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Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

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Old 08-17-2012, 01:43 PM   #161
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Re: Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

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Originally Posted by cuttingteeth
I'm thinking either they did it purposely because they knew they didn't have time (after trying already) to make it wide open for us to edit...or they seriously didn't figure it out until near last minute, and therefore still really did run out of time. Then again, the manuals do read vaguely that we "can" edit, supersim and use custom playbooks. Maybe they pulled it off...or they intend to..? We shall soon see.
I honestly don't think it has anything to do with time. I think EA/Tib want to control the "funability/fun factor" of the game. That the game will be most enjoyable for us if they control what we can and can not control. That's just a design decision and nothing wrong with that. It's just not what I'm looking for. But that's just my personal opinion and I'm not stating this as fact.
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Old 08-17-2012, 01:48 PM   #162
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Re: Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

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Originally Posted by bucky60
I honestly don't think it has anything to do with time. I think EA/Tib want to control the "funability/fun factor" of the game. That the game will be most enjoyable for us if they control what we can and can not control. That's just a design decision and nothing wrong with that. It's just not what I'm looking for. But that's just my personal opinion and I'm not stating this as fact.
If that is the case, though, we'll most definitely see no change from them this year via patch or next year via M14, and it will certainly take folks not buying the game and further outcry to get it through their heads. I'm sure enough of us will be able to oblige if that's the case.
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Old 08-17-2012, 01:53 PM   #163
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Re: Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

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Originally Posted by cuttingteeth
If that is the case, though, we'll most definitely see no change from them this year via patch or next year via M14, and it will certainly take folks not buying the game and further outcry to get it through their heads. I'm sure enough of us will be able to oblige if that's the case.
But the thing is they already knew we wanted player editing, thats why thry made is such a big deal LAST YEAR. They then comr out and say its a little thing this year and take a jab at people who use the editing feature. This is what i cant understand last year it was a big deal getting it in and this year it doesnt matter.

Also how hard would it be to let us use custom rosters for ccm? Is ccm predetermined before the mode even starts? It should be able to take what ever roster we want to start with and produce storylines. There is no way i can see where using a custom roster in ccm should mess up their xp system.
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Old 08-17-2012, 02:04 PM   #164
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Re: Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

Quick question, say you're playing as a player in CC, say Miles Austin. Can you demand a trade to another team like you could in my player mode?
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Old 08-19-2012, 06:34 PM   #165
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Quote:
Originally Posted by cuttingteeth
If that is the case, though, we'll most definitely see no change from them this year via patch or next year via M14, and it will certainly take folks not buying the game and further outcry to get it through their heads. I'm sure enough of us will be able to oblige if that's the case.
They will include it in M14 so they can market it as a brand new game changing feature. By leaving out things like custom draft classes, roster editing, fantasy drafts etc they can offer them up in future games as "new" features. It is the classic EA model of operation. I find it next to impossible to believe that changing the name of a player would effect the game in a major way, especially since it already allows the player to have a custom name.
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Old 08-19-2012, 06:40 PM   #166
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Quote:
Originally Posted by balcobomber25
They will include it in M14 so they can market it as a brand new game changing feature. By leaving out things like custom draft classes, roster editing, fantasy drafts etc they can offer them up in future games as "new" features. It is the classic EA model of operation. I find it next to impossible to believe that changing the name of a player would effect the game in a major way, especially since it already allows the player to have a custom name.
This argument is as old and false as 'every year is just a roster update'


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Old 08-19-2012, 07:19 PM   #167
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This argument is as old and false as 'every year is just a roster update'


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Seems fair to me. I've seen many features be removed only to be brought back and touted as new a year or more later.
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Old 08-19-2012, 07:24 PM   #168
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Re: Madden NFL 13 Connected Careers Manual and Game Manuals Available Now

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Originally Posted by billsmafia13
Seems fair to me. I've seen many features be removed only to be brought back and touted as new a year or more later.
those things have only ever happened when they jump to the next gen of consoles. Name one feature they took out and brought back during the same console cycle.
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