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NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2

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Old 08-23-2012, 08:41 AM   #217
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Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2

As much as I would like for 2K to give everyone the correct accessories, it doesn't really bother me if they don't. If they get the guys that consistently wear the same stuff everynight right, then I'm fine with it.

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Old 08-23-2012, 08:54 AM   #218
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Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2

We need one guy to represent the accessory/atmosphere part of the game in the 2k Community Team Up....
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Old 08-23-2012, 08:59 AM   #219
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Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2

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Originally Posted by nova91
As much as I would like for 2K to everyone the correct accessories, it doesn't really bother me if they don't. If they get the guys that consistently wear the same stuff everynight right, then I'm fine with it.
Word. I don't have much of an issue with 2K providing the wrong accessories, mostly because 2K's always done a great job of allowing us to personally edit what a player wears. My small problem, as always, has been the inability to correctly provide accurate color schemes for those accessories.

For instance, in 2K12 (and just about every other 2K), there's been four color options for accessories: White, Black, Team 1 and Team 2. Selecting "White" will make the player wear white accessories at home and on the road, something nearly no team does. The same occurs when selecting "Black". "Team 1" will often mean players will wear their primary team color for home accessories and secondary color for away accessories. "Team 2" will just reverse the options (secondary home, primary away).

The issue is, those color scheme options are unfitting for a vast majority of the NBA. Example: the Los Angeles Clippers spent a significant portion of the 2012 NBA season wearing white accessories at home and black accessories on the road. This combination was not possible in 2K12 without manually altering every single player's accessories prior to each game. Their "Team" accessory color schemes involved the color red in each case, something they did not wear as an accessory color this year.

And I know, it all sounds like such a small deal. But I must admit, when hex editors came through and correctly edited every team's accessory colors, the realistic appearance of each team took a steeper jump upward than I ever would have expected it to. For players who utilize accessories, like Blake Griffin, the correct colors suddenly made his 2K12 version appear to be a splitting image of his real life self.

We talk about the importance of the little things year in and year out. I think this is a pretty big little thing, in terms of the realism gap it could help bridge. When it's inevitably fixed, folks will look back at previous 2K's and laugh at how generic the old setup was to begin, with mismatched incorrect colors all over the place and whatnot.

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Old 08-23-2012, 09:07 AM   #220
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Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2

Now the color schemes are a different story, since the color of the teams accessories are usually consistent that should be right.
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Old 08-23-2012, 11:49 AM   #221
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Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2

The one thing I do like from this video/insight is that 2k has finally begun to say things like "one of the things people DIDN'T like in 2k12 was...", whereas in the past they would keep saying garbage like (I'm paraphrasing) "all of the feedback we got from last years game was positive, and people just wanted more of everything". They are finally starting to realize that their game is far from perfect, and hopefully they will actually start putting more effort into the hardcore gameplay/modes as opposed to the more gimmicky stuff like all star game, legend modes (which can be fun, but unless the gameplay issues are fixed, they will have the exact same problems), etc..
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Old 08-23-2012, 12:38 PM   #222
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Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2

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Originally Posted by Sparkles
awesome! the only thing that pushes me away from this series are the graphics. not realistic at all and the player models look like zombies

I hope your joking, don't confuse this with that other game. NBA2K has always been the most realistic sports game. So you think dunking 100 miles per hour like the other game offered is realistic..??
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Old 08-23-2012, 12:58 PM   #223
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Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2

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Originally Posted by LD2k
Hey guys,

We just re-posted the the video which now includes some new footage: http://www.youtube.com/watch?v=n-HCt...&feature=g-u-u
Man I'm glad i was reading all the comments on here, i never would've saw the new version. That Westbrook dunk was nasty..
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Old 08-23-2012, 01:00 PM   #224
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Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2

On another note i think they should cut from the developers quicker and into more gameplay clips while we hear the dev talk in the background.
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