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Breaking Down Madden: The Run Game

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Old 08-23-2012, 04:58 AM   #41
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Re: Breaking Down Madden: The Run Game

Quote:
Originally Posted by atc43
Beautiful write up! Again like others have said it really is great to see someone who has experience in programming talk about the flaws in Madden's genes. I have some programming experience(and by some i mean 1 year) and what the OP said is very much more than likely true. With that said I'mm positive Tiburon knows the same things. They said they'll address line play in 14 hopefully along with player momentum(foot planting).

If Madden can ever get any semblance of this in the game it would be an incredible, i repeat incredible improvement.

skip to 4:40

http://youtu.be/bdkyMfYZqQA

Do you have a souce for this information?
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Old 08-23-2012, 07:38 AM   #42
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im not a *****, or hating on your article......but your about 10 months late on your deadline mate
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Old 08-23-2012, 07:40 AM   #43
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Excellent write-up!
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Old 08-23-2012, 11:21 AM   #44
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Originally Posted by Demoncrom
He is so right - the line play in madden is trash and the only one to get the running to work properly at higher levels is to adjust the sliders.
This. Which actually shows how breaking tackles should work. You also see more animations. Try raising break tackle to 65 or 70. Run game feels better. I do it on all pro. Still only renting Madden tho. Depends on off-line CCM.
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Old 08-23-2012, 11:35 AM   #45
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Re: Breaking Down Madden: The Run Game

You always have to adjust sliders anyway to tune it to your skill level. But I agree the blocking has been one dimensional for too many years now. It's just a coin flip with ratings and there's no visual cue to let you know whose going to win that battle. It gets worse on higher difficulties where you just see a whole defensive line shed 4 blocks all at the same time. It ends up looking like a kick return of Madden past, where the entire defense is coming after you and your blockers are all upfield lol!

There's some good news though, that wasn't mentioned in the write up...the Infinity Engine! Even though blocking may be a coin flip, with all the bodies on the O-line and D-line you may get a lot more "incidental" blocking where player models collide with each other or trip up each other resulting in a quasi-block.
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Old 08-23-2012, 11:38 AM   #46
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Originally Posted by Cpterp22
Great read, but we already know the change wasn't coming til 14..


I have the retail.. Blocking is a little better with IE.. 14 will be where we really see it ( I hope )
People say that about every new game. When 10 came out, 11 was the new hope for changes, etc. And now 14 and 13 not out yet? Lol
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Old 08-23-2012, 06:40 PM   #47
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Re: Breaking Down Madden: The Run Game

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Originally Posted by ghettogeeksta
Do you have a souce for this information?
Theyve said they will address line play next year ask anyone and theyll most likely confirm, and about footplanting sorry i guess i didnt make myself clear enough. I meant HOPEFULLY they will also work on foot planting.
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Old 08-24-2012, 02:51 AM   #48
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Re: Breaking Down Madden: The Run Game

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Originally Posted by Whomario
No offense, but why go through all this trouble breaking down the ´12 version instead of waiting a couple weeks and doing it for ´13 ?
lol probably because there's a 99% chance with it being EA's madden that the same problem will be in 13
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