

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Given the more organic nature of the dribble mechanic (Control Stick), will we see more signature dribble packages and moves? And what has been done to ensure a distinction between elite ball-handlers, average and poor ones?

While Signature movement and animations are still part of the very fabric of the NBA 2K experience, our ball handlers are differentiated less by the actual signature animation, but more by the animations they get, the speed of the moves, the effectiveness of the moves, and the ability to retain control of the ball when doing the moves.
Well, I'm glad he answered my question...somewhat at least. My actual unedited question was...

Quote:
Given the more organic nature of the dribble mechanic, are signature dribble packages and moves still present? And what has been done to ensure a distinction between elite ball-handlers, average and poor ones?
Either its more complex than a yes or no answer or just a flat out no to dribble packages, which it seems to be. I am definitely disappointed if that's the case.

I hope somehow that to the same extent that more slick animations are available to good ball handlers, there are more simplistic animations for mediocre ball handlers. Or, if they could remove certain moves like the half spin and step-back from guys with low ratings I'd me marginally satisfied.

Last edited by eko718; 08-27-2012 at 09:53 PM.
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Old 08-27-2012, 07:30 PM   #22
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Re: NBA 2K13 Interview with Producer, Rob Jones

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Originally Posted by Rob Jones
You can also shoot standing floaters this year, which is something we never had control over.
Yes, I've wanted this forever. Thank you 2k.
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Old 08-27-2012, 07:31 PM   #23
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Re: NBA 2K13 Interview with Producer, Rob Jones

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Old 08-27-2012, 07:42 PM   #24
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Re: NBA 2K13 Interview with Producer, Rob Jones

Quote:
Originally Posted by KspadeTheProspect
I don't think there will be dribble packages either! There's certain stick movements that do certain dribbles and better ball handlers will have "prettier" moves. At least thats what I gather
If so, then that's yet another element of control removed from the consumer's hands. That places even more pressure on 2K to "get it right".
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