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NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2

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Old 08-21-2012, 05:45 PM   #129
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Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2

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Originally Posted by wallofhate
I absolutely loved nba2k12 I actually think its the best sports game I've ever played. I'm sure this year it'll be even better. With that being said I just can't wrap my head around the failure of getting the player likeness with allot of the star players. I hope this build faces are gonna be improved with the final product. Again small gripe I'm sure the game is gonna be great.
This is a old build, every 2k video we;ve seen has been a old build. Also LD2k said the devs are still working on the game as we speak. I'm basically saying those most likely are old faces and jerseys, we don't know what the final product looks like, because 2k hasn't shown it.
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Old 08-21-2012, 05:47 PM   #130
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 2

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Originally Posted by kolanji
notice the statement said that THE DETAILS ON THE FOOTWEAR HAS GOTTEN SOME ATTENTION not the footwear has gotten some attention ur misconstruing what ur reading.....
in other words they dont look low res like the console version of 2k12
Maybe u r right, but to me they look exactly the same.
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Old 08-21-2012, 05:48 PM   #131
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Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2

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Originally Posted by Drewski
Then what you said about sliders makes no sense.

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It does.

What i'm saying is, people want sliders AND Crew mode, but they both can't co-exist with each other.
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Old 08-21-2012, 05:50 PM   #132
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 2

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Originally Posted by Gatorfan Frank
I cannot stop laughing at that gif. So much WTF. I like how Lebron starts running back on D a second after he passes the ball. He's like, "Shane's automatic from there, so I might as well get back on defense these next 10 seconds before the other team inbounds!"
Lol.


As terrible as the gameplay looks, one thing Live 13 gets right is the overall ambient lighting. The court is lit very realistically and the players are also lit in a way that they look like they exist in a real environment, as if there's soft lighting reflected from the floor.


It's when you look at them close up or they start moving that it looks cruddy. Frankly it didn't look as bad as I thought it would. It does look like a 6 year old game and dead on arrival this year, but they can maybe start to compete in 2-3 years.
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Old 08-21-2012, 05:51 PM   #133
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Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2

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Originally Posted by OGKing
It does.

What i'm saying is, people want sliders AND Crew mode, but they both can't co-exist with each other.
Crew mode probably isn't in this year's game, so having sliders in MP only helps.


There can also be separate modes of MP, one that's compatible with online crew and one that can be tweaked for offline play online.
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Old 08-21-2012, 05:54 PM   #134
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Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2

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Originally Posted by Sundown
Crew mode probably isn't in this year's game, so having sliders in MP only helps.


There can also be separate modes of MP, one that's compatible with online crew and one that can be tweaked for offline play online.
Yep, that would work.
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Old 08-21-2012, 05:58 PM   #135
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Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2

You guys are killing my excitement for the Madden release. I can't take too much more.
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Old 08-21-2012, 06:21 PM   #136
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Re: NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2

So is there no more written insight? Like maybe this Friday? I need some good reading material when I'm at work....
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