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NBA Live 13 Gameplay Video - Miami Heat vs. Oklahoma City Thunder

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Old 08-21-2012, 01:51 PM   #169
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Well, I guess there's nothing stopping me from getting my pre-order in on Amazon for NBA2k13!
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Old 08-21-2012, 01:53 PM   #170
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Re: NBA Live 13 Gameplay Video - Miami Heat vs. Oklahoma City Thunder

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Old 08-21-2012, 01:55 PM   #171
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Re: NBA Live 13 Gameplay Video - Miami Heat vs. Oklahoma City Thunder

It almost looks like a tablet game. Everything is HUGE on the interface. Looks like an improved version of Elite.

The person playing obviously did not know how to play, but that is not an excuse for some of the gameplay

I think it's important to note that EA's Live 13 is not going to compete with 2KSports' 2K13, and it wasn't intended to, despite all the shots they take at each other. I remain with an open mind and look towards the future for EA to improve the series.

It animates awkwardly, and some of them look like they are only 30 fps animations or maybe it's the game or the video, but there is a lack of smoothness happening. Many of the animations seem out of context. There are missing dribble sounds when dribbling animations get interrupted by a players movement because the ball doesn't always hit the floor when interrupting the animation. I hope this is because of the early build.

They still have a problem with ballhandlers changing direction with a live dribble. They move their feet instead of properly changing direction with the ball and pivot foot with either a crossover or pivot. This is resulting in a lot of the sliding.

The camera is jumpy. It doesn't need to jitter as the ball is hitting the rim. It also didn't show a player in the far right corner.

Players look lifeless. No emotions in their faces, even the body language is robotic.

Some things I noticed from the video-

-The intro looks great, even the glitch at the end before the starting lineup.
-Player lighting is solid. If they could add progressive sweat, it could be amazing, but only if they...
-Improve on the player models. Huge shoulders(Madden model?), no hips, jerseys look painted on.
-Again the tip off sucks, nobody has ever gotten it right. No big deal.
-I hate the default jumpshot. Who mocapped that?
-It looks tough to get into the paint. The defenders are helping pretty well and sagging off poor shooters. This looks like it will be a positive, but we won't be able to tell without seeing some aggressive offense.
-Turbo looks like it is back. There seems to be a clear difference when pushing the ball upcourt.
-I think the IK technology is still there. Players will reach for the ball instead of using predetermined rebounding and blocking animations.
--at 5:02 Bosh seems to be reaching out for the ball while being boxed out(or pushing Ibaka). The ball is tipped by Ibaka but Sefolosha gets the board.
-RTP(collision animations selector) looks like it is in. 7:52 layup has two different animations for each the shooter and defender.
-Substitution cutscene is unnecessary and awkward. A high five or something instead of a head nod would make more sense.
-Post-basket camera cuts have an abrupt lock on the player creating a disorientating effect while they are animating. They should use dampening like they did with the PS2/Xbox versions.
-Crowd looks great, but many of their animations lack context and look like they are there just to make them seem active. None of it seems to match the crowd sound.
-Commentary is good, but Van Gundy needs to be more consistent. He seems to be quiet for long periods of time.
-9:15, Collison takes a collision from the front yet falls forward on his face. I wonder if the collision system thinks that Lebron used his off arm to push Collison while going up with the layup. Awkward moment for the collision system.
-9:42, Dwyane Wade passes through part of Harden, and Harden takes a reverse charge/flop. The dunk looks like an old animation and does not match Wade's momentum on his drive. It was also much smoother of an animation and looked out of place than the other ones.
-Slippery slidery going on everywhere. Check out Shane Battier at 10:00 after his step back post shot. His first step is at the elbow of the freethrow line.
-There is an icon showing who you are going to pass to.
CLOCK SPEED!!!! They took the old Madden idea. They make the clock go faster, but the shot clock is still natural. This could allow for realistic stats while maintaining realistic minutes as well.
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Old 08-21-2012, 01:56 PM   #172
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Any more videos or did EA already nab them all?
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Old 08-21-2012, 01:57 PM   #173
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Re: NBA Live 13 Gameplay Video - Miami Heat vs. Oklahoma City Thunder

why is there a exit menu...did anyone else not notice this? Is this going to be a downloadedable game. Better be $20 or less.
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Old 08-21-2012, 01:57 PM   #174
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Re: NBA Live 13 Gameplay Video - Miami Heat vs. Oklahoma City Thunder

Quote:
Originally Posted by hookshot
Any more videos or did EA already nab them all?
http://www.youtube.com/watch?v=Uhy4cYx5qAU
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Old 08-21-2012, 01:57 PM   #175
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Updated OP w/ a working video from Kotaku.
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Old 08-21-2012, 01:58 PM   #176
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Re: NBA Live 13 Gameplay Video - Miami Heat vs. Oklahoma City Thunder

I'll just say it was better than I expected
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