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NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Old 08-18-2012, 11:18 AM   #513
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

What I'm noticing most about post-patch play is that the CPU defense is MUCH smarter in pass coverage. For me, I've had to lower that slider and up HUM QB accuracy and WR catching just a tad.

I like that they're tougher in coverage; it makes you really think about where you want to go with the ball, and sometimes it really is better to take the sack or throw it away.

The running game on both sides feels largely the same, though the CPU HB is more likely to use his moves. I wouldn't say that this doubles the effectiveness of CPU HBs, but it's certainly a welcome addition.

Option reads are iffy. I used to remove the option via custom play books, but now I leave them in and only see some really screwy ones once or twice a game, maybe.

As for the CPU play calling, I have to make a plug for Arkansaw's coaching sliders; they make a HUGE difference in the way the CPU plays. Just making sure those values are right affects screens and draws, downfield passing, blitz frequency, etc.

On the whole, the patch is a plus for me. The game is more competitive on the CPU side without being super arcade in my estimation.
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Old 08-18-2012, 11:19 AM   #514
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Originally Posted by carnalnirvana
the cpu offensive playcalling is just pathetic.

they could be driving well getting yardage then all of a sudden they call a 4 vert which certainly leads to a user pic...

i've seen the cpu call it on 1st& 10....

this causes me to shut off the game immediately, its annoying playing a meaningful dynasty, if its not a sack screen, its a random option by a QB or team that does not use the option, or its a hail mary mid drive.....


i have tried everything, a week ago i thought i was in football heaven when the coach profiles seemed to diversify the cpu playcalling but it seems only to work for c+ or lower rated teams, when the big teams come to town they are crippled with 5 picks due to stupid playcalling.....

this patch does help with the screen issues, they are fewer of them, but the 4 verts now is too rampant...

the RB's juking too early is forgivable but the playcalling is just flawed at this point....
At times this game makes no sense to me. I was playing WVU using Rutgers and the first half was amazing, back and forth action, the Mountaineers had me on my heels the entire first half, but I was able to squeak out a 24-21 lead going into the second half, and then it all went to hell.

For some reason they kept calling screens, and a ton of plays with slow developing routes that allowed my pass rush to pretty much take control, a lot of play calls that really had you scratching your head as to why they would call it then and why.
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Old 08-18-2012, 11:23 AM   #515
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Originally Posted by sportskid84
Wow I wanted to pick this game up today but after reading these comments,its got me thinking twice.

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Honestly you have to play the game for yourself....Personally this is the best college football game. I play with Mkharsh sliders with some of my own tweaks...

But some people on here will complain about anything....The game is not perfect but just enjoy what they do right..I hope this helps !
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Old 08-18-2012, 11:47 AM   #516
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

Quote:
Originally Posted by Pmoney327
At times this game makes no sense to me. I was playing WVU using Rutgers and the first half was amazing, back and forth action, the Mountaineers had me on my heels the entire first half, but I was able to squeak out a 24-21 lead going into the second half, and then it all went to hell.

For some reason they kept calling screens, and a ton of plays with slow developing routes that allowed my pass rush to pretty much take control, a lot of play calls that really had you scratching your head as to why they would call it then and why.
Yeah, I've experienced the same deal. I've only been playing exhibition games up to this point, but I have yet to see the CPU's offense act as if it's behind and needs to get down the field quickly when I have a lead of, say, 10 points with 4 minutes left and the CPU has the ball.
One game I was clinging onto an 8 point lead with around 2 minutes left and the CPU ran three running plays in between the tackles and then punted the ball back to me and never called time out when I was running the clock out.
I don't expect the CPU's AI to be perfect by any stretch but this is just really bad.
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Old 08-18-2012, 12:14 PM   #517
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Originally Posted by KCmizzou852
Then quit buying the damn game. Stop bitching and enjoy it. Or just dont buy it. Its that simple.
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Old 08-18-2012, 12:28 PM   #518
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

I've looked all over and I can't seem to find a definitive answer. Do you have to reset your dynasty for the patch to take affect?
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Old 08-18-2012, 12:50 PM   #519
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

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Originally Posted by Frost33
I've looked all over and I can't seem to find a definitive answer. Do you have to reset your dynasty for the patch to take affect?
The assumption is no, but like you said nothing definitive has been said.
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Old 08-18-2012, 02:10 PM   #520
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Re: NCAA Football 13 Title Update #2 Available Now, Post Your Impressions Here

So this patch did nothing for freezing right? I cant even get thru a dynasty game without freezing smh basically unplAyable. When does the patch come out to fix freezing??
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