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NBA 2K13 Interview with Producer, Rob Jones

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Old 08-27-2012, 03:41 PM   #1
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NBA 2K13 Interview with Producer, Rob Jones


We have just posted our NBA 2K13 interview with Producer, Rob Jones. Thanks to the OS community for submitting the questions. We'll continue to set these interviews up as new features are announced.

Quote:
What role will shading ball handlers play regarding help defense, double teams & pick & rolls? Does the AI adjust and shade to a dribblers weak hand? Front a dominant big after too many scores? Sag on the weak side after they decide to front?

Well, shading a ballhandler to the correct area automatically forces that player to attack an area that has the type of help defense you want to play (the rotation). Shading a player on a pick and roll can either mean getting over the pick easier or getting caught out of position if the screen comes from the opposite side. We like the concept of forcing a player to his weak(er) hand, but it is something that is very hard to convey to users, so we have been limiting our focus to forcing the ball handler towards a better help situation.

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Platform: Xbox 360
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Old 08-27-2012, 03:43 PM   #2
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Re: NBA 2K13 Interview with Producer, Rob Jones

These are the answers to the questions we asked months ago?

thanks for the reading material Steve
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Old 08-27-2012, 03:47 PM   #3
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Re: NBA 2K13 Interview with Producer, Rob Jones

Good Q&A, thanks!

Expanding the fast break to a 5 lane system is huge. The way tendencies worked last year required setting certain ones to extremes to prevent 2 faster players from reaching the lane before the bigs got downcourt. The reason we would see guys like Griffin/Jordan stop at the perimeter on a break was that the faster guards were already in the lane.
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Old 08-27-2012, 03:52 PM   #4
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Darn.

I was hoping the passing would be pressure-sensitive. But more responsive passing is a big plus. I hated the lag at critical times. I'm glad they addressed it.

And the fast breaks should be great this year with the 5-lane system.
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Old 08-27-2012, 03:56 PM   #5
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Nice Q&A. Some of the stuff is new to me.
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Old 08-27-2012, 04:03 PM   #6
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Re: NBA 2K13 Interview with Producer, Rob Jones

Some good stuff. Still want to know how exactly Sig Skills differentiate from an animation and ratings standpoint though.
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Old 08-27-2012, 04:11 PM   #7
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Re: NBA 2K13 Interview with Producer, Rob Jones

As long as Im on a fast break and D12's not running wide on the 3pt line ...I'll be happy
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Old 08-27-2012, 04:15 PM   #8
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Re: NBA 2K13 Interview with Producer, Rob Jones

Nice insight given in the Q&A, seems like 2K13 its shaping up pretty darn good if you ask me.
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