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NBA 2K13 Video - Developer Insight #2 - Gameplay: Part 2

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Old 08-21-2012, 02:55 PM   #73
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 2

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Originally Posted by infam0us
First few games I'll probably press the LT and move the right stick trying to triple threat and throw up some horrible shots.
well if not moving when u receive the ball would make u be in a triple threat then i need some new controllers cause my control is always moving in some directions cause it is never at a resting place of neutral due to over used and isomotion..yea am looking at u VC
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Old 08-21-2012, 02:57 PM   #74
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 2

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Originally Posted by SouthBeach
My issue with this and the Melo gif is both of them finishing with their wrong hand.

I know it's an and-one and they're being hit...but at least let the animation continue through with their shooting hand. Too many lefty finishers in 2K for years.

Why is that?
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Old 08-21-2012, 02:58 PM   #75
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 2

Oh, gotcha. But do you think you can "launch" from that position while you're holding the RS, like last year's triple threat when you hold LT + LS. And do you think sizing up will be in the game again this year? I hope so
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Old 08-21-2012, 03:02 PM   #76
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 2

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Originally Posted by VDusen04
I can't tell for sure, but Boozer's dunk looks like a dunk animation that's been in 2K for a few years that I've never been a fan of, though in a way I think it looks different. The one I'm thinking of just felt clunky, and the force with which the player wound up for the two hand flush was not represented with the response from the rim (i.e. no breakaway but still clangy dunk noise). I am hopeful the one I'm thinking of is not present.
I was thinking this also. I don't mind the dunk itself. But as you said, the overall physics not matching up with the sound or vice versa kind of bugged me a bit in past 2Ks.
I'm not sure, but I'd like to see a fast break dunk that isn't so emphatic. Sometimes, players just do a regular 2-handed dunk to make sure they score (if a defender is near on a fast break) as opposed to a fancier dunk. Hopefully this one is a bit different.
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Old 08-21-2012, 03:03 PM   #77
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 2

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Originally Posted by bigeastbumrush
My issue with this and the Melo gif is both of them finishing with their wrong hand.

I know it's an and-one and they're being hit...but at least let the animation continue through with their shooting hand. Too many lefty finishers in 2K for years.

Why is that?
Yeah, I didn't want to say anything because I already kind of picked on the Carlos Boozer dunk animation but I was thinking the same thing you are. If 2K didn't have a history of very strong lefty usage for right-handed players from very difficult distances and angles (drifting lefty hook-pushes were a real thing in 2K12), I probably wouldn't have had an issue. But seeing the lefty and-1 attempt two times in a two minute clip drew my attention.
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Old 08-21-2012, 03:06 PM   #78
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 2

Do we know anything concrete about Home/Away equipment in 2k13?
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Old 08-21-2012, 03:06 PM   #79
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 2

umm guys in the NBA can finish with both hands. Its not like kobe and carmelo were in jumpshot shooting form where they obviously shoot with their right hand , but their just trying to draw contact and throw the ball up and if the right hand isn't available they can still get a shot up with their left. its the NBA
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Old 08-21-2012, 03:11 PM   #80
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Re: NBA 2K13 Video - Developer Insight #1 - Gameplay: Part 2

The problem is how often they put up shots with their left hand, there was one shot selection type in 2k12 where the only way to finish was with the left no matter the players dominate hand or situation.
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