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NBA 2K13 Video - Impressions From 2K Sports Team Up Event (KspadeTheProspect)

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Old 08-20-2012, 04:52 PM   #41
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Originally Posted by vannwolfhawk
With the clutch rating gone those last second 24 second clock shots and the magical 12-0 3rd quarter run should be gone?!
I continued to squeeze the lemon sort of speak with online questions even after being told that online features aren't discussed til 1 month prior to release. I know for a fact that the issues are known... I really hope (at least) the MORE frustrating ones have been addressed. Sorry I don't have more for you though
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Old 08-21-2012, 12:23 PM   #42
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Bruh thanks for posting the info...I'm hyped about the game. One thing that I wanted to ask about is does the game feature away to split the pick and roll or split double teams a la D-Wade, Ginobili, Kobe? For alot of guys in the NBA this is one of the main weapons in their arsenal (see Dion Waiters). Maybe this was in 2k12 and I missed it but I'm hoping that this is definitely in 13 especially with all of the special abilities they say are going to be in the game. I think splitting PR's/double teams would fit nicely as only a few players are able to effectively do this move consistently and it would prevent it from being a cheese move. Thanks
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Old 08-21-2012, 10:45 PM   #43
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Re: NBA 2K13 Video - Impressions From 2K Sports Team Up Event (KspadeTheProspect)

Had they upgraded the crowd sounds anything? Reactions, chants, etc.?
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Old 08-22-2012, 03:13 PM   #44
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Re: NBA 2K13 Video - Impressions From 2K Sports Team Up Event (KspadeTheProspect)

Quote:
Originally Posted by KspadeTheProspect
passing was a little slow, and Shake found a issue with pump faking. It would make you inch forward
This has been an "issue" for quite a number of years.

Maybe one day.
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Old 08-22-2012, 05:47 PM   #45
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Re: NBA 2K13 Video - Impressions From 2K Sports Team Up Event (KspadeTheProspect)

Quote:
Originally Posted by Pared
This has been an "issue" for quite a number of years.

Maybe one day.
This.

Also on past itinerations, (on defense) putting the hands up would made you jump without any imput when a player faked a shot or when they jump for a shot ... on 2k12 this was no more but then it happen that sometimes putting your hands up when a player was to jump for a shot, made you move without any imput ... like a force field push or something, placing you apart, still with your hands up, in an unusefull position. Hope this got rid off.

Also, dont know why but when defending, sometimes you would try and make your player put the hands up but it would not respond, resulting in uncontested jumpers.

Am very enthusiastic about getting more called fouls and while the ball physics was a little overdone, having no balls bounced off of feets at all isnt realistic, a tune of the frecuency (reduce) would have sufficed.

In sum, based on all your feedback (teamup members), 2k13 is shaping to be a master piece in terms of on court action.
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