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UPDATED: Madden NFL 13 Title Update Arrives in September, No Details Announced Yet

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Old 08-23-2012, 05:46 PM   #57
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Re: Madden NFL 13 Title Update Arrives September 11th, No Details Have Been Announced

Was hoping for a day one patch to fix the physics. Well, hopefully this day 15 patch fixes the physics.
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3 points for graphics, 1 point for the passable commentary, and a half point for the boxart. I can give no further points since the all over the place gameplay would ruin it anyway.
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Old 08-23-2012, 06:43 PM   #58
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Re: Madden NFL 13 Title Update Arrives September 11th, No Details Have Been Announced

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Originally Posted by RGiles36
I gotcha.

As for locomotion which would be the biggest benefit in what you're proposing, I just don't think that's possible. In order to tune locomotion, you simultaneously have to tune logic. Otherwise, if the AI doesn't know how to use a different locomotion, the game will be broken.

That's what initially birthed the idea that Tiburon shows community reps a good version of Madden, and then changes everything by retail release (I still don't subscribe to this theory but I digress). People that went to the M10 community event will tell you locomotion was relatively tight. But the AI apparently couldn't function under the conditions. It didn't know how to pursue as a defender...it didn't know how to get in position to catch passes.

I have to think tuning the locomotion and the AI is a project -- not something you put together in a few weeks and push out in an update.

That's part of the reason why I think two separate tuner sets is not a realistic possibility. I think it's much more realistic that they continue on this path that their on of making the game more realistic, eventually getting to a point where a hardcore setting isn't a request but rather it'll just be a fundamental part of the game.
I am a little confused because the AI functioned in M10 so I don't see why that would prevent locomotion from being tuned back to that level.

To the bold, I don't see how that will ever happen as long as they are trying to balance realism and "fun", which they openly admit. If realism doesn't equal fun in the devs POV for making the game, then optimal realism can't be a fundamental part of the game. However, I have accepted that and at this point I just want them to provide optimal realism as a side option or setting.
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Old 08-23-2012, 07:47 PM   #59
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PLEASE ADD EDIT PLAYERS IN CCM!
Sadly isn't gonna happen. Looman stated they would TRY to get in number editing.... And I'm guessing that's sue to duplicate numbers or wacky numbers for position players( OL wearing #1 etc).

Not having editing as well as one team in franchise REALLY turns me off on the game as well as CPU play calling logic which appears to he just as bad in retail as it was in the demo.
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Old 08-23-2012, 08:03 PM   #60
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Re: Madden NFL 13 Title Update Arrives September 11th, No Details Have Been Announced

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Originally Posted by Big FN Deal
I am a little confused because the AI functioned in M10 so I don't see why that would prevent locomotion from being tuned back to that level.
C'mon, use your head Big. As little as we may know about software development, I think you and I both know you can't just simply dump locomotion into today's game and call it a hardcore setting. Even that has to be tuned, adjusted, and tweaked. And the AI is still going to require tuning and tweaking. Essentially, you'd begin to create two different games and why would EA do that?

They might as well do it the right way, and eventually rip the current player movement system out and start fresh. Creating "hardcore" settings using a locomotion system that was HARDLY labeled hardcore 3 years ago is not the answer.
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Old 08-24-2012, 09:31 PM   #61
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Re: UPDATED: Madden NFL 13 Title Update Arrives in September, No Details Announced Ye

The ability to edit rosters OFFLINE MUST BE IMPLEMENTED. This is a must. I know there's a lot of online users, but there are a lot of offline users as well who don't even play online.

This is understandable to not have it online to prevent cheating, but this is an absolute must offline. I tweeted Josh Looman about this and I hope you guys do as well. Voice your opinions to him!!!
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Old 08-25-2012, 06:57 PM   #62
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Re: UPDATED: Madden NFL 13 Title Update Arrives in September, No Details Announced Ye

Here's to hoping they fix the duplicate number glitch in connected careers.
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Old 08-25-2012, 07:02 PM   #63
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Re: UPDATED: Madden NFL 13 Title Update Arrives in September, No Details Announced Ye

Whats the point of having ccm ask if you want to play offline or online uf they are just as limited as one another?

Seems it was easier to take editing out to appease online then leave it in and deal with it.
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Old 08-25-2012, 07:03 PM   #64
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Re: UPDATED: Madden NFL 13 Title Update Arrives in September, No Details Announced Ye

Quote:
Originally Posted by prey2god
The ability to edit rosters OFFLINE MUST BE IMPLEMENTED. This is a must. I know there's a lot of online users, but there are a lot of offline users as well who don't even play online.

This is understandable to not have it online to prevent cheating, but this is an absolute must offline. I tweeted Josh Looman about this and I hope you guys do as well. Voice your opinions to him!!!
I completely agree. But this is EA so I'm not really expecting too much. Besides, I (and millions of other people) am still going to buy the game so I suppose they got what they wanted.
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