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Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

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Old 08-19-2012, 02:31 PM   #1865
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

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Originally Posted by Smoke6
Please do not disrespect Alex Smith, bad things happen to people that do lol!

He is the key to the success of this demo for me, but why does Eli look like peyton pre game intro?
Don't even bring up last years Saints/49ers game. After that loss I did not watch anymore of the playoffs or Superbowl.

I think they have both Eli & Peyton Faces to big, they just don't look right. I fear after watching them that they might have to get the jaws-of-life to get them out of their helmets
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Old 08-19-2012, 02:33 PM   #1866
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

This game deserves a 100 out of 10. The game is amazing, and anyone that is complaining about this or the Vita version is just hanging on to their pride. Good job, EA.

This game sounds like a real NFL game. The crowd is ridiculous. Gameplay is wide open; the play doesn't end until the whistle is blown.

I have been skeptical about Madden, but I have to eat crow now. People are always looking to analyze anything and everthing now-a-days because it is the "it-thing" to do now. Enjoy the game for ONE year. It is clear that they really turned it around.
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Old 08-19-2012, 03:18 PM   #1867
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

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Originally Posted by savoie2006
Maybe on this play/game, but fumbles seem to happen for the cpu at the most opportune time. If not from my QB, then my RB or during a punt return. I took a risk because one first down and I could have safely run out the clock. It was just how fast their d line was getting to the point of attack felt cheap. I'm not one that generally complains of such a thing. I know momentum is HUGE in sports.
Hmm I saw the exact opposite, I pressured Eli more in the 4th, got more sacks when the Giants were driving for the winning score and actually got a fumble to seal the win because I started to blitz more. I think it's way too early to complain about cheap A.I. I agree with the other poster that it was probably your fault in how you played each situation. Just my humble opinion.
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Old 08-19-2012, 03:25 PM   #1868
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

Well i just scored me a copy for Xbox 360. Will be here Tuesday. CAN'T WAIT.

I was content on using my Season Ticket but I bought it last year for Madden 12 and it expired yesterday. Paid a little extra which I have no problem doing.

Guy has 1 more copy for PS3/Xbox 360. Here is the deal fellows. DirtyJerzy32, then Dookiewolf hit me up for details. These guys came at me first but if they don't want them then its free game.

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Old 08-19-2012, 03:33 PM   #1869
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

after playing the game for a few days, here are my latest impressions.

Spoiler


i would say that if you can find yourself a solid online franchise to be apart of with like minded gamers as yourself, with a solid set of sliders, there is probably plenty of fun to be had with M13. for the simple fact alot of the major issues with customization dont really apply to the online aspects of the game. (or if your an offline gamer who approaches the game like an online gamer, meaning you basically play the game as is outside of the box aside from maybe tweeking some sliders abit)

on the other hand, i would say that if you are an exclusively offline gamer (user vs cpu), then imo M13 is not worth the price of admission. the gamer who plays exclusively offline for what the reason, has gotten the serious short in of the stick with M13. with the lack of some many key customization feature that would let you overcome or somewhat salvage any gameflaws, after playing the demo for 6 days i dont see anything with M13 that would give you any more joy than playing M12. (assuming you've finally gotten it to the point where your at peace with it)

also i think that the community as a whole has gotten the speed threshold direction all wrong. imo instead of a threshold of zero, i think the game plays best at a threshold of 95. (slow speed). try it i havent seen any warping of players or unrealistic hawkdowns. while not perfect this along with a mostly zero custom slider set has made the demo a heck of alot more enjoyable.

also some of the plays that were once considered broken seem to work with a higher speed threshold setting. esp plays with pulling OL

here's the sliders im using:
Spoiler
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Old 08-19-2012, 04:31 PM   #1870
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I love it. If you throw the ball to not open wide reciever your most likely going get picked off. But what's up with everyone falling over after the play over? I keep seeing this and players arms sometimes been backwards like they broke them and they get up? But I'm enjoying it.
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Old 08-19-2012, 04:49 PM   #1871
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

dont worry about the after play animations. the retail copy has sorted that all put. looks much better.im an offline franchise gamer mostly as well and i have to say im not overly worried about it i think cc is going to be the best franchise mode in years by far. no edit of players equipment etc is stupid but i think i can live with it.
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Old 08-19-2012, 05:17 PM   #1872
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Re: Madden NFL 13 Demo Available Now, Post Your Impressions Here (360, PS3)

I don't want to get into too much detail here with my analysis of the demo, but this is the most fun I've had playing Madden ever.

I have limited Madden game experience since I've only been playing it since EA got exclusive rights to the NFL. Before that, I was exclusively playing the 2k series and LOVED those games. Still, that's about 7 years of playing Madden on our current gen consoles and I can honestly say this is the most fun I've had during this entire time. It's not even close.

Don't get me wrong, there's still SO many issues with Madden... but they all seem like they can actually be corrected for the first time in my playing experience. The two big issues are still foot planting/momentum/weight and Oline/Dline interactions but even they have improved slightly. All other issues are less significant, but they're easily fixed (e.g. improving the tackling physics a bit, sidelines, physics-less walls/posts, post-play animations, coaches - especially their bodies, etc...)

I now have little doubt this team will get the job done from here on out.
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